The premier fanzine for the old-school renaissance rolls on, jam-packed with 88 pages of fantastic content. Features an interview with Dave Arneson, co-creator of the original Dungeons & Dragons... More > game, as well as articles from Steve Marsh, Vincent Baker, Patrick Farley, Geoffrey O. Dale, Gabor Lux, Kesher, Calithena, Jeff Rients, James Maliszewski, Victor Raymond, Andrew Reyes, Kevin Mayle, and many, many more! This issue features four full adventures - including a long one for the original Empire of the Petal Throne game - new fantasy worlds, monsters, magic, rules, character options, NPCs, maps, tables, and many other things you crave to bring your fantasy adventures to life on the tabletop. Come unlock your imagination, and keep Fighting On!
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The premier fanzine for the old-school renaissance rolls on, jam-packed with 88 pages of fantastic content. Features an interview with Dave Arneson, co-creator of the original Dungeons & Dragons... More > game, as well as articles from Steve Marsh, Vincent Baker, Patrick Farley, Geoffrey O. Dale, Gabor Lux, Kesher, Calithena, Jeff Rients, James Maliszewski, Victor Raymond, Andrew Reyes, Kevin Mayle, James Raggi, and many, many more! This issue features four full adventures - including a long one for the original Empire of the Petal Throne game - new fantasy worlds, monsters, magic, rules, character options, NPCs, maps, tables, and many other things you crave to bring your fantasy adventures to life on the tabletop. Come unlock your imagination, and keep Fighting On!< Less
Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976! Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen.... More > Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's -- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive.< Less
Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976!
Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill... More > Owen.
Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's
-- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, perfect-bound letter sized booklet, quality stock, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive.< Less
Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976! Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen.... More > Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's -- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive. First hardback edition July 2009. 8.25x10.75".< Less
The first four issues of the legendary fanzine, now available under one cover! These are unmodified versions of the originals except for the different binding, but if you are a collector or just... More > getting into Fight On!, this is a great and economical way to pick them up! This thing is jam-packed with adventures, rules, settings, supplements, great art, and all kinds of craziness to add to your old school rules fantasy campaign. Filled with articles from luminaries of fantasy roleplaying old and new, you will not be disappointed!< Less
Epées & Sorcellerie is a role playing game inspired by the rules and spirit of the first RPG published by Dave Arneson & Gary Gygax in
1974, never published in French. It can be used... More > as a return to the source of the role playing game, but was conceived in order to allow play
in any world of Sword & Sorcery. Here's the english version of the game!< Less
Epées & Sorcellerie is a role playing game inspired by the rules and spirit of the first RPG published by Dave Arneson & Gary Gygax in
1974, never published in French. It can be used... More > as a return to the source of the role playing game, but was conceived in order to allow play
in any world of Sword & Sorcery. Here's the english version of the game!< Less
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less