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Hill Cantons Compendium PDF By Chris Kutalik
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Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.
Hill Cantons Compendium By Chris Kutalik
Paperback: List Price: $7.50 $6.75 | You Save: 10%
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Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.
By This Axe: PDF Version By Chris Kutalik
eBook (PDF): $2.50
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(2 Ratings)
A mercifully short 12-page set of rules for running Medieval and Fantasy battles on the tabletop and/or with pen and paper. Rules Features: Miniature rules for both small (1 figure: 5 warriors) to... More > mid and large-sized (1:20) battles. Abstract pen-and-paper battle system for running battles of any size quickly with a range of tactical choice. Simple, fun, big “bucket of dice” old school minis combat feel. Compatibility with any kind of basing, no need to rebase. Optional card-based command and control rules. Duel mini-game to simulate the stand-out fights of champions. Abstract, fast sorcery and divine magic system. Conversion rules for old school D&D-like rpgs. Your campaign's PCs and NPCs are easily slottable into both the tabletop and abstract mass battle system. Point system for creating match-ups between armies.< Less
By This Axe: Print Version By Chris Kutalik
Paperback: List Price: $7.99 $7.19 | You Save: 10%
Ships in 3-5 business days
(1 Ratings)
A mercifully short 12-page set of rules for running Medieval and Fantasy battles on the tabletop and/or with pen and paper. Rules Features: Miniature rules for both small (1 figure: 5 warriors) to... More > mid and large-sized (1:20) battles. Abstract pen-and-paper battle system for running battles of any size quickly with a range of tactical choice. Simple, fun, big “bucket of dice” old school minis combat feel. Compatibility with any kind of basing, no need to rebase. Optional card-based command and control rules. Duel mini-game to simulate the stand-out fights of champions. Abstract, fast sorcery and divine magic system. Conversion rules for old school D&D-like rpgs. Your campaign's PCs and NPCs are easily slottable into both the tabletop and abstract mass battle system. Point system for creating match-ups between armies.< Less