Search Results: 'Brad King'

Search

×
×
×
×
36 results for "Brad King"
If I Leave Here Tomorrow: Tales of Risk and Rebirth By Brad King
eBook (PDF): $1.99
(3 Ratings)
Seven writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
If I Leave Here Tomorrow: Tales of Risk and Rebirth (PDF) By Brad King
eBook (PDF): $1.99
Seven writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
If I Leave Here Tomorrow: Tales of Risk and Rebirth By Brad King
Paperback: List Price: $10.00 $7.50 | You Save: 25%
Prints in 3-5 business days
(3 Ratings)
Seven writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
If I Leave Here Tomorrow: Tales of Risk and Rebirth (EPUB) By Brad King
eBook (ePub): $1.99
Seven writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
Gently Used: The Breakfast Club (PDF) By Brad King
eBook (PDF): $1.99
Six writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
Gently Used: The Breakfast Club By Brad King
Paperback: List Price: $10.00 $7.50 | You Save: 25%
Prints in 3-5 business days
Six writers at Ball State University gathered throughout the course of a year to chart the moments in their lives when everything changed. These are their tales.
Frankenstein's Legacy: Four Conversations About Artificial Intelligence, Machine Learning, and the Modern World By Brad King
eBook (ePub): $1.99
Mary Shelley’s novel Frankenstein or, The Modern Prometheus was first published two hundred years ago on March 11, 1818. Shelley’s novel warns of the possible sacrifices for knowledge and... More > hints toward the costs to man and society, how new knowledge can redefine human existence and experience. These themes of Frankenstein have been reinterpreted and applied to debates regarding atomic weapons, nuclear energy, cloning, bioengineering, robotics, and artificial intelligence (AI). This collection brings together CMU scholars in the Arts, Humanities, and Sciences to consider the relevance of Shelley’s novel today, particularly how it helps frame the responsibility of investigators to consider the consequences of artificial intelligence and a technologically-augmented human society.< Less
Frankenstein's Legacy: Four Conversations about Artificial Intelligence, Machine Learning, and the Modern World By Brad King
Paperback: $5.99
Prints in 3-5 business days
Mary Shelley’s novel Frankenstein or, The Modern Prometheus was first published two hundred years ago on March 11, 1818. Shelley’s novel warns of the possible sacrifices for knowledge and... More > hints toward the costs to man and society, how new knowledge can redefine human existence and experience. These themes of Frankenstein have been reinterpreted and applied to debates regarding atomic weapons, nuclear energy, cloning, bioengineering, robotics, and artificial intelligence (AI). This collection brings together CMU scholars in the Arts, Humanities, and Sciences to consider the relevance of Shelley’s novel today, particularly how it helps frame the responsibility of investigators to consider the consequences of artificial intelligence and a technologically-augmented human society.< Less
The Invictus Writers: Memories from Group 2011 By Brad King
Paperback: List Price: $6.40 $5.12 | You Save: 20%
Prints in 3-5 business days
(1 Ratings)
Collected blog posts about the writing process from The Invictus Writers, 2011.
Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition) By Brad King & John Borland
eBook (ePub): $12.99
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but... More > influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.< Less