Search Results: 'Hex Maps'

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21 results for "Hex Maps"
Map Book I (Hex Grid Version) By Robert J Defendi
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Map Book I (Hex Grid Version) By Robert J Defendi
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Dark World Map By Christopher Brackett
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The Dark World Map is an 11" by 8.5" (@ 150dpi) image of the hex map for the Dark World campaign setting. Visit A Rust Monster Ate My Sword for... More > details: http://rustmonsteratemysword.blogspot.com/< Less
Fantasy Cartographer's 0.25 inch HexBook By Dyson Logos
Paperback: $7.99
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Designed to both be utilitarian and inspirational - these booklets were originally made for the private use of Dyson Logos while drawing hex-based maps, but are now being offered to the public... More > because of popular demand. This 64-page perfect-bound booklet has an identical sheet of hexes on each page for classic outdoor adventure mapping. The hexes in this booklet have a side length of 0.25 inches - therefore the tip-to-tip distance across a hex is 0.5 inches. The perfect binding allows the book to lay flat. The limitations of the full bleed design at Lulu prevents the hexes from matching up perfectly from one page to the next, thus unfortunately you cannot draw a map over a spread of pages - restricting maps to a single page per map.< Less
Albatross Hexbook 002 By Jed McClure
Paperback: $9.95
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This notebook is a handy tool for someone creating a campaign setting. It offers a system of hexes and grids that allow you to map out a campaign world from the planetary scale down to individual... More > dungeons. It contains: 8 Kingdom Maps (600 mi x 625 mi) / 18 Region Maps (125 mi. x120 mi.) / 18 6-Mile Hex Maps (focuses on a single 6 mile hex) / 18 Vicinity Maps (a quarter mile square grid) / 10 Quadrille pages for mapping specific sites or dungeons.< Less
Albatross Hexbook 006 By Jed McClure
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This notebook is useful for mapping out cities and tactical outdoor encounters. It is part of the larger hex system used throughout the Albatross Hexbooks, but focuses on the quarter mile map. This... More > notebook contains 4 6-mile hex map pages, (a 7mi. x 6mi. grid with a 6-mile hex superimposed) and 80 Vicinity map pages, (Quarter mile square grids, where each square is 10 yards.) Each page includes an area for noting important features, and a distance scale. The book is saddle-stitched, so it can be opened flat. See the other Albatross Hexbooks for scale map pages.< Less
Campaign Mapbook I By Thomas Worthington
Paperback: $16.88
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A 178 page book of blank hexes with scaling hexes superimposed for easy detailing of wilderness areas from 36 miles down to 10 yard hexes suitable for all first edition campaigns. Spiral bound with... More > page numbers in both portrait and landscape, this book is designed to be used at the gaming table and will always lay flat or can be folded back to conserve space further. Also contains some useful advice on movement rates. Ideal gift!< Less
Urutsk: World of Mystery -- Autumn Vol. I :: Referee's Beta Manual By Kyrinn S. Eis
Paperback: List Price: $14.96 $8.98 You Save: 40%
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ARG's Urutsk: World of Mystery RPG now has a Referee's Manual to accompany the Players' Manual. Selected Contents- * Common Circumstances and Game Procedures * Practical advice on creating... More > Location-based exploration and adventuring * Terrain and Hex-mapping charts * Six sample hexes detailed enough to use immediately and portable enough to use anywhere, at any time * Timeline of Historical Events, as well as a Summary of the era * Sixteen Adventure Locations designed to spark the Referee's imagination< Less
Albatross Hexbook 009 By Jed McClure
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The ninth book in the Albatross Hexbook series offers a different perspective on Hex maps. One problem for players is one of context. They need to be able to understand where tehy are on the map,... More > and what is of immediate concern. All too often they can be subject to data overload. This book has 72 pages of perspective distorted hex maps, that make nearby hexes larger, and far away hexes quite small. This allows the referee to them a version of the world that is contextulized for their location. It also contains 4 Type IV Regional hex maps, and 4 Pages for Setting notes.< Less
Albatross Dungeon Notebook [008] By Jed McClure
Paperback: $9.95
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The eighth book in the Albatross Hexbook series is designed specifically for mapping those pesky megadungeons. A good megadungeon requires repeated forays over the course of dozens of sessions,... More > which can lead to a mapping headache if the party's cartographer isn't able to make it. With this notebook, the party can record their explorations in a single volume that can be handed off to be expanded as they delve further into the bowels of the earth. It features 38 pages of quadrille paper, each with an associated page for noting what is found in each room in an easy two page spread. Additionally it has 6 Type VI maps for mapping the area around the dungeon, and a Type V map for other details within the location's 6-mile hex.< Less