Search Results: 'Head Games'

Search

×
×
×
×
501 results for "Head Games"
Game Ender Volume Three By B. James Patterson
eBook (ePub): $2.99
Life is hard. Staying agile is a must, even when you’re tired. Raven is tired. She’s tired of needing a cool head and a steady hand. She’s tired of her ready gun always finding ways... More > out of a bad situation, and soon she’s going to make a mistake. If she’s lucky, her brother Gideon will be there to help her when her luck runs out, but a battle is coming. This battle can’t be won and she knows it. Worse, she’s the only one who knows the terrain and tactics needed just to survive. She’ll have to convince Major Richardson she can not only fight with seasoned soldiers, but lead them as well. Things begin to get out of hand when Jake Ryder shows up. War, profiteering, and greed are a bad mixture, Jake makes them a hobby. Betrayal sucks and can hurt like hell but sometimes you have to trust the people around you. Like a bad poker hand she’ll have to make the best use of the people she was dealt. Are they worthy? Is it the smart thing to do? She’ll have to find out along the way because time has run out for Raven.< Less
INVISIBLE HEADS: Surrealists in North America - An Untold Story, Volume 1 By Thom Burns & Allan Graubard
Paperback: List Price: $121.00 $84.70 | You Save: 30%
Prints in 3-5 business days
Surrealism in North America has a fractured history, with several arcs of continuity. Here is the story of one collective that evolves in five cities through various groups over four decades. Poets,... More > artists, dance theater and theatre creators, photographers, composers, sculptors, inventors, critics, and seekers – friends and colleagues all – their oeuvres and interventions track their effort to refine a revolutionary poetic presence precise to time and place: a living adaptive force that flowers from marvelous encounters, discoveries, and collaborations. Essential to understanding the fate of surrealism in North America, this history has now found its voice and compass, just beyond the limits set by the past. Richly illustrated, with texts, poems, games, and commentary . . . Enter and leave as you please . . .< Less
Invisible Heads: Surrealists in North America-An Untold Story By Allan Graubard & Thom Burns
Hardcover: List Price: $185.20 $157.42 | You Save: 15%
Prints in 3-5 business days
Surrealism in North America has a fractured history, with several arcs of continuity. Here is the story of one collective that evolves in five cities through various groups over four decades. This... More > volume charts its course from 1971 to the present. Included throughout are works by Schlechter Duvall, C. Brooke Rothwell, Ira Cohen, Will Alexander, Alice Farley, Jack Dauben, Mike Kabotie, Richard Waara, Terri Engel, Jon Graham and many more. This history also represents the relationships between younger surrealists in North America with older surrealists such as Clarence John Laughlin, Eugenio Granell, Philip Lamantia, Mario Cesariny, Marie Wilson, Radovan Ivsic and Annie Le Brun. Essential to understanding the fate of surrealism in North America, this history has now found its voice and compass, just beyond the limits set by the past . . . Now in one volume with corrections and new indexes added . . . Enter and leave as you please . . .< Less
INVISIBLE HEADS: Surrealists in North America - An Untold Story, Volume 2 By Thom Burns & Allan Graubard
Paperback: List Price: $117.00 $81.90 | You Save: 30%
Prints in 3-5 business days
Surrealism in North America has a fractured history, with several arcs of continuity. Here is the story of one collective that evolves in five cities through various groups over four decades. Volume... More > I charts its course from 1971 through 1985. Volume II continues to the present. Included throughout are works by Schlechter Duvall, C. Brooke Rothwell, Ira Cohen, Will Alexander, Alice Farley, Jack Dauben, Mike Kabotie, Richard Waara, Terri Engel, Jon Graham and many more. This history also represents the relationships between younger surrealists in North America with older surrealists such as Clarence John Laughlin, Eugenio Granell, Philip Lamantia, Mario Cesariny, Marie Wilson, Radovan Ivsic and Annie Le Brun. Essential to understanding the fate of surrealism in North America, this history has now found its voice and compass, just beyond the limits set by the past . . . Enter and leave as you please . . .< Less
Surviving the Zombie Apocalypse with Josh Book 2: Heading South By Joanne Smith
Paperback: $10.17
Prints in 3-5 business days
Josh is no longer on his own. He has found a mate and now he and Nathan are a team. Working together … searching for their families together … surviving together. It’s tough... More > having two boys on one bike but bikes are hard to come by in the Apocalypse. If they are going to make it to the snow, the boys will need to find a second bike. As their supplies begin to run out, they need to find food and water. More importantly they need to find their families. The world is not the same. There are no football games, weekend barbecues, relaxed evenings watching TV. It’s now all about survival.< Less
Amazing Benefits Of Outdoor Games For Kids By Tim Connolly
eBook (PDF): $0.00
Life is about learning, and the universe is our classroom. Learning is about staying open-minded, testing and preventing youth football & head injuries when playing outdoor games as they are a... More > wonderful way to learn various life skills, a great chance for kids to flourish, run, jump, make a mess, explore their self in natural surroundings.To know more, please visit here: https://thebaddaddy.com/category/learn/< Less
Game Theory: The Vector's Prey (Hardcover) By Orville Rogers
Hardcover: $44.00
Prints in 3-5 business days
The world has changed. In 2028, when advanced technology and artificial intelligence reign supreme, the CSC (Cerulean Sky Council) stands as the superior force in countering terrorism in and around... More > the country. Tamika Racer; head of the COMB, works alongside RESET and the FBI, to help maintain order and control in Candlecross, California. That’s until a terrorist organization known as The CRU, and a subversive group known as the ARM, become hell bent on toppling her government, in hopes of bringing a new change to the city. With the pieces placed on the board, Candlecross becomes the battleground in a dangerous game of people, power, and supreme authority. Who will win?< Less
To Be A Hero: A Superhero Role Playing Game By Vincent Venturella
Paperback: $27.32
Prints in 3-5 business days
(1 Ratings)
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the... More > classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle. The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.< Less
To Be A Hero: A Superhero Role Playing Game By Vincent Venturella
eBook (PDF): $14.92
(1 Ratings)
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the... More > classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle. The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.< Less
The Game and The Way By Alois Tetelepta
Paperback: $9.13
Prints in 3-5 business days
50 easy understandable martial arts sayings so you can become the best basketball player you can be. Setting goals and to seize the moment. Keeping a cool head under pressure. Making instant... More > decisions. Total control over body and mind. The endless training. The feeling that you can’t be beaten. Just a few of the many similarities between soccer and ancient Japanese sword masters (samourai). These samourai lived by a code. this code, wisdom has been past down generation’s through sayings en riddles. These teachings helped the samourai to survive and to strike down opponents at the battlefield. Competition is war and the samourai are one of the best warriors who ever lived. Make use of their secret teachings so in the heat of the moment you will never come up short. With the right spirit the sky is the limit! & by buying this book you will help to finance housing and schooling for homeless youth.< Less

Top 10

see more >
 
 
 
 
 
 
 
 
 
 
 
 
 
9
Birth Log Book Birth Log Book By Emily Rumsey
Paperback: $20.00