Search Results: 'Classic-Play Games'

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216 results for "Classic-Play Games"
Game Play™ By Jami Todd
eBook (ePub): $3.41
Ever wonder what it would be like to write a game? Ever wonder what it would feel like to work on a game production? Looking for a game writing challenge to engage your students or employees? Want... More > to write the next blockbuster? Game Play: The Game Writing Workshop™ is a series of lectures and activities especially catered for teachers to stimulate and inspire creativity in the classroom or on the job. This workshop discusses: The Thing about Stories and The Thing about Games. A game story is all about interactivity. Interactivity is a magical thing that places the audience right in the middle of the action, personalizes story and forces writers to reconsider, re-evaluate and repurpose classical story design principles to a new powerful, storytelling medium. The Game Writing Workshop™ examines the challenges of designing a story that maximizes interactivity in a highly collaborative environment. As with any skill, writing memorable game stories takes practice, lots of practice.< Less
A Guide to Classic Card Games By Bernard Trevelyan
eBook (ePub): $3.99
Renowned classics and hidden gems alike congregate in this exceptional manual of card playing. Written by longtime tutor and enthusiast of cards, Bernard Trevelyan, this book impeccably details... More > dozens of classic card games. Well-known and world famous examples such as Whist and Cribbage receive detailed guidance and strategic discussion, while several hidden gems no longer commonly played likewise feature. Variations and clever interpretations also feature, encouraging the budding player to conjure his own playing quirks and methodology. Richly written with lucidity and clarity, this book is comfortably successful in conveying the author's passion for cards. In obtaining this title, both the eager beginner and curious veteran eager to learn the workings of sometimes forgotten classic card games will be impressed and spurred to understanding.< Less
The Game of Life and How to Play It By Florence Scovel Shinn
eBook (ePub): $8.89
(1 Ratings)
The Game of Life and How to Play It, published in 1925, teaches the philosophies of its author, Florence Scovel Shinn. The book holds that ignorance of, or carelessness with the application of... More > various 'Laws of Metaphysics' can bring about undesirable life events.< Less
Frontier Zone. The Role Playing Game Of The Future. (Classic Edition.) By Stuart Sexton
Paperback: List Price: $32.50 $24.38 | You Save: 25%
Prints in 3-5 business days
In the 22nd Century, a new frontier begs to be explored. But life in the United Systems Alliance Frontier Zone is dangerous. The United Systems Navy patrols the Zone as best as is possible, but the... More > Seven Fleets are spread way too thinly. What's more, there are the Mordum Hegemony and the Shardon Empire to worry about. Danger and excitement go hand-in-hand in The Frontier Zone. This is the classic edition, with all of the original artwork.< Less
The Role Playing Game Primer By Chris Gonnerman
eBook (PDF): $2.25
Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you. The Role-Playing Game Primer starts from the very beginning, first... More > showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.< Less
The Game of Life and How to Play It By Florence Scovel Shinn
Paperback: $4.99
Prints in 3-5 business days
(1 Ratings)
The Game of Life and How to Play It is the recognized masterpiece among inspirational self-help "success" books of the last 100 years. First published in 1925, it has delighted millions of... More > readers and has become a classic for each succeeding generation. The Game of Life and How to Play It centers on the power of positive thought and includes instructions for finding a personal sense of purpose and belonging through positive attitudes and conduct. Your mind and how it influences your actions plays a leading role in the game of life. If you're interested in personal and spiritual growth and development, positive personal transformation, the full sucess of mind, body, and spirit in both thought and practice, then this is THE book for you, written in a clear, entertaining, down-to-earth, practical, and helpful way, with a timeless message explaining "success principles" and how to apply them. This is the major work of its genre.< Less
the game of life and how to play it By Florence Shinn
eBook (PDF): $4.99
The world's most celebrated "success" book and guide on how to "WIN" in life through positive attitudes and affirmations. First published in 1925, this book has inspired... More > thousands of people around the world to find a sense of purpose and belonging. It asserts that life is not a battle but a game of giving and receiving, and that whatever we send out into the world will eventually be returned to us. This little book will help you discover how your mind and its imaging faculties play leading roles in the game of life. With her classic book, THE GAME OF LIFE AND HOW TO PLAY IT, Florence Scovel Shinn established herself as one of the most down-to-earth, practical, and helpful prosperity writers of her era. With a timeless message and the ability to explain success principles and how they work in an entertaining style, her writings are still considered the leaders in prosperity literature today.< Less
To Be A Hero: A Superhero Role Playing Game By Vincent Venturella
Paperback: $27.32
Prints in 3-5 business days
(1 Ratings)
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the... More > classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle. The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.< Less
To Be A Hero: A Superhero Role Playing Game By Vincent Venturella
eBook (PDF): $14.92
(1 Ratings)
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the... More > classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle. The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.< Less
The Role-Playing Game Primer By Chris Gonnerman
Paperback: $4.75
Prints in 3-5 business days
Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you. The Role-Playing Game Primer starts from the very beginning, first... More > showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.< Less