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6 results for "FLOORPLAN"
QCAD - An Introduction to Computer-Aided Design By Andrew Mustun
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QCAD is a professional CAD system that is both very affordable and also easy to learn. This book will teach you how to use QCAD and introduce you to the basic concepts of technical drafting and CAD... More > in general. No technical background or education is required to follow and understand the many examples and detailed step by step instructions in this book.< Less
Mixed-Signal Methodology Guide By Jess Chen et al.
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This book, the Mixed-signal Methodology Guide: Advanced Methodology for AMS IP and SoC Design, Verification, and Implementation provides a broad overview of the design, verification and... More > implementation methodologies required for today’s mixed-signal designs. The book covers mixed-signal design trends and challenges, abstraction of analog using behavioral models, assertion-based metric-driven verification methodology applied on analog and mixed-signal and verification of low power intent in mixed-signal design. It also describes methodology for physical implementation in context of concurrent mixed-signal design and for handling advanced node physical effects. The book contains many practical examples of models and techniques. The authors believe it should serve as a reference to many analog, digital and mixed-signal designers, verification, physical implementation engineers and managers in their pursuit of information for a better methodology required to address the challenges of modern mixed-signal design.< Less
The Mystery of the Yellow Room By Gaston Leroux
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The Mystery of the Yellow Room by Gaston Leroux, is one of the first locked room mystery crime fiction novels. It is the first novel starring fictional reporter Joseph Rouletabille, and concerns a... More > complex and seemingly impossible crime in which the criminal appears to disappear from a locked room. Leroux provides the reader with detailed, precise diagrams and floorplans illustrating the scene of the crime. The emphasis of the story is firmly on the intellectual challenge to the reader, who will almost certainly be hard pressed to unravel every detail of the situation. John Dickson Carr, the master of locked-room mystery, has his detective Dr Gideon Fell declare this as the 'best detective tale ever written' in his 1935 novel The Hollow Man.< Less
City Builder Volume 9: Religious Places By Jim Clunie, Skirmisher Game Development Group, Michael J. Varhola
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City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples; * Four sets of historic floorplans, one of a monastery and three of temples; and, * One to three Adventure Hooks tying in with each described sort of place.< Less
City Builder Volume 9: Religious Places By Jim Clunie, Michael J. Varhola, Skirmisher Game Development Group
Paperback: $8.06
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City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban... More > areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples; * Four sets of historic floorplans, one of a monastery and three of temples; and, * One to three Adventure Hooks tying in with each described sort of place.< Less
The Hows and Whys Of Level Design - SE - Printed edition By Sjoerd De Jong
Paperback: $54.83
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This book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the... More > "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use? The book is well illustrated and offers many examples with pictures, nearly 120 to be exact. The book is intended to be universal. Extra info: http://www.Hourences.com< Less