Search Results: 'INTERACTIVE MEDIA'

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313 results for "INTERACTIVE MEDIA"
Blank Arcade 2015: Games out of Joint By Lindsay Grace & Paolo Ruffino
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Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental games and artworks that push the boundaries of... More > game design and theory. The curators invited artists, scholars and designers to propose works that investigate and question the ‘instrumentality’ of entertainment. We are more and more surrounded by video games that propose to be more than just ‘for fun’: games for health, education, social and civic engagement and so on. But what else can games be? How can games be used for trouble-making, rather than problem-solving? How can games become environments for posing new questions about our society, beliefs, and lives in general? This is an international collection, with participating artists from North America, Europe and Asia. Curated by Lindsay D. Grace and Paolo Ruffino< Less
#CTM 10: VR POST-PEAK OIL By PHILLIP BALDWIN
Paperback: $15.00
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We are now 8 billion. Our fortunes have followed peak oil. Because of this at least 5 billion will have to die in the next 40 years. how to prevent? the New Room-scale Vr allows you to walk... More > around a 50'by 50' area in high def. That's motivation to take the educational/immersive blue pill. The next is to turn the AI of 'Gamification' to an immersive/research study of sociology, psychology, human geography, sustainability, new urbanism, architecture, design, telephony, collaborations, 'Narratology' (drama, dance, performance, lit) history, philosophy, biology, anatomy, music composition, and any other subject that would have a 'live feed' or spatial 'Wiki' allowing for crowdsourced input. Sort of a Wagnerian 'Gesamptkunstwerk' in VR. It is housed in the AI engine and Vr with four projectors 'outward' so it can be shared in a public space. And learned from in a communal setting. This is a way to dismantle the classist pyramid schemes brick and mortar of both the workplace and the university.< Less
The Click Company By Marcio Saito & John Lima
Paperback: $7.50
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The Click Company is a metaphor to describe a company fully aligned with the digital medium. This book creates a framework to describe how the adoption of digital technologies is affecting... More > businesses. The interactive version of the book is at http://www.theclickcompany.com.< Less
Web 2.0 - JP Morgan Community By Dr. Cindy Gordon & Alex Watson
eBook (PDF): $49.00
JP Morgan Chase & Co (NYSE: JPM) has developed a Facebook community targeted at its investment and securities business and has quickly gained recognition as one of the best applications to use... More > the Facebook platform. It is clear from the early experiences of JP Morgan Chase that introducing a Web 2.0 and Social media interactive application has proven a success to its marketing and recruitment teams. Learn from one of the best. JPMorgan Chase & Co. is a leading global financial services firm with assets of $2 trillion and operations in more than 60 countries. The firm is a leader in investment banking, financial services for consumers, small business and commercial banking, financial transaction processing, asset management, and private equity.< Less
between bodies By nina waisman
Paperback: $13.70
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Between Bodies is an interactive sound installation, created for the inauguration of the international wing of the Centro Cultural Tijuana (CECUT). The piece is sited in the entrance of this new... More > wing, and seeks to connect the visitor's actions to a wide range of bodily and sonic energies circulating through Tijuana, to make visceral the connections that a passer-by has to the huge network of human agency at work in the city.< Less
MOOCS AND ADDERALL By PHILLIP BALDWIN
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I was told that the scholarly, literary, scientific experience, the life of reflection, consists of this: watch the MOOCs in the monastery/spa of the expensive university, jag yourself on Adderall... More > (The latest ADHD legal drug) two days before the test, take it like a doped-up athlete, then ace your test. This is the compression of the monastic, life of the spiritual monastery. This is it. This is all. Live your life, keep it real, look for the communion with the bigger world. In its place new, not even black swans over time, come to overtake they structural issues: the internet exists as a repository of information. it is good to have the view from the top. h this monastery existing somewhere on top of it. the 'capital of the possible'. Talk and the talk of money is currency. Talk on the internet and social media that gravitates around flash points of interest, sunsets, good meals, and selfless form new mountains of spectacle. Take your Adderall to absorb all of it.< Less
How to Play Eddo Stern By Domenico Quaranta et al.
Paperback: List Price: $57.60 $34.56 | You Save: 40%
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Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence,... More > memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as “games”. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.< Less
Claudio Pinhanez PhD Thesis - MIT 1999 By Claudio Pinhanez
eBook (PDF): $0.00
REPRESENTATION AND RECOGNITION OF ACTION IN INTERACTIVE SPACES - MIT Media Laboratory, PhD Thesis, 1999. This thesis presents new theory and technology for the representation and recognition of... More > complex, context-sensitive human actions in interactive spaces. To represent action and interaction a symbolic framework has been developed based on Roger Schank’s conceptualizations, augmented by a mechanism to represent the temporal structure of the sub-actions based on Allen’s interval algebra networks. These concepts have been tested in the context of four projects involving story-driven interactive spaces. The action representation framework has been used in the Intelligent Studio project to enhance the control of automatic cameras in a TV studio. Interval scripts have been extensively employed in the development of “SingSong”; in “It/I”, a full-length computer theater play; and in “It”, an interactive art installation based on the play “It/I” that realizes our concept of immersive stages.< Less
Claudio Pinhanez PhD Thesis - MIT 1999 By Claudio Pinhanez
Paperback: $11.95
Prints in 3-5 business days
REPRESENTATION AND RECOGNITION OF ACTION IN INTERACTIVE SPACES - MIT Media Laboratory, PhD Thesis, 1999. This thesis presents new theory and technology for the representation and recognition of... More > complex, context-sensitive human actions in interactive spaces. To represent action and interaction a symbolic framework has been developed based on Roger Schank’s conceptualizations, augmented by a mechanism to represent the temporal structure of the sub-actions based on Allen’s interval algebra networks. These concepts have been tested in the context of four projects involving story-driven interactive spaces. The action representation framework has been used in the Intelligent Studio project to enhance the control of automatic cameras in a TV studio. Interval scripts have been extensively employed in the development of “SingSong”; in “It/I”, a full-length computer theater play; and in “It”, an interactive art installation based on the play “It/I” that realizes our concept of immersive stages.< Less
#CTM 13 Gong-Gan/Sigan SPACE/TIME By PHILLIP BALDWIN
Paperback: $10.00
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(1 Ratings)
The digital is a river moving swiftly. Many drown without even knowing it Yet the digital river often freezes. We can traverse it in the 'now' forgetting our silly Snap-streams and social media... More > status. We can reflect. Share.....we can share in space/time: in a specific meaning of Korean 'space/time' around the 'Mu' or void....In the Western sense of the reflecting 'Cogito': nothing left but to think. Do the 'numbers' of the future 'now' reflect nothing but the hideous degradation of human worth? Are we ghosted by our numbers in surveillance? Or are we the ghost to pure numbers made daily in 'self surveillance' or 'susveillance', where present selfies will be found in some deep 'cave wall' 40,000 years from now by AI? ...If they cared. In this exhibition we are using live streamed 360 from the world and VR, Painting, performance, and 'immersive projections' to carve out a human 'space of places'. We attempt to immerse the public in 'memory', and not in future regret.< Less

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My Wars My Wars By Richard Bushong
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Vein Book Vein Book By Eric Dohner
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About Face About Face By Eric Dohner
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What May Come What May Come By Robert Grant
Paperback: $12.71