Most WWII rules leave you wondering how the Germans ever won a battle. Often they fought out-numbered against opponents with equal or superior equipment. The answer lies in outstanding unit-level... More > leadership. Kampfgruppe Commander places leadership quality at the forefront using a unique and fast-paced leader activation system. Each army fights differently with its unique command abilities that evolve as the war progresses.
KCII recreates all aspects of grand tactical warfare using a scale of company-sized, multi-stand units. Infantry battles are as fast-playing and interesting as tank duels. The game's mechanics are fast and simple, yet full of historical flavor. Small to medium sized games can be played in under two hours; larger battles involving whole divisions in an evening. Suitable for all figure scales from micro to 20mm. This updated version changes many details and includes an entirely new artillery system, revised infantry values, new scouting mechanics and a formation point system.< Less
Challenging Action on the Eastern Front.
Having fought four years on the eastern front, the history of Army Group Center provides rich material for tabletop gaming. The eight scenarios in this... More > book reflect that diversity. You will find tank duels, combined arms battles, and infantry slogs. You can battle in the open mobility of summer, the challenging snows of winter, or the asymmetrical action of heavily fortified lines. The scenarios are:
1. The Race to Kalinin, October 13, 1941
2. Showdown on the Volga, October 1941
3. Winter Storm, January 9, 1942
4. Prochorovka (Kursk) July 12th, 1943
5. Bagration: Opening Thunder, June 23, 1944
6. Clash of Armor on the Roads to Minsk, June 28, 1944
7. Escape West, June 28, 1944
8. Soviet Mobile Tactics
While specially designed for the Kampfgruppe Commander II rule system, The Battle of Army Group Center includes notes that allow you to use these scenarios with other systems in which each stand is a platoon.< Less