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44 results for "Flynn's Guide"
Flynn's Guide to Magic in Traveller By Jason Kemp
Paperback: $11.99
Ships in 3-5 business days.
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade... More > routes? Are you interested in developing your own Fantasy game based on the Traveller SRD? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! Now you can introduce unlimited eldritch power to your Traveller campaign! Within this product, you'll find a complete skill-based magic system that can be used for either free-form spellcasting or formulaic rituals, as needed for your campaign. In addition, this supplement also contains rules for magic item creation, an extensive list of 150+ sample spells, new skills and a complete Mage career path. You'll find everything you need to add the power of magic to your Traveller campaign! This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Flynn's Guide to Magic in Traveller By Jason Kemp
eBook (PDF): $5.99
Download immediately.
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade... More > routes? Are you interested in developing your own Fantasy game based on the Traveller SRD? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! Now you can introduce unlimited eldritch power to your Traveller campaign! Within this product, you'll find a complete skill-based magic system that can be used for either free-form spellcasting or formulaic rituals, as needed for your campaign. In addition, this supplement also contains rules for magic item creation, an extensive list of 150+ sample spells, new skills and a complete Mage career path. You'll find everything you need to add the power of magic to your Traveller campaign! This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Flynn's Guide To Alien Creation By Jason Kemp
eBook (PDF): $4.99
Download immediately.
Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber... More > suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule books? If so, look no further! Flynn's Guide to Alien Creation offers Traveller Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. Referees are guided through the process of generating their own alien species for their Traveller campaign settings, complete with detailed examples. There's even advice on how to further define your alien culture, adding depth to the new alien races you can create using Flynn's Guide to Alien Creation. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
Flynn's Guide To Alien Creation By Jason Kemp
Paperback: $9.99
Ships in 3-5 business days.
Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber... More > suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule books? If so, look no further! Flynn's Guide to Alien Creation offers Traveller Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. Referees are guided through the process of generating their own alien species for their Traveller campaign settings, complete with detailed examples. There's even advice on how to further define your alien culture, adding depth to the new alien races you can create using Flynn's Guide to Alien Creation. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.< Less
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Flynn's Guide to Azri Drakara: A Primer By Jason Kemp
Paperback: $9.99
Ships in 3-5 business days.
Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara... More > sector! Flynn’s Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book provides an overview to the setting, including a history of the Dracosian Republic, a map of Azri Drakara sector, an introduction to 11 different interstellar polities that exist within the sector, details for 15 intelligent species (both human and alien) frequently encountered within Azri Drakara sector, and some design notes providing a behind-the-scenes peek at some of the elements included in this new Traveller campaign setting. Please check out future releases in the Flynn's Guide to Azri Drakara series from Samardan Press in the coming months!< Less
Flynn's Guide to Azri Drakara: A Primer By Jason Kemp
eBook (PDF): $4.99
Download immediately.
Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara... More > sector! Flynn’s Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book provides an overview to the setting, including a history of the Dracosian Republic, a map of Azri Drakara sector, an introduction to 11 different interstellar polities that exist within the sector, details for 15 intelligent species (both human and alien) frequently encountered within Azri Drakara sector, and some design notes providing a behind-the-scenes peek at some of the elements included in this new Traveller campaign setting. Please check out future releases in the Flynn's Guide to Azri Drakara series from Samardan Press in the coming months!< Less
Flynn's Guide to Azri Drakara: Rodan Subsector By Jason Kemp
eBook (PDF): $4.99
Download immediately.
Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other... More > science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography maps, world data, library data, rumors and a number of patron encounters to help you begin your next science-fiction campaign among the borderworlds of the Dracosian Republic. Flynn's Guide to Azri Drakara: Rodan Subsector is the first product of the Flynn's Guide To Azri Drakara series. This series provides details on the Azri Drakara sector, a region in space where Referees and players can engage in all manner of science fiction adventuring. Watch for future releases of the Flynn's Guide to Azri Drakara series from Samardan Press in the coming months!< Less
Flynn's Guide to Azri Drakara: Republic Starships By Jason Kemp
Paperback: $8.99
Ships in 3-5 business days.
Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the... More > use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed descriptions for 18 different space vessels, and a complete set of space encounter tables and rules. Flynn's Guide To Azri Drakara: Republic Starships is another product in our outstanding Flynn's Guide To Azri Drakara series. This series provides details on the Azri Drakara sector, a region in space where Referees and players can engage in all manner of science fiction adventuring. Although designed for use with the Traveller system, the Azri Drakara setting can be used with any science fiction roleplaying game! Watch for future releases of the Flynn's Guide To Azri Drakara series from Samardan Press in the coming months!< Less
Flynn's Guide to Azri Drakara: Republic Starships By Jason Kemp
eBook (PDF): $3.99
Download immediately.
Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the... More > use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed descriptions for 18 different space vessels, and a complete set of space encounter tables and rules. Flynn's Guide To Azri Drakara: Republic Starships is another product in our outstanding Flynn's Guide To Azri Drakara series. This series provides details on the Azri Drakara sector, a region in space where Referees and players can engage in all manner of science fiction adventuring. Although designed for use with the Traveller system, the Azri Drakara setting can be used with any science fiction roleplaying game! Watch for future releases of the Flynn's Guide To Azri Drakara series from Samardan Press in the coming months!< Less