Search Results: 'Swords and Wizardry'

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143 results for "Swords and Wizardry"
Swords & Wizardry Core Rules (pdf) By Matthew Finch
eBook (PDF): $0.00
Download immediately.
(19 Ratings)
The fourth printing! Swords & Wizardry is an ENNie Award-winning “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also... More > contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Hardcover) By Matthew Finch
Hardcover: $24.00
Ships in 6-8 business days.
(6 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Ships in 3-5 business days.
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry Monster Book (pdf) By Matthew Finch
eBook (PDF): $4.95
Download immediately.
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
Swords & Wizardry Monster Book (softcover) By Matthew Finch
Paperback: $12.75
Ships in 3-5 business days.
(6 Ratings)
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
Swords & Wizardry Monster Book (hardcover) By Matthew Finch
Hardcover: $25.00
Ships in 6-8 business days.
(7 Ratings)
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
Ships in 3-5 business days.
(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Swords & Wizardry WhiteBox Rules (hardcover) By Matthew Finch
Hardcover: $18.99
Ships in 6-8 business days.
(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Book of Wizardry By Paul Fini
eBook (PDF): $0.00
Download immediately.
(1 Ratings)
Enhance you gaming table and give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Vignette Scenario 1: The Caves of Ortok (Swords & Wizardry) By Jason Paul McCartan
eBook (PDF): $2.99
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Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches have already been found, but many... More > more remain undiscovered. Rumors suggest that one such cache may be found in some caves nearby. However, that is not all that the caves hold! The Caves of Ortok is one of a range of prepackaged modules that are designed to be dropped into play during existing campaigns or adventures, or even to just be used on their own, by discerning Gamemasters everywhere.< Less