Search Results: 'Gygax'

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36 results for "Gygax"
Epées & Sorcelerie (English translation) By Nicolas Dessaux
eBook (PDF): $0.00
(8 Ratings)
Epées & Sorcellerie is a role playing game inspired by the rules and spirit of the first RPG published by Dave Arneson & Gary Gygax in 1974, never published in French. It can be used... More > as a return to the source of the role playing game, but was conceived in order to allow play in any world of Sword & Sorcery. Here's the english version of the game!< Less
The Secret Fire Roleplaying Game By George Strayton
Paperback: $24.99
Prints in 3-5 business days
2012 Innovative Game Design Award Winner (I-CON 31). A new fantasy game by Origins-Award-nominated designer George Strayton, with nearly 40 published RPGs to his credit. Combining 17 years of game... More > design plus 15 years of screenwriting experience for directors like Sam Raimi make for a fast, fun, and immersive RPG called THE SECRET FIRE. Gail Gygax says, “With THE SECRET FIRE, George Strayton is following in the footsteps of the inventor and master of roleplaying games, Gary Gygax, expanding on Gary’s original vision of fantasy roleplaying by taking it back to its roots while simultaneously bringing it into the future.” And according to Monte Cook, Co-Creator of Dungeons & Dragons 3rd Edition, TSF is “a flavor-filled approach to fantasy gaming that puts the mystery and magic back into the dark recesses of the dungeon." DriveThruRPG bestseller and ranked #2 of the top 5 gifts for gamers in 2011 by The National Examiner.< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Prints in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Hardcover) By Matthew Finch
Hardcover: $24.00
Prints in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Original Edition Delta: Book of Spells, 2nd Edition By Daniel Collins
Paperback: $8.00
Prints in 3-5 business days
A concise, comprehensive collection of magic spells for use with the "original edition" fantasy game rules (as published by Gygax & Arneson, 1974-1975). A handy supplement for both DMs... More > and players of wizard characters. Now revised & edited with extra care for the 2nd Edition! All of the spells have been refined and polished to let their essential facets shine brightly -- bringing them in even closer alignment with the original game. It's easier than ever for DMs and players to use and remember any wizard spell at the table without slowing down the game.< Less
Original Edition Delta: Book of Spells, 2nd Edition By Daniel Collins
eBook (PDF): $6.00
(3 Ratings)
A concise, comprehensive collection of magic spells for use with the "original edition" fantasy game rules (as published by Gygax & Arneson, 1974-1975). A handy supplement for both DMs... More > and players of wizard characters. Now revised & edited with extra care for the 2nd Edition! All the spells have been refined and polished to let their essential facets shine through -- bringing them even closer in alignment with the original game. It's easier than ever for DMs and players to use and remember any wizard spell at the table without slowing down the game.< Less
Dungeons and What? Volume III By Christopher Beattie
Hardcover: List Price: $19.13 $15.30 | You Save: 20%
Prints in 3-5 business days
This is the third and final volume in this exploration into the fantasy world that was the result of the First Edition of “Advanced” Dungeons and Dragons. With the original three... More > reference books published in 1978, the works of Edward Gary Gygax set the stage for fantasy role playing for over a decade, until it was replaced with the “Second Edition” in 1989. For many fantasy role players of today, the strange things that players back then took for granted is virtually unknown, mostly due, in part to rule changes and improvements. This book attempts to show the development of characters into high levels while at the same time showing the influence of official and third party supplements into the gaming experience, all completely from the characters perspectives.< Less
Swords & Wizardry Core Rules (pdf) By Matthew Finch
eBook (PDF): $0.00
(20 Ratings)
The fourth printing! Swords & Wizardry is an ENNie Award-winning “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also... More > contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition) By Brad King & John Borland
eBook (ePub): $12.99
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but... More > influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.< Less
The Works of Abraham Merritt By Abraham Merritt
eBook (ePub): $2.99
This collection has the following books: The Moon Pool & The Metal Monster Merritt was a major influence on H. P. Lovecraft[7][8] and Richard Shaver, and highly esteemed by his friend and... More > frequent collaborator Hannes Bok, by then a noted SF illustrator. Michael Moorcock and James Cawthorn list The Ship of Ishtar and Dwellers in the Mirage as two of the novels in their book Fantasy:the 100 Best Books, describing the former book as Merritt "at the peak of his powers", and Merritt's work as a whole being full of "memorable images". Gary Gygax, creator of the game Dungeons and Dragons, listed Merritt in "Appendix N" of the Dungeon Masters Guide and often noted that he was one of his favorite fantasy authors. In the Lensman series by E.E. Smith, there is a reference to the novel "Dwellers in the Mirage" in which the protagonist Kimball Kinnison references the book and a quotation from it "Luka--turn your wheel so I need not slay this woman!"< Less

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