Search Results: 'Core Rules'

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242 results for "Core Rules"
Dog Town: Core Rules By jonathan ridd
Paperback: $12.85
Prints in 3-5 business days
(1 Ratings)
Dog Town offers the gamer the ultimate crime experience, 294 pages of pure punk role-playing in a completely non-linear, fully realized Grand Theft Auto style gaming environment themed with over a... More > 100 quality illustrations and ten criminal types, from lowly runners to feared enforcers. Fast and funky with an attention to the detail of crime and sounds of the street, the ghetto lives and breathes with its own violent and cruel rhythm. Action is powered by the gore packed Split System, and is largely player driven, with moves made against this desperate backdrop, and around all the other punks, gangsters and whackos that are out there hustling and terrorizing like the players. In the world of crime it's dog eat dog.< Less
LoSS Core Rules 2ndEdition By Ripley Stonebrook
Paperback: $12.00
Prints in 3-5 business days
Here at Last! A complete Sword & Sorcery Roleplaying adventure game! A game that get's back to the basics of moving some heroes around a 3d dungeon while fighting tactical battles against... More > amazing enemies. This is the complete Lair of Sword & Sorcery Roleplaying game. The Core rules of the system including instructions for the super simple Demonboard, a bestiary and instructions for creating your own enemies. Also included is the all new campaign "Spider Time!" At long last all the rules for the game of LoSS have been rewritten, revised and expanded, all available in one book. What else is inside? The complete LoSS Lair system of templates, using these you can create adventures and campaigns in hours, not days! Also inside is the LoSS Sorcery magic system. Heroes do not speak works to work their magic spells, they control powerful demons and spirits whose powers vary from inconsequential to god-like. Want to see more, check out the preview to learn all about the LoSS adventure game.< Less
1001 World of Onn: Core Rules By James E. Bobb
Paperback: $12.95
Prints in 3-5 business days
(1 Ratings)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still affects the land and people thousands of years later. The lands of... More > Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends.< Less
Swords & Wizardry Core Rules (pdf) By Matthew Finch
eBook (PDF): $0.00
(19 Ratings)
The fourth printing! Swords & Wizardry is an ENNie Award-winning “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also... More > contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Prints in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Hardcover) By Matthew Finch
Hardcover: $24.00
Prints in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Old Frontiers Core Rule Book By M.J. Hooper
Paperback: List Price: $39.95 $29.96 | You Save: 25%
Prints in 3-5 business days
(1 Ratings)
Old Frontiers is an exciting pen and paper role-playing game set far in the future after a long dark age during which interstellar travel was impossible.The dark age has passed and three planets have... More > rediscovered interstellar travel and are currently re-exploring the remnants of Humanity's once vast empire. It is a universe filled with peril, be it from mounting international tensions, domestic problems, or from the regular personal drama of every day life in a rapidly changing society.Your players may be explorers searching for fun and profit on alien worlds, or members of their planet's military or government trying to thwart an interplanetary espionage ring, or perhaps just regular people who get caught up in the turbulence of the times. The core book contains the OF d12 system, character creation rules and setting information on the three core planets of Old Frontiers. For more information please see our website: www.Frontier-Games.com< Less
Pirates Ye Olde Core Rules By Matt deMille
eBook (PDF): $7.95
Avast there! There be grand adventure ahead, mateys! Pirates goes back to the basics of role-playing games for its fun. Its simple yet comprehensive rules maximize the opportunity for a... More > "hack-and-slash" game while providing a fine opportunity to role-play in a New World of RPGs. Its carefree rules blow rule-laden games out of the water with salvos of dramatic action that are hard to come by anywhere else.< Less
Pirates Ye Olde Core Rules By Matt deMille
Hardcover: $24.95
Prints in 3-5 business days
Avast there! There be grand adventure ahead, mateys! Pirates goes back to the basics of role-playing games for its fun. Its simple yet comprehensive rules maximize the opportunity for a... More > "hack-and-slash" game while providing a fine opportunity to role-play in a New World of RPGs. Its carefree rules blow rule-laden games out of the water with salvos of dramatic action that are hard to come by anywhere else.< Less
World of Onn: Core Rules Spell Sheets By James E. Bobb
eBook (PDF): $0.00
Spellbook sheets for spellcaster characters to keep track of their spells known and memorized for the World of Onn Core Rules.

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