Search Results: 'Hex paper'

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11 results for "Hex paper"
Hex Cahier - Style A By Jed McClure
Paperback: $6.95
Ships in 3-5 business days.
A handy pocket sized notebook with 64 pages of hex paper for sketching out your campaign ideas on the go. The hexes are 1/2 inch, and since it is saddle-stitched, the notebook can be laid flat.
Hex & Quadrille Cahier - Style B By Jed McClure
Paperback: $6.95
Ships in 3-5 business days.
A handy pocket sized notebook with 64 pages of hex and graph paper for sketching out your campaign ideas on the go. The hexes are 1/2 inch and the graph paper is 4 squares to the inch. since it is... More > saddle-stitched, the notebook can be laid flat.< Less
LLA005-Misc Record Sheets By Keith Thompson
eBook (PDF): $0.00
Download immediately.
Hex and squared paper, plus others, for you to print, a must for any ref or player.
Albatross Hexbook 004 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
This notebook is a handy tool for creating a campaign setting. It offers is part of the larger hex system used through out the Albatross Hexbooks. This notebook contains 4 Kingdom scale hex map... More > pages. (600 mi x 625 mi rectangle divided up into 24 mile hexes,) and 80 Region scale hex map pages, (125 mi x 120 mi divided into 24-mile hexes and 6-mile hexes.) Each page includes an area for noting important features, and a distance scale. The book is saddle-stitched, so it can be opened flat. See the other Albatross Hexbooks for scale map pages.< Less
Albatross Hexbook 005 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
This notebook is great for detailing a wilderness region in a hex crawl campaign. It is part of the larger hex system used throughout the Albatross Hexbooks, but is focused on the 6 mile hex maps. ... More > This notebook contains 4 Region scale hex map pages, (125 mi. x 120 mi. divided into 24-mile hexes and 6-mile hexes,) and 80 6-mile hex grid pages, (a 7 mi. x 6 mi. grid with a large 6 mile hex superimposed over it.) Each page includes an area for noting important features, and a distance scale. The book is saddle-stitched, so it can be opened flat. See the other Albatross Hexbooks for scale map pages.< Less
Albatross Hexbook 009 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
The ninth book in the Albatross Hexbook series offers a different perspective on Hex maps. One problem for players is one of context. They need to be able to understand where tehy are on the map,... More > and what is of immediate concern. All too often they can be subject to data overload. This book has 72 pages of perspective distorted hex maps, that make nearby hexes larger, and far away hexes quite small. This allows the referee to them a version of the world that is contextulized for their location. It also contains 4 Type IV Regional hex maps, and 4 Pages for Setting notes.< Less
Albatross Hexbook 003 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
This notebook is a handy tool for creating a campaign setting. It offers is part of the larger hex system used through out the Albatross Hexbooks. This notebook contains 80 Kingdom scale hex map... More > pages. (600 mi x 625 mi rectangle divided up into 24-mile hexes. Each page includes an area for noting important features, and a distance scale. The book is saddle-stitched, so it can be opened flat. See the other Albatross Hexbooks for scale map pages.< Less
Albatross Hexbook 006 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
This notebook is useful for mapping out cities and tactical outdoor encounters. It is part of the larger hex system used throughout the Albatross Hexbooks, but focuses on the quarter mile map. This... More > notebook contains 4 6-mile hex map pages, (a 7mi. x 6mi. grid with a 6-mile hex superimposed) and 80 Vicinity map pages, (Quarter mile square grids, where each square is 10 yards.) Each page includes an area for noting important features, and a distance scale. The book is saddle-stitched, so it can be opened flat. See the other Albatross Hexbooks for scale map pages.< Less
Albatross Hexbook 002 By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
This notebook is a handy tool for someone creating a campaign setting. It offers a system of hexes and grids that allow you to map out a campaign world from the planetary scale down to individual... More > dungeons. It contains: 8 Kingdom Maps (600 mi x 625 mi) / 18 Region Maps (125 mi. x120 mi.) / 18 6-Mile Hex Maps (focuses on a single 6 mile hex) / 18 Vicinity Maps (a quarter mile square grid) / 10 Quadrille pages for mapping specific sites or dungeons.< Less
Albatross Dungeon Notebook [008] By Jed McClure
Paperback: $9.95
Ships in 3-5 business days.
The eighth book in the Albatross Hexbook series is designed specifically for mapping those pesky megadungeons. A good megadungeon requires repeated forays over the course of dozens of sessions,... More > which can lead to a mapping headache if the party's cartographer isn't able to make it. With this notebook, the party can record their explorations in a single volume that can be handed off to be expanded as they delve further into the bowels of the earth. It features 38 pages of quadrille paper, each with an associated page for noting what is found in each room in an easy two page spread. Additionally it has 6 Type VI maps for mapping the area around the dungeon, and a Type V map for other details within the location's 6-mile hex.< Less