Search Results: 'BECMI'

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15 results for "BECMI"
Mythical Journeys Book I By Scott Anderson
Paperback: List Price: $7.06 $6.00 | You Save: 15%
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A clone of your favorite two-part Basic game lovingly curated with children 8-12 in mind.
Engines & Empires Core Rules By John Higgins
eBook (PDF): $0.00
[EBOOK EDITION] ENGINES & EMPIRES is the one and only old-school steampunk fantasy role-playing game! Familiar rules, fairy-tale magic, gadgets and inventions, and pulpy high adventure!
Engines & Empires: World of Gaia By John Higgins
eBook (PDF): $0.00
[EBOOK EDITION] WORLD OF GAIA is the original campaign setting for the Engines & Empires steampunk fantasy role-playing game. Ancient mysteries, science versus magic, and nations of humans and... More > fairy-folk on the brink of war!< Less
Combat and Conflict By Jason Vey
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Elf Lair games presents volume 2 of the REVISED OLD SCHOOL EDITION of Spellcraft & Swordplay! Combat and Conflict presents all the rules you need to play the game. It features all errata from... More > the first and second printings incorporated, revised rules that remove holdovers from older games, all still in that slick old-school format! Give your game a REAL old school shot in the arm with the REVISED OLD SCHOOL EDITION!< Less
Swordsmen and Spellslingers By Jason Vey
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We are proud to present Swordsmen and Spellslingers, Book one of the REVISED OLD SCHOOL EDITION of Spellcraft & Swordplay! This player's guide contains everything you need to create a character... More > and be up and running in S&S. It features all errata from the first and second printings incorporated, revised rules that remove holdovers from older games, all still in that slick old-school format! Give your game a REAL old school shot in the arm with the REVISED OLD SCHOOL EDITION!< Less
Hawk & Moor - Book 1 Deluxe Edition By Kent David Kelly
eBook (PDF): $4.99
Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ... The creation of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the... More > most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced. Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. The adventure begins here. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age! (477 pages, illustrated.)< Less
d30 DM Companion By Richard LeBlanc
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The d30 DM Companion is an indispensable OSR aid for any DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon, looking to breathe new life into a campaign, or... More > just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based resources for quickly creating characters and stocking dungeons. While the majority of the charts and tables in the book are generic to dungeon settings, monster descriptions feature details for 1e and BX comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Old School Adventures™ Module PA1: Vault of the Faceless Giants By Richard LeBlanc
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Centuries ago, a temple set in the side of a cliff a few miles northwest of the village of Phoumi Sramol acted as the center of worship for evil adherents to the demon lord Rahb. During this time,... More > livestock died, villagers disappeared, and plagues befell the area. Suddenly, however, all of the evil and suspicious activity around the temple ceased. Now, hundreds of years later, an occurrence in the village has the locals questioning whether or not the evil is returning. A local woman, Kanya, claims her baby was snatched from her hands in the middle of the night by followers of Rahb. The chief dismisses the temple’s relationship to the missing child, suggesting the tale is a fabrication. If she is telling the truth, then there is much to be feared, and her story bears investigating—not just for the sake of the woman and the village, but for the sake of a world where this kind of evil can exist.< Less
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
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Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less
Old School Adventures™ Module TM1: The Ogress of Anubis By Richard LeBlanc
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An old school RPG module for character levels 1-3; for use with 0e/1e/BX and compatible retro-clones. Recently, children from the villages around the Temple of Ptah in the Lower Plains have begun to... More > disappear. Rumors abound that the high priestess Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis,”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices. Someone must end this reign of fear and terror, and try to return the children alive—if it is in the will of the gods.< Less