Search Results: 'Logic Games'

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217 results for "Logic Games"
The Game of Logic By Francis Namous
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In Ghostly Japan
The Game of Logic By Francis Namous
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In Ghostly Japan
That's Not Logic! By Eric Hedman
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(1 Ratings)
Rudimentary Fallacies Illustrated. Critical Thinking in Cartoons. An aid to understanding and remembering the ways rhetoric can be warped for good or ill. The Rudimentary Logical Fallacies in... More > strange and ludicrous black and white illustrations. Included are a giant chicken, a Lizardman, and a collection of odd stick figure people. One stick figures is wearing a bow tie. From a weirdo who helped bring you the earth shatteringly important PC game, The Sims.< Less
The Hidden Logic of Sudoku By Denis BERTHIER
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"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new... More > resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).< Less
The Hidden Logic of Sudoku (Second Edition) By Denis BERTHIER
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"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new... More > resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).< Less
Symbolic Logic - The Original Classic Edition By Lewis Carroll
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Yes, this is the Lewis Carroll who wrote Alice in Wonderland, and this work shows the same quirky humor. Here you see Carroll the mathematician at his playful best. Don't let the title of the first... More > work mislead you--this isn't about modern symbolic logic but about ways of expressing classical logic with symbols. It's loaded with amusing problems to delight any mathematical puzzler. He turns logic into a game played with diagrams and counters, giving you hundreds of challenging and witty syllogisms to solve. Great mind-stretching fun.< Less
Symbolic Logic - The Original Classic Edition By Lewis Carroll
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Yes, this is the Lewis Carroll who wrote Alice in Wonderland, and this work shows the same quirky humor. Here you see Carroll the mathematician at his playful best. Don't let the title of the first... More > work mislead you--this isn't about modern symbolic logic but about ways of expressing classical logic with symbols. It's loaded with amusing problems to delight any mathematical puzzler. He turns logic into a game played with diagrams and counters, giving you hundreds of challenging and witty syllogisms to solve. Great mind-stretching fun.< Less
In The Name of The Game By Dwight (Dazz) Williamson
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(1 Ratings)
An original look at the ills of this world as they relate to the presence of man and his attitude toward his fellow man. "Man expects his reign to continue without the presence of logic and... More > common sense. If every man lives without consideration for his fellow man it can only lead to Self-Genocide. So why do we all live this way?"< Less
In The Name of The Game By Dwight (Dazz) Williamson
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An original look at the ills of this world as they relate to the presence of man and his attitude toward his fellow man. "Man expects his reign to continue without the presence of logic and... More > common sense. If every man lives without consideration for his fellow man it can only lead to Self-Genocide. So why do we all live this way?"< Less
Pattern-Based Constraint Satisfaction and Logic Puzzles By Denis BERTHIER
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"Pattern-Based Constraint Satisfaction and Logic Puzzles" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on... More > finding the "simplest" solution. Different ways of reasoning with the constraints are formalised by various families of "resolution rules", each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones (inequalities) in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, and even much more complex non-binary arithmetic ones in Kakuro. It also shows that the most familiar techniques for these puzzles can indeed be understood as mere application-specific presentations of the general rules.< Less