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40 results for "Cluny"
Edgar Rice Burroughs’ Mars: Shadows of a Dying World By Jim Clunie, The Skirmisher Publishing Group
eBook (PDF): $11.99
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Shadows of a Dying World presents the unique wonders and dangers posed by the weirdly sentient denizens of Burroughs’ Mars. Creatures covered in Shadows of a Dying World include the Apt, Banth,... More > Calot, Corphal, Great White Ape, Green Martian, Kaldane, Rykor, Plant Man, Silian, Sith, Thoat, Ulsio, and Zitidar. This book also comes with Combined Creature Creation, a 52-page bonus document compiled and used during the creation of this book and provided as a useful tool for game masters.< Less
Edgar Rice Burroughs’ Mars: Shadows of a Dying World By The Skirmisher Publishing Group, Jim Clunie
Paperback: $20.99
Ships in 3-5 business days.
Shadows of a Dying World presents the unique wonders and dangers posed by the weirdly sentient denizens of Burroughs’ Mars. Creatures covered in Shadows of a Dying World include the Apt, Banth,... More > Calot, Corphal, Great White Ape, Green Martian, Kaldane, Rykor, Plant Man, Silian, Sith, Thoat, Ulsio, and Zitidar. This book also comes with Combined Creature Creation, a 52-page bonus document compiled and used during the creation of this book and provided as a useful tool for game masters.< Less
City Builder Volume 6: Mercantile Places By Jim Clunie, The Skirmisher Publishing Group, Michael J. Varhola
eBook (PDF): $1.99
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City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and * One to three Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 6: Mercantile Places By Jim Clunie, Michael J. Varhola, The Skirmisher Publishing Group
Paperback: $8.06
Ships in 3-5 business days.
City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and * One to three Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 4: Professional Places By Jim Clunie, Michael J. Varhola, The Skirmisher Publishing Group
Paperback: $10.09
Ships in 3-5 business days.
City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas... More > and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: * An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Guildhouses, Hospitals, Mages’ Lodges, and Training Halls; * One or more Adventure Hooks tying in with each described sort of place; and * An appendix on Guilds that describes such institutions and includes a series of tables for randomly generating their characteristics and specific regulations.< Less
City Builder Volume 5: Tradesman Places By Jim Clunie, Michael J. Varhola, The Skirmisher Publishing Group
Paperback: $8.06
Ships in 3-5 business days.
City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens; and * One to three Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 3: Entertainment Places By Jim Clunie, Michael J. Varhola, The Skirmisher Publishing Group
Paperback: $8.06
Ships in 3-5 business days.
City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas... More > and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and * One or more Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 8: Scholarly Places By Jim Clunie, Michael J. Varhola, Skirmisher Game Development Group
Paperback: $10.09
Ships in 3-5 business days.
City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Academies, Alchemists’ Workshops, Fortune Tellers, Libraries, Scriptoriums, Scrollshops, and Wizards’ Towers; * One to three Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 2: Craftsman Places By Michael J. Varhola, JIm Clunie, The Skirmisher Publishing Group
Paperback: $8.05
Ships in 3-5 business days.
City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and... More > places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Individual sections devoted to detailed descriptions of Armories, Arsenals, Blacksmithies, Clothiers, and Jewelers; and * One or more Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 1: Communities By Jim Clunie, Skirmisher Game Development Group, Michael J. Varhola
Paperback: $11.14
Ships in 3-5 business days.
(1 Ratings)
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places... More > within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.< Less