Search Results: 'Ruling Class'

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530 results for "Ruling Class"
Steel and Stealth: A Universal Class Collection By Malcolm Sheppard
Paperback: $14.20
Prints in 3-5 business days
Steel and Stealth: A Universal Class Collection presents the following Universal OGL Classes: The Universal FighterThe Universal MonkThe Universal RangerThe Universal Rogue Universal Class... More > characters are compatible with their standard OGL counterparts -- but they're capable of much, much more. Each Universal advancement breaks down a class into a set of options. These include old standbys and all-new abilities. Use the rules in these products to recreate standard core classes if you like, or break away from standard characters partway through your campaign. Universal Class characters aren't "variants" or built on points. Instead, they stick to the core ideas of each class while adding enough breadth to support dozens of diverse character concepts. This supplement even includes support for epic level characters.< Less
SOMETIMES IT'S OKAY TO BREAK THE RULES By Carolyn Newbern
Paperback: List Price: $7.00 $6.65 | You Save: 5%
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This book is a great guide for those that are struggling with issues in their life that they may not quite know how to handle. It is full of inspirational ideas and advice that people need to know... More > and information that can be used in every day living. It deals with issues that are relevant in today's society and tells how those issues can be resolved. It is a great study book and can also be used for bible studies and other classes.< Less
1001 World of Onn: Core Rules By James E. Bobb
Paperback: $12.95
Prints in 3-5 business days
(1 Ratings)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still affects the land and people thousands of years later. The lands of... More > Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends.< Less
B/X Essentials: Classes and Equipment By Gavin Norman
Paperback: $9.99
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The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: - Basic and Expert rules seamlessly... More > combined. - Streamlined presentation optimised for ease of reference during play. - Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. - Carefully clarified, ironing out ambiguities in the original rules. This second book lays out the standard classes of adventurer and the ways in which characters can spend their hard-earned treasure, including: arms, adventuring gear, mounts, sea vessels, mercenaries, specialists, and (eventually!) castles and strongholds. (Note: Due to differences in printing costs, the B/X Essentials books are cheaper at RPGNow!)< Less
First Class Passage: Another Jack Sterling Novel By John C. Smith
eBook (PDF): $4.99
"Retired Mountie John C. Smith has written a credible and captivating mix of life aboard a cruise ship and a mid-Atlantic murder investigation. His character's method of conducting an... More > investigation is unique, interesting and accurately portrayed," says retired FBI special agent Charles Mandigo. "Highly recommended reading." "While the UN Convention on the Law of the Sea covers rules of navigation, pollution discharge, maritime assistance, etc., they do not adequately address crime at sea," believes author John C. Smith. "Security officers on ships are not sworn police officers and there is little forensic support available. There is a potential for criminals to literally 'get away with murder.'" Retired RCMP Sergeant Smith says, "I wrote FIRST CLASS PASSAGE so people would have an accurate, insider's perspective on what might happen should a serious crime happen out on the high seas, where jurisdictions are vague and resources quite inadequate."< Less
The Little Book of Adventuring Classes Vol. 1 Digital By Jason Paul McCartan
eBook (PDF): $2.99
The first volume in a series of minimalist design, small page-count books offering big play options for your gaming table. In this volume, we present 5 new races for your games, along with 8 new... More > classes tied to some of the races as well as races in the core book. Will you play a Bugbear Stalker, a Halfling Grifter, or a Dragonkin Radiant? What about a Goblin Firespitter, or a Dwarven Bloodstormer? If your current character dies, will they come back as a Reaver? This supplement for the Swords & Wizardry roleplaying game works best with the Complete version of the game, but can easily be converted to work with the other older versions. The content within can also be readily used with other roleplaying game systems if you have an alternative favorite rule set.< Less
ADJ 275 CRIMINAL PROCEDURES COMPLETE CLASS By unquite ltd
Paperback: List Price: $5.00 $4.00 | You Save: 20%
Prints in 3-5 business days
ADJ 275 CRIMINAL PROCEDURES COMPLETE CLASS To view more, click on following link; http://unquite.com/question-details/ADJ-275-CRIMINAL-PROCEDURES-COMPLETE-CLASS/2739 or email us... More > query@unquite.com ADJ 275 CRIMINAL PROCEDURES COMPLETE CLASS ADJ 275 Week 1 DQs PART 1 ADJ 275 Week 1 DQs PART 2 ADJ 275 Week 2 Assignment Jurisdiction Case Review Appendix C ADJ 275 Week 2 Checkpoint 1 Criminal Procedures ADJ 275 Week 2 Checkpoint 2 Criminal Procedure Variation ADJ 275 Week 3 Checkpoint Arrest ADJ 275 Week 3 DQs PART 1 ADJ 275 Week 3 DQs PART 2 ADJ 275 Week 4 Checkpoint Stop Frisk and Arrest ADJ 275 Week 4 Exclusionary Rule PAPER PART 2< Less
Touch of Power: Core Rule Book 1 By Kade Tanner
Hardcover: List Price: $24.00 $19.20 | You Save: 20%
Prints in 3-5 business days
A table top, story telling role playing game in a fantasy style setting. Hordes of monsters to face, countless magic and abilities to learn, weapons, armor, and items to find. Eight different races... More > to create a character from with just this book and 10 total classes to use in countless combinations to make your character unique and powerful.< Less
1001-H World of Onn: Core Rules By James E. Bobb
Hardcover: $21.95
Prints in 3-5 business days
(1 Ratings)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still affects the land and people thousands of years later. The lands of... More > Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends.< Less
1001-E World of Onn: Core Rules By James E. Bobb
eBook (PDF): $5.25
(1 Ratings)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still affects the land and people thousands of years later. The lands of... More > Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends.< Less

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