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Real-Time Research: Improvisational Game Scholarship By Kurt Squire et al.
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Real-Time Research is all about reconnecting with the thrill of discovery that initially led us into the age of science - ask an intriguing question, refine it with a diverse group of exciting minds,... More > then go look for an answer. This zooms in on what is fun about science and excites the desire to quickly test more and more ideas, questions, and projects. This book not only equips you to coordinate RTR experiences, but provides a delightful collection of RTR group findings from the last two years in the fields of education, gaming, and media studies for you to enjoy and use. Each provides a glimpse into the playful minds of today’s leading scholars.< Less
Real-Time Research: Improvisational Game Scholarship By Kurt Squire et al.
Paperback: $15.95
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Real-Time Research is all about reconnecting with the thrill of discovery that initially led us into the age of science - ask an intriguing question, refine it with a diverse group of exciting minds,... More > then go look for an answer. This zooms in on what is fun about science and excites the desire to quickly test more and more ideas, questions, and projects. This book not only equips you to coordinate RTR experiences, but provides a delightful collection of RTR group findings from the last two years in the fields of education, gaming, and media studies for you to enjoy and use. Each provides a glimpse into the playful minds of today’s leading scholars.< Less
GLS 7.0 Conference Proceedings By Constance Steinkuehler, Crystle Martin, Amanda Ochsner
Paperback: $9.95
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This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and... More > learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.< Less
GLS 9.0 Conference Proceedings By Constance Steinkuehler et al.
Paperback: $23.95
Ships in 3-5 business days
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and... More > learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.< Less