Search Results: '3d assets'

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7 results for "3d assets"
100 Strata3d Tutorials By Luc Adriaens
eBook (PDF): $9.00
“100 Strata3D Tutorials” is an eBook with 100 easy to follow step-by-step tutorials. This book is for anyone who starts in 3D and would like to work with, or want to explore... More > Strata3D. No boring, theoretic explanations here, but tutorials that are split up in sections with clear and detailed explanations. Each tutorial has a link to download all the workfiles and assets needed for each tutorial. This eBook has 766 pages, with a total of 1GB of downloadable work files and assets!< Less
Build a 3d Virtual Reality Whackamole Game By John Bura et al.
eBook (ePub): $19.26
(1 Ratings)
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art. The... More > programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn. This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.< Less
Build a 3D Virtual Reality Whackamole Game By John Bura et al.
Paperback: $37.68
Prints in 3-5 business days
(1 Ratings)
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this book, we take you through each step of game development, from downloading software to integrating art. The... More > programs we use are Unity and Blender, the top free platforms for building VR games. The book contains many screenshots, making it easy for you to follow along. This book is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this book, you have a fully-functioning 3D VR game that you can put in your portfolio.< Less
Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds By Mohd Fairuz Shiratuddin et al.
Paperback: $59.95
Prints in 3-5 business days
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D... More > modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk’s 3DS Max as the 3D modeling tool, Allegorithmic’s MapZone as the texture creation tool, and Terathon’s C4 Engine as the real-time virtual environment scene builder. Many of the chapters in this book were written independent of one another to allow students to explore, and use their creativity and imagination in creating their own virtual environments.< Less
COLLADA 1.4 Quick Reference By Khronos Group
Paperback: $7.00
Prints in 3-5 business days
Quick reference for the COLLADA API. COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing... More > tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.< Less
My Photo Book By Roman Campbell
Hardcover: $25.15
Prints in 3-5 business days
This is my process guide explaining how I create 2d and 3d assets and environments for games.
glTF 2.0 Quick Reference By Khronos Group
Paperback: $8.00
Prints in 3-5 business days
This is the official quick reference guide for glTF 2.0 from the Khronos Group. glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D... More > scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.< Less

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