Search Results: 'Kalamar'

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19 results for "Kalamar"
Making A Name By Daniel Donnelly
Paperback: $10.07
Ships in 3-5 business days
In the Principality of Pekal, great power lies in the hands of the merchant classes, and they are not to be lightly rebuffed. Now, one merchant house is missing a valued servant, and its lord needs... More > the player characters’ help to find her. But is there more going on here than meets the eye? Can the PCs discover what is happening, and take the first steps to making a name for themselves?< Less
Lost Temple of the Valiant By Paul "Wiggy" Wade-Williams
Paperback: $9.04
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In the northern Kingdom of Cosdol, an ancient temple of Brovadol the Valiant lies forgotten by the outside world. Only one lone cleric suspects the temple’s existence, but he cannot reach it... More > alone. It will take a special group of heroes to find the temple, for it lies somewhere within territory claimed by the Broken Fang orc tribe. And the Broken Fang orcs do not care much for trespassers…< Less
Villain Design Handbook By Brian Jelke et al.
Paperback: $21.66
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This is the ultimate guide to designing the perfect scoundrel PC or villain NPC, and a must have for any player or Game Master. It is loaded with new material including: a step-by-step guide to... More > villain design, 7 new prestige classes, 24 new villainous feats, revised rules for anti-feats, 81 new evil spells, vicious new combat options and finally new monsters and undead templates, detailing the rituals for creating all kinds of intelligent undead. Additionally, this tome includes information on: breaking stereotypes; detailing the villain's motivations, obsessions, goals and schemes; and choosing the villain's alignment (and why good-aligned villains are not only possible, but plausible). Detailed emotional archetypes, suggestions for villains and experience, supernatural villains, familiars and many different types of villainous organizations (including assassins' guilds, black marketers, raiders and more) give the evil PC, or the Game Master, a wide variety of new ideas and role-playing insight.< Less
Dijishy: The City of History (DnD edition) By Paul "Wiggy" Wade-Williams
Paperback: $17.29
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Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of... More > thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed here from another land, this supplement presents you with all you need to explore its ancient wonders and modern secrets. DIJISHY: THE CITY OF HISTORY contains all the details you need to play adventures in this setting, including: Races and Regional Feats, New Advanced Cleric Class, Prestige Classes, Weapons, Armor and Equipment, Detailed City and Culture, DM Toolbox, Adventure Hooks and Tips, City Map and Much More!< Less
The Lost Tomb of Kruk-Ma-Kali (3.5 ed update) By Don Morgan, James Mishler
Paperback: $21.53
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For centuries, adventurers, glory-seekers and gold-hungry dreamers have sought the mysterious Tomb of Kruk-Ma-Kali. Serious-minded scholars now speculate that his Tomb is a myth. But rumors never... More > die, and the lure of the Lost Tomb continues to draw those who believe that they can overcome the deadly trials and reap the magnificent rewards. Deep in the dusty stacks of the Great Sanctuary of Knowledge at Dijishy lies a journal…a tome written by an adventurer who has actually seen the Tomb entrance. The Tomb is real. But only an intrepid band of characters prepared to face the horrors and deadly tests left for them can locate the Tomb and discover the treasure waiting for them.< Less
Greed and Glory: A Guide to the Brigand and Gladiator By Lloyd Brown III
Paperback: $20.37
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It's all about tactics... Whether used to ambush a caravan or drop your foe's corpse in the arena sand, tactics applied in unique ways yields results undreamed and unthought of - until now! Here's... More > some of what you get: two variant classes - the brigand and the gladiator; 30 new feats, including Blind Side Attack, Hold at Bay, No Hesitation, and many more; 29 specialized pieces of weapons, armor, and equipment; two new prestige classes, the ludori and raptor, along with four detailed personalities, the arena caster, bandit king, fence, and outlawed mage; 24 new magic items and special abilities; eight new organizations for brigands and gladiators; 10 gladiatorial career paths and nine special attacks; Details on role-playing and motivations, including how the brigand and gladiator deal with geography, the law and the military, classes and races, and other challenges; Information for GMs about NPC brigands and gladiators, to make them great allies (or enemies)< Less
Dijishy: The City of History (HackMaster edition) By Paul "Wiggy" Wade-Williams
Paperback: $17.25
Ships in 3-5 business days
Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of... More > thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed here from another land, this supplement presents you with all you need to explore its ancient wonders and secrets. In addition to providing a city setting with adventure hooks for GameMasters to use as fits their style and campaign, this book also contains a new regional monster, secret society and details on running a desert adventure. It accomodates the Player with new equipment, packages, a new Zealot class and details on a hitherto unacknowledged diety.< Less
Fury in the Wastelands: The Orcs of Tellene By Brian Jelke et al.
Paperback: $21.56
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(1 Ratings)
You now hold in your hands the definitive orc sourcebook for Dungeons & Dragons® and the Kingdoms of Kalamar®: Fury in the Wastelands. Designed for both the Player and Dungeon Master,... More > this book contains all the information on orcs you would ever want or need.< Less
Player’s Guide to the Sovereign Lands (hardcover) By Brian Jelke et al.
Hardcover: $42.37
Ships in 6-8 business days.
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This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's... More > Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page book also includes a vast amount of new background details and game mechanics!< Less
The Fall of Liaven By Graeme Hallett
Paperback: $17.28
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Off the coast of Mendarn, so the rumor goes, lies a monster-fraught area from which no ship ever returns. Yet, a wink and a grin from a bloodthirsty pirate gives hint that the rumormongers may be... More > wrong. Could there actually be some place - some island - hidden therein? If so, how long has it been there - and how much longer can it maintain its precarious position? Let your players beware as they explore the strange island - its woods, its depths and its town of merciless pirates and unscrupulous merchants. Their abilities will be tested in ways they never expected, while competing crews, factions* and foreign kingdoms come head to head in a riotous struggle for control of the hidden isle. *including an optional zombie outbreak!< Less