Search Results: 'Transmedia'

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27 results for "Transmedia"
#CRITICAL TRANSMEDIA By Phillip Baldwin
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This is a book that looks at gadgets. It is a book of project proposals and project completions. It is a book written over the period of three months while lecturing on the themes within... More > Shakespeare’s Tempest. Within that play we find terra incognita, geomantic wish fulfillments, uncaged libido, revenge, and illusory wilderness: everything we would find within our new social media. It is a book that looks at the mobile, pervasive, obsessive, limiting, thanatic, libidinous, tribalizing, swarming, informative, dis-informative, prosthetic, novel, and primitive. This book is a series of essays, observations, and project proposals that views the telematic from a world that swims in the 'fiat currency' that was unhinged from real gold over forty years ago. It pokes at the world of 'shadow currency' in the form of narratives. Have stories, education, criticism, and expression been unhinged from the 'gold' of the human?< Less
#CRITICAL TRANSMEDIA 2 By PHIllip Baldwin
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...This is the second in a series of tri-annual publications on transmedia largely written by students. The use of spectacle and performing narrative is at the core of tinkering with new forms... More > especially that of human/computer interaction and mobile telematics. What is going on between the two million year old hominid development and the current 'tools' of this ape? Do al of these gadgets and protocols help us live better? What are the new ways of telling old stories? To what extent do we bring national cultures and canons into a new, global mashup of forms, expressions, formats, and resonances that might touch deep into a collective subconscious. These essays were an outgrowth out of three classes in transmedia and performance at Stony Brook University. They take a less than technophilic approach to criticizing media. What remains is a very human need to experiment, change, evolve, use tools as a means and not as an ends, and pioneer toward types of human survival.< Less
Transmedia Storytelling: Imagery, Shapes and Techniques By Max Giovagnoli
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Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication... More > industries as they create and develop their stories in this new, interactive ecosystem.< Less
The Producer's Guide to Transmedia: How to Develop, Fund, Produce and Distribute Compelling Stories Across Multiple Platforms By Nuno Bernardo
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The Producer's Guide to Transmedia offers advice on how to fund, develop, produce and distribute content across multiple platforms, drawing on Nuno Bernardo’s ten years experience of Transmedia... More > storytelling and production for global audiences. This guide analyses how multiplatform can bring extra revenues and help producers connect directly to audiences and create entry points through which consumers can become immersed in content. It encompasses a series of case studies discussing ideas and concepts of how Transmedia can be key to promoting and engaging with audiences around a traditional TV show, feature film, game or consumer brand. Nuno Bernardo is an award-winning and Emmy-nominated Transmedia writer and producer, and the creator of the world’s first international interactive online teen series, Sofia’s Diary.< Less
Hoarding Eleven By James Walsh
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A story in many parts.
Hoarding Eleven By James Walsh
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A story in many parts.
2013 WyrdCon Companion Book By Divers Hands
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Southern California’s Wyrd Con features a range of interactive storytelling and role-playing activities, from tabletop to live action role playing (larp). Since its inception, Wyrd Con has... More > released a book of articles each year. This Companion Book is separated into two sections: journalistic and academic. The journalistic section invites authors to share their experience, expertise, and documentation in Interactive Storytelling with the community. The academic section focuses on scholarly theory and research and, since 2013, has featured full peer-review. As Interactive Storytelling is an experiential medium, practical experience and academic knowledge work hand in hand to advance intellectual work in this evolving field. We hope that the Companion Book will serve as a locus point for the intellectual discussion of Interactive Storytelling for years to come.< Less
Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences By Drew Davidson, et al.
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This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary... More > examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications.< Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less