Search Results: 'Head Games'

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501 results for "Head Games"
Eel's Head Brewery By Robert MacAnthony
eBook (PDF): $2.99
Something evil lurks beneath the Eel's Head Brewery. Four people are dead. Can the PCs get to the bottom of the mystery? The Eel's Head Brewery is a Castles & Crusades adventure for level 1 PCs.... More > It is readily adaptable to 3rd edition Dungeons & Dragons and other d20 game systems.< Less
FlowRuleBook & Mounted Combat By Jason Head
Paperback: $9.99
Prints in 3-5 business days
You need this manual and every player needs any one of the FlowCard Volumes in order to play the Flowweaver RPG. The core rule book for my original Flowweaver RPG. Contains rules for adventuring,... More > head to head, duo vs. duo, mounted combat. Also, includes 2 GuideBooks and numerous Skybat CombatCards and OrocCards.< Less
FlowRuleBook & Mounted Combat By Jason Head
eBook (PDF): $0.00
You need this manual and every player needs any one of the FlowCard Volumes in order to play the Flowweaver RPG. The core rule book for my original Flowweaver RPG. Contains rules for adventuring,... More > head to head, duo vs. duo, mounted combat. Also, includes 2 GuideBooks and numerous Skybat CombatCards and OrocCards.< Less
The Curse of the Witch Head By James Boney
eBook (PDF): $6.00
Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex... More > was performed in a remote and secret place, its chambers and corridors filled with traps and terrors devised by his new court wizard. With the complex completed, the laborers were enchanted to never reveal its location. He knew he could not destroy the Witch Head, for it was forever linked to the vitality of his family line; its power was fueled by the evil deeds of his fore bearers, and it was written in legend that the heir who destroyed the relic would be the last of the line. The Curse of the Witch Head is designed for 4-6 characters of levels 6-10 and is compatible with 1st Edition gaming. If you would like to purchase a printed copy, please visit www.xrpshop.citymax.com.< Less
The Curse of the Witch Head By James Boney
Paperback: $14.00
Prints in 3-5 business days
Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex... More > was performed in a remote and secret place, its chambers and corridors filled with traps and terrors devised by his new court wizard. With the complex completed, the laborers were enchanted to never reveal its location. He knew he could not destroy the Witch Head, for it was forever linked to the vitality of his family line; its power was fueled by the evil deeds of his fore bearers, and it was written in legend that the heir who destroyed the relic would be the last of the line. The Curse of the Witch Head is designed for 4-6 characters of levels 6-10 and is compatible with 1st Edition gaming.< Less
Lay Your Head By Lee Redfern
Paperback: $9.91
Prints in 3-5 business days
Life is full of many coincidences. There are people you meet who will change your future, many of which you will never see again. Imagine them all coming together by accident at the same place and at... More > the same time. Guy Mann can't until he meets Dylan Dies on a London Heath one evening. He doesn't recognise him from ten years before but they are both there to meet the same person – Annie Crow – Dylan's former pupil and girlfriend and the woman Guy has been helping to recover her past. When joined by Dylan's current girlfriend, Amelia Fleisch, the group bond quickly the tears quickly show. From sleep-deprived drinking games and gun-weilding interventions that follow, where Dylan's need to bury his past to preserve his future, the rest dig everything back up for the birds to feed upon. One will finally lay their head to sleep but at whose cost? The night becomes a mind trip like no other.< Less
Mechwarrior 4 Mercenaries Strategy Guide By Jason Head
Paperback: $12.99
Prints in 3-5 business days
Free to download. For a PRINTED copy go to HTTP://WWW.LULU.COM/PRODUCT/PAPERBACK/MECHWARRIOR-4-MERCENARIES-STRATEGY-GUIDE/6311711. The authority on scoring points in the Battle/Team Battle game... More > type for the Mechwarrior 4 Mercenaries PC game. This unofficial guide will help you to soar to the top of the leaderboards in multiplayer. If you want tips on how to outscore your opponents read this strategy guide!< Less
Mechwarrior 4 Mercenaries Strategy Guide By Jason Head
eBook (PDF): $0.00
Free to download. For a PRINTED copy go to HTTP://WWW.LULU.COM/PRODUCT/PAPERBACK/MECHWARRIOR-4-MERCENARIES-STRATEGY-GUIDE/6311711. The authority on scoring points in the Battle/Team Battle game... More > type for the Mechwarrior 4 Mercenaries PC game. This unofficial guide will help you to soar to the top of the leaderboards in multiplayer. If you want tips on how to outscore your opponents read this strategy guide!< Less
SuiRuleBook & Space Combat By Jason Head
eBook (PDF): $0.00
In order to play the game you need this manual and each player needs any one of the SuiCard Volumes. The core rule book for my original Sui Juris RPG. Contains the... More > rules for role-play, combat, space combat, and head to head and duo vs. duo. Also includes ShipCards and Space CombatCards and a short Space Combat GuideBook called, "Fearsome Dialogue".< Less
SuiRuleBook & Space Combat By Jason Head
Paperback: $11.99
Prints in 3-5 business days
In order to play the game you need this manual and each player needs any one of the SuiCard Volumes. The core rule book for my original Sui Juris RPG. Contains the... More > rules for role-play, combat, space combat, and head to head and duo vs. duo. Also includes ShipCards and Space CombatCards and a short Space Combat GuideBook called, "Fearsome Dialogue".< Less

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Birth Log Book Birth Log Book By Emily Rumsey
Paperback: $20.00