Search Results: 'INTERACTIVE MEDIA'

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312 results for "INTERACTIVE MEDIA"
The Field Guide to the Rather Roundtable By Rather Roundtable
Paperback: $50.50
Prints in 3-5 business days
If you have ever participated in an interactive work of art, you are well aware of the complexity of the social contract going into those spaces and making those kinds of choices. At times what we... More > refer to as ‘interactive’ art may feel more democratically oriented to some viewers, while still not considered a viable artistic strategy by others. The seven artists from this group show organized in New Brunswick, New Jersey, have incorporated the processes of user generated, or user friendly works of art. The artists included in this exhibition are Russ Anderson, Heather Hart, Joelle Howald, Morgan Page, Tom Russotti, Nathan Shafer and Shane Whilden. This book also includes contributions by Mary Tinti, Pablo Helguera, Sara Reisman, Rocio Aranda-Alvarado, Scott Rigby and Dean Daderko.< Less
TouchCast Educator Guide By Dr. Ayelet Segal
Paperback: $21.40
Prints in 3-5 business days
TouchCast allows educators and students around the world to easily create comprehensive and engaging interactive videos and they have fun while doing it. TouchCast is a great content creation tool... More > for teachers that takes the flipped classroom concept to a new level. Different from prior examples of flipped classroom lectures, a TouchCast is not just a static video of a lecture. Teachers can create lecture-based TouchCasts for students to watch outside the classroom. This frees up classroom time for group discussion and other types of active, two-way learning, including the opportunity for students to create TouchCasts in class. Students have access to immediate information and a variety of resources to create rich TouchCasts for learning tasks. Students can use different modalities of broadcasting for self-expression: they can work in groups or by themselves; they can role-play, utilizing the green screen in a lecture, debate, interview, documentary, or other broadcast format.< Less
#CRITICAL TRANSMEDIA 5 By PHILLIP BALDWIN
Paperback: $24.00
Prints in 3-5 business days
#critical transmedia 5 this is a 5th book in the series of a critical look at the use of our telematics. From smart phones to laptops and with all the interface items from the spooky IR camera that... More > will read our facial features in public spaces to the neuro-implants we will give to each other in future wedding rituals...this stuff is coming on. What are the first reactions where we can see deep into future dystopic uses? It is a book of project proposals and project completions. It is a book written over the period of three months while lecturing on the themes within Calderon's 'Life is a Dream'. We find a take on questioning reality and the implicit authority making us accept that reality and its questions. It is a book that looks at the ways we have changed in our expression and storytelling because of the new means of communication: mobile, pervasive, obsessive, limiting, thanatic, libidinous, tribalizing, swarming, informative, dis-informative, prosthetic, novel, primitive.< Less
#CRITICAL TRANSMEDIA 3 distance By PhIllip Baldwin
Paperback: List Price: $10.87 $10.33 | You Save: 5%
Prints in 3-5 business days
#critical transmedia 3 This is a book that looks at gadgets. It is a book of project proposals and project completions. It is a book written over the period of three months while lecturing on the... More > themes within Calderon’s “life is a dream’. Why connect? 'distance' is a tricky thing. We often find ourselves 'alone together' even in the biggest megalopolis sprawl. We have all the distance we want. We often feel it difficult to connect to our lovers and spouses...friends....even if and when we are 'in them' or 'into them'. Often our exchanges involve the currency of the commodity to such an extent that...as evidenced by speed dating exercises...our time/space application of entering the bar becomes a commodity portal itself reflecting back to the commodity snapshot of our selves. It is a book that looks at the ways we have changed in our expression and storytelling because of the new means of communication.< Less
Finn Gets Sucked In By Jean Stain
Paperback: $26.79
Prints in 3-5 business days
This book tells the story of Finn in an interactive way. The story is combined with puzzles, questions and games.
The Journey By shane ernest
eBook (PDF): $0.00
a collaborative project with Chester College of New England.
#CRITICAL TRANSMEDIA 4 arriving By PhIllip Baldwin
Paperback: $10.87
Prints in 3-5 business days
#critical transmedia 4 This is a book that looks at gadgets. It is a book of project proposals and project completions. It is a book written over the period of three months while lecturing on the... More > themes within Calderon’s “life is a dream’. Why connect? 'distance' is a tricky thing. We often find ourselves 'alone together' even in the biggest megalopolis sprawl. We have all the distance we want. We often feel it difficult to connect to our lovers and spouses...friends....even if and when we are 'in them' or 'into them'. It is a book that looks at the ways we have changed in our expression and storytelling because of the new means of communication: mobile, pervasive, obsessive, limiting, thanatic, libidinous, tribalizing, swarming, informative, dis-informative, prosthetic, novel, primitive. This book is a series of essays, observations, and project proposals that graft simplified meaning onto the ways we inhabit public space, privatized propaganda, and expression in spectacle and performance.< Less
The Journey By shane ernest
Paperback: $12.90
Prints in 3-5 business days
a collaborative project with Chester College of New England.
Journal of Game Design and Development Education By Stephen Jacobs
eBook (PDF): $0.99
The JGDDE is a peer-reviewed journal that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting. We plan to... More > cover a range of work in our emerging field, as well represented by the content in our first issue. For example, Ian Parberry’s piece covers the emergence and growth of his pioneering work in the field teaching game programming in a university setting over the better part of two decades while Beth Lameman’s article looks at an evolving effort to teach game design and development to pre-university indigenous youth as a way of recapturing and owning their heritage while David Schwartz’s effort chronicles the early design of a mixed hardware and software course to create new types of game controllers.< Less
Journal of Game Design and Development Education By Stephen Jacobs
Paperback: $30.00
Prints in 3-5 business days
The JGDDE is a peer-reviewed journal that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting. We plan to... More > cover a range of work in our emerging field, as well represented by the content in our first issue. For example, Ian Parberry’s piece covers the emergence and growth of his pioneering work in the field teaching game programming in a university setting over the better part of two decades while Beth Lameman’s article looks at an evolving effort to teach game design and development to pre-university indigenous youth as a way of recapturing and owning their heritage while David Schwartz’s effort chronicles the early design of a mixed hardware and software course to create new types of game controllers.< Less

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