Search Results: 'Hypermedia'

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10 results for "Hypermedia"
Designing Hypermedia APIs By Alison Whatmoore
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At first, the web was used to exchange information stored in static documents; soon, a common interface for generating pages was created. In order to support this massive scale, certain design... More > decisions were made to make it all work. Roy Fielding analyzed these design decisions and synthesized them into “a framework for understanding software architecture through architectural styles, including a consistent set of terminology for describing software architecture.” Alongside his framework, he also provided a description of “REST, a novel architectural style for distributed hypermedia systems.” This better understanding of aspects of Internet architecture has informed our design decisions since that time. HTTP 1.1, for example, introduced some changes to bring HTTP more in line with RESTful design principles.< Less
Hypertext and Hypermedia: The Effect on Libraries, Patrons, and Information Organization By Ben Ide
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This project's focus is on the implications of hypertext and hypermedia regarding the structure, format, and presentation of information. This project analyzes the technologies of... More > hypertext/hypermedia while emphasizing their effect on users. The project focuses on two negative effects that hypermedia has on its users: information overload within and among a proliferating, bewildering array of choices of information links, paths, and levels; and atrophy of the user's associative memory function with a potential loss of critical and creative thinking skills through over-reliance on system-supplied links.< Less
Hypertext and Hypermedia: The Effect on Libraries, Patrons, and Information Organization By Ben Ide
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This project's focus is on the implications of hypertext and hypermedia regarding the structure, format, and presentation of information. This project analyzes the technologies of... More > hypertext/hypermedia while emphasizing their effect on users. The project focuses on two negative effects that hypermedia has on its users: information overload within and among a proliferating, bewildering array of choices of information links, paths, and levels; and atrophy of the user's associative memory function with a potential loss of critical and creative thinking skills through over-reliance on system-supplied links.< Less
Essays in Personalizable Software By Gerry Stahl
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Much of my work in computer science at the University of Colorado in Boulder can be characterized as explorations of personalizable software. For me, that term increasingly meant designing hypermedia... More > systems that would allow people to explore information from different personal perspectives. While the highlights of this work are presented in “Group Cognition,” a number of writings that did not make it into that volume fill in important aspects of my explorations of personalizable software. The present volume has been assembled to make those essays available in an organized way. This book is structured in four sections, corresponding roughly to phases in the development of my research on personalizable software: •Section I. Structured Hypermedia •Section II. Personalizable Software •Section IIII. Software Perspectives •Section IV. Applications to Health Care, Education and Publishing< Less
Essays in Personalizable Software By Gerry Stahl
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Much of my work in computer science at the University of Colorado in Boulder can be characterized as explorations of personalizable software. For me, that term increasingly meant designing hypermedia... More > systems that would allow people to explore information from different personal perspectives. While the highlights of this work are presented in “Group Cognition,” a number of writings that did not make it into that volume fill in important aspects of my explorations of personalizable software. The present volume has been assembled to make those essays available in an organized way. This book is structured in four sections, corresponding roughly to phases in the development of my research on personalizable software: •Section I. Structured Hypermedia •Section II. Personalizable Software •Section IIII. Software Perspectives •Section IV. Applications to Health Care, Education and Publishing< Less
ADR, Access, Communication & Mental Health By Mary Darkeff
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A end-user perspective on the effect of uncontrolled hypertext vs monolithic hypertext on open hypermedia systems. The reasons access to information is being controlled through exclusion and... More > inclusion are investigated from a multi-disciplinary approach. The network effect is discussed as applied to the ripple connections of telecommunication information transfer structures (open)and the World Wide Web as a single interface (closed )information system. Anti-trust issues are examined as control choices and as a function of access to data tracking by volume, number of users, energy and control of information flow and distribution.< Less
ADR, Access, Communication & Mental Health By Mary Darkeff
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A end-user perspective on the effect of uncontrolled hypertext vs monolithic hypertext on open hypermedia systems. The reasons access to information is being controlled through exclusion and... More > inclusion are investigated from a multi-disciplinary approach. The network effect is discussed as applied to the ripple connections of telecommunication information transfer structures (open)and the World Wide Web as a single interface (closed )information system. Anti-trust issues are examined as control choices and as a function of access to data tracking by volume, number of users, energy and control of information flow and distribution.< Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less
stories in between: narratives and mediums @ play By drew davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://waxebb.com/storiesinbetween< Less