Search Results: 'Core Rules'

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252 results for "Core Rules"
Pirates of the Grey Coast Campaign Guide: Deluxe Edition By Andrew Ohning
Paperback: $39.95
Prints in 3-5 business days
After nearly two years in the making, the Pirates of the Grey Coast Campaign Guide is at last complete! This book contains all the information you need to run your game of Dungeons & Dragons 4th... More > Edition in the Pirates of the Grey Coast campaign setting. It includes discussions of the core D&D races and how they fit into the campaign world, new options for favorite classes, a slew of new paragon paths, and a nautical epic destiny. You'll also find new rules regarding vessel combat and statistics blocks for a variety of ships. Later you'll discover a wealth of detail about the world of Arturian and the many nations it is comprised of. Finally, a host of new nautical monsters for DMs to throw at their players including the shipwreck golem and the dread lich pirate "Black Jack" Burton!< Less
Headquarters Construction Guide (Deluxe Color) By Steven Trustrum
Paperback: $17.95
Prints in 3-5 business days
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Headquarters Construction Guide (B/W) By Steven Trustrum
Paperback: $12.95
Prints in 3-5 business days
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Angelus: The War of the Will By Timothy W. Young
Paperback: $24.95
Prints in 3-5 business days
Welcome to the other side of the looking glass. A dark, gothic conflict erodes and blankets Eden in a sinful war that has seen angels rip each other apart. Throughout the centuries, the immortal... More > blood of the divine ones has rained down and seeped within the inner workings of mortal society. The poisonous influence by angels has not only formed a breeding ground for more treacherous warfare, but also an army of mortal puppets for angels to control. Who will you believe? Who will you follow? Angelus is a tabletop role-playing game focused on the strife between the angels of the Ascended and the Legion in a modern day, gothic horror setting. Players will experience an enriching background, filled with strife, conviction and fortitude when they step into the Planes of Divinity. This book includes the core rule set and the complete history and evolution of all 13 choirs, as well as a new and engaging combat system, referred to as Dynamic Combat. Angelus utilizes 10-sided dice for its gameplay.< Less
Fight! Round 2 By Christopher Peter
Paperback: $13.95
Prints in 3-5 business days
(1 Ratings)
Fight: Round 2 adds more of everything to expand the possibilities of your game. In this book, you will find dozens and dozens of options to emulate any fighting game, any campaign style. Create... More > Fighters with brand new Qualities and Weaknesses, including several new Techniques. Bring over two dozen ways to modify Basic Moves into the fight, or master a new category of moves: Command Moves. Design entirely new kinds of Special Moves with over 60 new Special Move Elements and Liabilities, including new options for Super Moves and over two dozen new types of Super Moves. Expanded rules for combat demonstrate the flexibility and robustness of the core system, with new options for Combos, Stunning, Blocking, Defensive Responses, weapons, team combat, and Environmental Hazards. Bring the Fight! system beyond the fighting game genre with guidelines for traditional fantasy, mecha, and supers.< Less
Angelus: The War of the Will By Timothy W. Young
eBook (PDF): $18.95
(1 Ratings)
Welcome to the other side of the looking glass. A dark, gothic conflict erodes and blankets Eden in a sinful war that has seen angels rip each other apart. Throughout the centuries, the immortal... More > blood of the divine ones has rained down and seeped within the inner workings of mortal society. The poisonous influence by angels has not only formed a breeding ground for more treacherous warfare, but also an army of mortal puppets for angels to control. Who will you believe? Who will you follow? Angelus is a tabletop role-playing game focused on the strife between the angels of the Ascended and the Legion in a modern day, gothic horror setting. Players will experience an enriching background, filled with strife, conviction and fortitude when they step into the Planes of Divinity. This book includes the core rule set and the complete history and evolution of all 13 choirs, as well as a new and engaging combat system, referred to as Dynamic Combat. Angelus utilizes 10-sided dice for its gameplay.< Less
Five by Five Hardcover By Jeff Moore
Hardcover: $17.95
Prints in 3-5 business days
(1 Ratings)
Contains new rules and a new adventure not available in the PDF! Five by Five is a “choose your trait” style RPG that makes unique use of six-sided dice to create an easy to learn and... More > easy to play universal game system. The game is flexible enough to satisfy a variety of settings and easy enough to pick up and play right away. The core of the system is the 5×5 die roll. Players roll two dice (reading a 6 as "0") and multiply the results. This gives an average unskilled person around a 30% chance of success and each rank of skill improves this chance by 5½ percent. The game includes sample adventures for fantasy, superhero, and space opera settings, example characters and character sheet!< Less
Interface Zero By Hal Maclaen et al.
Paperback: $19.95
Prints in 3-5 business days
Welcome to the Future! Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Reality Deviant Publications. IZ brings your True20 game up to speed with the dark, frenetic... More > world of 2088. Future sourcebooks and adventures will further add to the bleeding edge setting presented in this core setting book. Didja Bring Your Gun? Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic UCSA. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers. How About Your Hacker? Interface-Zero is 162 pages full of setting, history, rules, and mechanics you can use to upgrade any True20 game.< Less
3rd Era Freeport Companion By Robert J Schwalb
Paperback: $30.00
Prints in 3-5 business days
The 3rd Era Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a 3rd Era Freeport campaign. In addition to... More > giving game stats for all the major characters, the 3rd Era Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations, and an introductory adventure. What is 3rd Era? The 3rd Era line of books and accessories was released in support of the third edition of the world's most popular roleplaying game, which lives on in the active play of game groups around the globe and in many variants supported by third party publishers.< Less
[WOIN] Building A Universe By Russ Morrissey
Paperback: $24.99
Prints in 3-5 business days
BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for... More > the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! Also included are guidelines on running a sci-fi roleplaying game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events! Finally, you'll also find an example description of the Sol solar system some 200 years into the future, a small selection of aliens and foes, and an introductory encounter to help your PCs get their first starship. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.< Less

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