Search Results: 'Adventure Module'


289 results for "Adventure Module"
Alcatraz Adventure Module By Rendell Harris
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Alcatraz has been many things but in the last hundreds of years. It has been the home to fantastic experiments, exquisite magic and horrible monsters. Now is the time to explore this fantastic and... More > old island prison. Find treasure and discover the secrets of the zombie outbreaks.< Less
Old School Adventures™ Module VA1: Valley of the Five Fires By Richard LeBlanc
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This mongol-inspired module is designed for use with 0e/1e/BX and compatible retro-clones in a single edition. It supports sandbox style play but includes several traditionally detailed adventures.... More > Includes: a history of the Lands of the Five Fires; an area map; hordes/tribes information; new steppe shaman character class; details on armor and weapons common to the area; 10-detailed NPCs & stats for 24 others; maps and details for the 2 major settlements; 4 new monsters & overviews for 29 others (+ a 1-page "monster index" with stats for the DM); wandering monsters by terrain; Quest of the Luuzhin Coins (including adventure seeds, maps and detailed encounters for 9 major locations in the quest); over 30 adventure seeds for other adventures in the area; 4 new artifacts/magic items; information to aid the DM in creating encounters throughout the Lands of the Five Fires, including nomad camps and religious sites (stupas and ovoos)... and much more!< Less
Old School Adventures™ Module TM1: The Ogress of Anubis By Richard LeBlanc
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An old school RPG module for character levels 1-3; for use with 0e/1e/BX and compatible retro-clones. Recently, children from the villages around the Temple of Ptah in the Lower Plains have begun to... More > disappear. Rumors abound that the high priestess Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis,”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices. Someone must end this reign of fear and terror, and try to return the children alive—if it is in the will of the gods.< Less
Old School Adventures™ Module PA1: Vault of the Faceless Giants By Richard LeBlanc
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Centuries ago, a temple set in the side of a cliff a few miles northwest of the village of Phoumi Sramol acted as the center of worship for evil adherents to the demon lord Rahb. During this time,... More > livestock died, villagers disappeared, and plagues befell the area. Suddenly, however, all of the evil and suspicious activity around the temple ceased. Now, hundreds of years later, an occurrence in the village has the locals questioning whether or not the evil is returning. A local woman, Kanya, claims her baby was snatched from her hands in the middle of the night by followers of Rahb. The chief dismisses the temple’s relationship to the missing child, suggesting the tale is a fabrication. If she is telling the truth, then there is much to be feared, and her story bears investigating—not just for the sake of the woman and the village, but for the sake of a world where this kind of evil can exist.< Less
Hands of Destiny Module Double-Pack By Dutchmogul Ill Gotten Games
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This double-pack includes the Hands of Destiny adventure modules 'Hereafter' and 'The Iron Circus.'
Tribes of Danu: A Lesson Learned (Expansion Module #1) By Mythic Design
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Ancient gods, giants, fey spirits, and a mysterious fog-veiled isle where a long forgotten dark magic lurks... Based loosely on ancient Celtic mythology, Tribes of Danu is a series of OGL 3.5... More > Adventure Modules. The modules and expansions are designed so each may function as stand-alone adventures, but are intended to be played as a serial. In A Lesson Learned, the PC's rescue a lady in distress (a forest fey), and find out her reward is a double-edge sword. If they can out-smart the cunning vixen, there's plenty of treasure to be had, however if they aren't clever then they might just end up permanent residents of the Isle. This module is intended as an expansion to “Heart of the Neolith”. However, it is also a stand-alone adventure appropriate for up to four characters of 2nd level or higher.< Less
The Vanilla Adventure By Wind Lothamer
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This module is intended to serve as either a stand-alone adventure session or as the basis for a larger campaign in a generic OSR world. The main idea is to help new or beginning players to get... More > comfortable with an OSR game by providing a setting that is familiar to them and ties to concepts they may already have about fantasy stories. The adventure hooks are intended to help nudge players along without railroading and to build as much context and structure as necessary for the particular group. However, the moral/ethical questions raised in this adventure concerning race, vulnerability, and moral equivalence could provide a suitable framework for advanced players as well.< Less
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ENG 101 Module 2 Discussion Latest-Trident ENG101 ENG 101 Module 2 Discussion Latest-Trident DQ 2 Create a thesis statement for an Analysis essay in which you evaluate and discuss the best location... More > for vacation getaway (educational, romantic, family, or adventurous). With the thesis statement, be sure to include no less than three supporting points (including details and examples).< Less
Usherwood Adventures Introductory Adventure Bundle By James Kramer
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Includes four complete adventures, designed for First Edition and OSRIC fantasy-based roleplaying game systems.
Adventures In High Wold By Corey Ryan Walden
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This supplement is for any DM who needs a town, and needs a town fast! Designed to be compatible with any fantasy role-playing game system, Adventures In Highwold is the perfect starting point for... More > any campaign. Includes two full colour maps, a table of random encounters, area descriptions, fearsome foes and numerous adventure seeds for exciting adventures ahead.< Less

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Genius Matters Genius Matters By Angela Maiers
Paperback: $22.00