Search Results: 'Core Rules'

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215 results for "Core Rules"
Moebius Adventures Core Rules By Brian Fitzpatrick
eBook (PDF): $10.95
Download immediately.
The Moebius Adventures Roleplaying Game is a universal, cross-genre rule system that will take you on a journey up the Mobius Strip and back again until you see all the stops along the way. The Core... More > Rules book starts the trip by providing all the basic rules for the system. Here you'll learn about character creation, general gameplay, combat rules, and possibly even save the village of Domerre from some men with a monster!< Less
Moebius Adventures Core Rules By Brian Fitzpatrick
Paperback: $24.95
Ships in 3-5 business days
The Moebius Adventures Roleplaying Game is a universal, cross-genre rule system that will take you on a journey up the Mobius Strip and back again until you see all the stops along the way. The Core... More > Rules book starts the trip by providing all the basic rules for the system. Here you'll learn about character creation, general gameplay, combat rules, and possibly even save the village of Domerre from some men with a monster!< Less
Fantasia core rules By Matt deMille
eBook (PDF): $7.95
Download immediately.
(1 Ratings)
Here it is! All the core rules for the Fantasia role-playing game, in hardbound form! This comprehensive volume allows for the creation of any type of Character, all the monsters and Mystics that... More > inhabit this new world, all the treasures they keep, and all the rules for how your Character is going to face them, overcome them, and conquer them! Streamlined, no-needless-detail rules, stylish artwork and record sheets provide the backbone for this new realm in the world of fantasy role-playing games. Note that some of the rules utilize the D30.< Less
Fantasia core rules By Matt deMille
Hardcover: $29.95
Ships in 6-8 business days.
(1 Ratings)
Here it is! All the core rules for the Fantasia role-playing game, in hardbound form! This comprehensive volume allows for the creation of any type of Character, all the monsters and Mystics that... More > inhabit this new world, all the treasures they keep, and all the rules for how your Character is going to face them, overcome them, and conquer them! Streamlined, no-needless-detail rules, stylish artwork and record sheets provide the backbone for this new realm in the world of fantasy role-playing games. Note that some of the rules utilize the D30.< Less
Hands of Fate Core Rules By Jim Wilson
Hardcover: List Price: $56.31 $50.68 You Save: 10%
Ships in 6-8 business days.
A new, innovative roleplaying game system from Indy Game Developer Audio Samurai Games, utilising playing cards instead of dice. Everything needed to play is in the Core Rules, with several digital... More > Sourcebooks available. Game Features: Fast Paced, Deadly Combat Classless and level free character creation Several Magic styles, some free form! Innovative game mechanics, including Collaborative Storytelling< Less
Starquest Core Rules hardcover By Matt deMille
eBook (PDF): $7.95
Download immediately.
May the dice be with you! At long last there is a game made for space fantasy rather than science-fiction. Designed for fast-paced play, these rules allow for all the story details one could ever... More > want to explore any popular mythos of space opera, but not slow down the game's playability. This game focuses on magic above machines, heroics above hyperspace. All the guns, gadgets, fighters, freighters, robots and rules are there as a means to an end, that of adventure! No deck plans, no schematics, no technobabble. Heroes need guns to fight the bad guys! That's all one needs to know, and that's what these rules are made for. So have fun and just throw the dice! Swing between buildings! Go wild with two laserswords! Shoot first in the bar against the bounty hunter! Rescue the princess! Save the universe! These rules enable you to do all that and more!< Less
Starquest Core Rules hardcover By Matt deMille
Hardcover: $34.95
Ships in 6-8 business days.
May the dice be with you! At long last there is a game made for space fantasy rather than science-fiction. Designed for fast-paced play, these rules allow for all the story details one could ever... More > want to explore any popular mythos of space opera, but not slow down the game's playability. This game focuses on magic above machines, heroics above hyperspace. All the guns, gadgets, fighters, freighters, robots and rules are there as a means to an end, that of adventure! No deck plans, no schematics, no technobabble. Heroes need guns to fight the bad guys! That's all one needs to know, and that's what these rules are made for. So have fun and just throw the dice! Swing between buildings! Go wild with two laserswords! Shoot first in the bar against the bounty hunter! Rescue the princess! Save the universe! These rules enable you to do all that and more!< Less
Dog Town: Core Rules By jonathan ridd
Paperback: $12.85
Ships in 3-5 business days
(1 Ratings)
Dog Town offers the gamer the ultimate crime experience, 294 pages of pure punk role-playing in a completely non-linear, fully realized Grand Theft Auto style gaming environment themed with over a... More > 100 quality illustrations and ten criminal types, from lowly runners to feared enforcers. Fast and funky with an attention to the detail of crime and sounds of the street, the ghetto lives and breathes with its own violent and cruel rhythm. Action is powered by the gore packed Split System, and is largely player driven, with moves made against this desperate backdrop, and around all the other punks, gangsters and whackos that are out there hustling and terrorizing like the players. In the world of crime it's dog eat dog.< Less
Swords & Wizardry Core Rules (pdf) By Matthew Finch
eBook (PDF): $0.00
Download immediately.
(19 Ratings)
The fourth printing! Swords & Wizardry is an ENNie Award-winning “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also... More > contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Hardcover) By Matthew Finch
Hardcover: $24.00
Ships in 6-8 business days.
(6 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less