Search Results: 'Gygax'

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36 results for "Gygax"
Double Feature Charity Product: Erik Jensen's Bonespur Glacier and Jason Paul McCartan's The Tomb of Bashyr By Jason Paul McCartan & Erik Jensen
Paperback: $9.99
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A DOUBLE FEATURE OF FANTASY FUN FOR CHARITY! ALL PROCEEDS TO GO TO ST. JUDE CHILDREN'S RESEACH HOSPITAL. From the Introduction: To commemorate the birthday of Gary Gygax, Christopher “The... More > Secret DM” Mennell ran a contest on his blog in 2012 soliciting submissions of short adventure sites with a “first edition feel”. The two winning entries by Erik Jensen and Jason Paul McCartan are collected in this publication and brought further to life through the artistic talents of Khairul Hisham, Glynn Seal, and Jason Sholtis. The awesome cover art was created by Christopher Malidore. Layout was originally developed by Jez Gordon and completed by Jason Paul McCartan. Everyone who contributed to this project did so without any compensation. The total amount of money earned from this product will be shown at the InfiniBadger website at http://www.infinibadger.com/double-feature-charity-module/ and updated at the end of each month as donations are made to the charity.< Less
Dungeons and What? Volume I By Christopher Beattie
Hardcover: List Price: $19.97 $15.98 | You Save: 20%
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I started role playing with “Advanced Dungeons and Dragons” back in 1980. The game has advanced considerably but a lot of the feel of the original game has disappeared through generations... More > more used to playing video games than pencil and paper games. The original advanced edition of Gary E. Gygax had a lot of things that weren’t directly related to combat. It was an era when you had to make certain that a wizard wasn’t disguising copper coins as gold, when you often got lost in the woods, when dungeons were rooms upon rooms with secret doors, sloping passages, strange fountains, and deadly gasses. Where fighters dreamt of building castles, wizards dreamt of building towers and clerics a massive holy water fountain. It was an era when you didn’t dare talk to a Genie without a team of lawyers behind you. It was an era when the bravest knight ran in fear before the tiny rust monster. My novel attempts to bring back that era.< Less
Wizard's Ruse: Origins of Sayzr Magic Book One By B. Smallbrook
Paperback: $16.99
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(1 Ratings)
“To fans of Dungeons & Dragons and the medieval fantasy genre, this bounty awaits your discovery!” – E. Gary Gygax Jr. When Sissishal, an enigmatic elven child exhibiting... More > autistic traits, is selected to study wizardry at Sayzr Academy, her uncanny memory and pattern recognition permit her to achieve unparalleled mastery in the magics of mind control, only to be betrayed by her masters and other villagers who fear what they cannot control. Go medieval on your fantasy addictions with Wizard’s Ruse! Long ago, ancient elvenmen made the greatest discovery of all time, an omnipotent power known as Sayzr Magic. Learn the ways of a sayzr alongside Sissishal and T’Ralo at Sayzr Academy—just don’t learn it too well! Everyone, including your teachers, might turn against you. That shouldn’t be a problem for your friend T’Ralo. He would rather learn to sword fight than attend school. Wizard’s Ruse unravels magical secrets page by page while pulling you into the action.< Less
Wizard's Ruse: Origins of Sayzr Magic Book One By B. Smallbrook
Hardcover: List Price: $29.99 $25.49 | You Save: 15%
Prints in 3-5 business days
(1 Ratings)
“To fans of Dungeons & Dragons and the medieval fantasy genre, this bounty awaits your discovery!” – E. Gary Gygax Jr. When Sissishal, an enigmatic elven child exhibiting... More > autistic traits, is selected to study wizardry at Sayzr Academy, her uncanny memory and pattern recognition permit her to achieve unparalleled mastery in the magics of mind control, only to be betrayed by her masters and other villagers who fear what they cannot control. Go medieval on your fantasy addictions with Wizard’s Ruse! Long ago, ancient elvenmen discovered an omnipotent power known as Sayzr Magic. Learn the ways of a sayzr alongside Sissishal and T’Ralo at Sayzr Academy—just don’t learn it too well! Everyone, including your teachers, might turn against you. That shouldn’t be a problem for your friend T’Ralo. He would rather learn to sword fight than attend school. Wizard’s Ruse unravels magical secrets page by page while pulling you into the action.< Less
SPAC 01 By Club de Aventuras AD
eBook (PDF): $0.00
(1 Ratings)
SPAC 2.0 Marzo-2008 nº 1. Número uno de la versión PDF del webzine SPAC, más de 60 páginas con contenidos exclusivos. Maquetación y diseño: Xavi... More > Carrascosa "Grendelkhan" Colaboradores: RML, Jenesis y Depresiv. Mantenimiento versión web: Presi, Jenesis y Netskaven. Contenidos: Editorial, por Jenesis. Géneros de aventuras, por Incanus. Tres herramientas que debemos tener y no tenemos, por Al-Khwarizmi. Servidor del CAAD, por Jarel. Cursillo práctico de Inform 7, por Sarganar. De cómo empezó todo. por Grendel. Gary Gygax, por Planseldon. Aspectos de las ACs, por JBG. Comentarios a la Tesis de Nick Monfort, por Baltasar. Reedescubriendo la diversión, por Eliuk Blau. Sobre Niveles de dificultad, por Planseldon. Obstáculos, por Jarel. Especial Minicomp, por Grendel. Las calles del Miedo, por Urbatain. En Tierra Bárbara, por Ana María. La historia de Inform en español, por Jarel. Crucigrama aventurero, por Jarel.< Less
SPAC 01 By Club de Aventuras AD
Paperback: $9.58
Prints in 3-5 business days
(1 Ratings)
SPAC 2.0 Marzo-2008 nº 1. Número uno de la versión PDF del webzine SPAC, más de 60 páginas con contenidos exclusivos. Maquetación y diseño: Xavi... More > Carrascosa "Grendelkhan" Colaboradores: RML, Jenesis y Depresiv. Mantenimiento versión web: Presi, Jenesis y Netskaven. Contenidos: Editorial, por Jenesis. Géneros de aventuras, por Incanus. Tres herramientas que debemos tener y no tenemos, por Al-Khwarizmi. Servidor del CAAD, por Jarel. Cursillo práctico de Inform 7, por Sarganar. De cómo empezó todo. por Grendel. Gary Gygax, por Planseldon. Aspectos de las ACs, por JBG. Comentarios a la Tesis de Nick Monfort, por Baltasar. Reedescubriendo la diversión, por Eliuk Blau. Sobre Niveles de dificultad, por Planseldon. Obstáculos, por Jarel. Especial Minicomp, por Grendel. Las calles del Miedo, por Urbatain. En Tierra Bárbara, por Ana María. La historia de Inform en español, por Jarel. Crucigrama aventurero, por Jarel.< Less

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