In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes?
Recruited to investigate the disappearance of missing townsfolk, the heroes soon... More > discover that there is more to these kidnappings than meets the eye, and that these explorations aren’t just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System™ game mechanic and requires only The Mutant Epoch™ hub rules RPG book to play.
Here’s what’s included:
• Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. • Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish.
• 60 Illustrations
• 5 Player Handouts
• 6 Maps
• 1 New Creature
• 2 New Relics
• 136 Pages
learn more at: http://www.mutantepoch.com< Less
You and your fellow excavators have reunited after six years and returned to the wasteland. Following a tattered map you set out in search of vengeance, glory and mighty relics in an ancient... More > facility; a dome beyond Red Crater.
In this fast paced adventure, characters reunite to fulfill an old request. Their journey takes them passed a cursed crater, through ruins and ravines, over a river and across a salt flat to the foot of a concrete edifice. Therein, ancient technology and terrible beasts resist their advance as they uncover ancient treasures, twisted schemes, and nameless perils within the mysterious dome.
For 6 to 10 first rank characters, this module isn't setting specific and can either be dropped into a GM’s own campaign region or take place in the Crossroads Region by substituting Rust Watch for the fortified town of Pitford.
Included in this 132 page book are
8 Player Handouts
2 New relics
1 new creature
8 Pre-generated player characters
13 NPCs< Less
Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are such nasty creatures as... More > the Bloat Creeper, Pipe Worm and Mouther, along with new relics such as the handy Remote Watcher and the devastating Semi-Automatic Sniper Rifle. This issue also includes another popular treasure table, as well as a new character generation method called the Gambler System, a full color character sheet to copy or download, plus two more NPCs, Phaydrix the mind waster and Sgt. Cole Dodgerre, a purist bounty hunter. Featured articles this month are a discussion on solo play gaming, how PCs can make a cache for stashing spare or empty relics securely and finally, a huge selection of Apocalypse Myths for characters, setting background and NPCs.
Even if you aren’t using the Outland System game mechanic, there is plenty here for any post apocalyptic gamer to bring to the game table.
24 illustrations 40 pages< Less
What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic... More > character, and much more.
EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes of PA factional warfare, agreed upon rendezvous, making coffee for Mel Gibson, and a new skill: Acrobatics, round out this content rich publication. Get it in PDF or print today
Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.< Less
Camping out in the ruins is insane! But sometimes things go wrong and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having... More > their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.
In this issue we also present more NPCs, 3 nasty new creatures: The Ponysapien, Botamorto and Gaswing, along with potent relics: the Medusa Stun Staff, Energy Shield, Tactical Knife and Recon Carbine. A new character generation method is also included bringing you the Generic Excavator, plus a new skill: Archery, articles on ruin ecology, using name tags and tent cards, another treasure table, and more!
This issue includes:
Terrorize Them! Horror in a PA setting
3 New Creatures
4 New relics Generic Excavator Character type Camping In The Ruins
40 pages< Less
Adventure and Exploration Await!
Grab your gasmask, your knee pads, crossbow and blade! Suit up into your junk armor and dive into a world of high adventure. Welcome to the Crossroads Region!
It... More > is the year 2364. The Tainted Sea recedes, exposing the ruins of Los Angeles. Explore old war zones, ruined cityscapes, reef-locked ships, stinking bogs and toxic craters. Seek the bounty on the dreaded Appro-Mortica, recharge power cells at Array, and avoid purist deviant hunters and mutant supremacists as your dig team explores this complex region.
The Crossroads Gazetteer is the first official setting for The Mutant Epoch RPG. Designed to connect with other upcoming gazetteers, this territory sits directly above uncharted zones meant to be created by the game master.
Included in this 448 page book:
• 33 Communities
• 98 Locations of Interest
• 320 Illustrations
• 39 maps
• 20 NPCs
• Details on factions, ruins, outlaws, heroes, nomads and more!
• Access to Free PDF maps and game ready content< Less
The Mutant Epoch is about humankind’s attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones. This... More > post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, adventure, savage conflict, and freakish mutants and machines. Player characters make forays into ruined cities, through junk strewn wastelands, twisted forests, and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, cyborgs, beastial humans and synthetic humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical and fast paced.< Less
Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can! Issue 6 covers 20 stereotypes available as PCs.
Also in this issue is Tiny Terrors; 12... More > nasty critters to keep your players on their toes including mutant black widows, jumping ticks, saw jawed newts and grass leeches. Plus how to assign NPCs for your players to control, articles on the difference between scavengers and excavators, outrunning your comrades, two new NPCs: Graydon the Mad and Zako the Dealer, along with the survival Pistol and Over-Armor-Tac-Harness for new relics.
Excavator Monthly is the official magazine for The Mutant Epoch milieu. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.
This issue includes:
Tiny Terrors:: 12 nasty little beasts
2 New relics 20 Player Character Stereotypes types Player Controlled NPCs Outrun Your Comrades
Scavengers and Excavators
Preview www.mutantepoch.com< Less
Welcome to Pitford: Gateway to the Ruins! Why not enjoy some of the fine services offered in this enclosed town? There are brothels, bars, massage parlors, shops, a casino and even a gladiatorial... More > arena, all here for your delight. After all, this may be your last night in this twisted world, why not make it one to remember?
Pitford is like a great immobile tank, stuck on the battle scarred, hostile plains in the shadow of the Great Ruins. It is more than a home base for excavators; it is a dynamic adventure site, where opportunity, riches, and debauchery await. Herein, game sessions are as challenging and deadly as anything found outside of its junk and concrete shell.
Pitford figures heavily in upcoming adventures published for The Mutant Epoch role-playing game. While having this book isn’t necessary, it would enhance game play.
● 200 pages ● 108 illustrations ● 5 Maps ● 122 Locations ● Encounter Tables ● Random Rumors ● Adventure Hooks and much more!< Less
How do your post-apocalyptic heroes know each other?
Issue 3 presents a robust article on dozens of possible ways in which characters meet up prior to the beginning of game play. We also present... More > the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty creatures: The Devil Spider, Mutant Perch and Jaw Crawler. Other articles include Outfitting a Post Apocalyptic Army, Silver Coins & Ancient Currency, Character Type Rotation and Similarity, another great treasure table and much more.
Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.
This issue includes:
3 New Creatures
2 New relics
1 Treasure Table
1 Character generation system (Fixed Value Allotment)
24 illustrations & 1 Map
44 Pages< Less