Search Results: 'WW2 Skirmish wargame'

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11 results for "WW2 Skirmish wargame"
Rate of Fire - WW2 Skirmish Rules By Mark Sims
Paperback: List Price: $14.72 $13.25 | You Save: 10%
Prints in 3-5 business days
Rate of Fire are WWII skirmish rules suitable for miniatures from 15mm through to 40mm. Each player can easily control 30-40 figures and complete a game within a few hours. The game mechanics have... More > been designed to be fast and simple but with the emphasis on troop quality, command and morale. Suppression, force morale, opportunity fire and staggered fire phases mean that you will need to use historical tactics to achieve your goal - charge headlong against the enemy hoping for the best and you are in serious trouble! Rate of Fire suitable for setting up historical scenarios or as a points based game where both sides bring along a balanced force and fight it out for victory objectives. The rule book includes 3 introductory scenarios and a comprehensive points system so that you can calculate the value of any force. The rules cater for head to head games as well as large multi player affairs so no matter what period or theatre of WWII you are interested in Rate of Fire has it covered.< Less
Rate of Fire - Skirmish Wargame Rules By Mark Sims
eBook (PDF): $9.41
Rate of Fire are WWII skirmish rules suitable for miniatures from 15mm through to 40mm. Each player can easily control 30-40 figures and complete a game within a few hours. The game mechanics have... More > been designed to be fast and simple but with the emphasis on troop quality, command and morale. Suppression, force morale, opportunity fire and staggered fire phases mean that you will need to use historical tactics to achieve your goal - charge headlong against the enemy hoping for the best and you are in serious trouble! Rate of Fire suitable for setting up historical scenarios or as a points based game where both sides bring along a balanced force and fight it out for victory objectives. The rule book includes 3 introductory scenarios and a comprehensive points system so that you can calculate the value of any force. The rules cater for head to head games as well as large multi player affairs so no matter what period or theatre of WWII you are interested in Rate of Fire has it covered.< Less
Baptism of Fire III By Gordon Roach
eBook (PDF): $13.50
Baptism of Fire III is wargame rule set to play skirmish wargames set in WW2. Read reviews and find out more at the TFP Games forum. www.tfpgames.com
Baptism of Fire III By Gordon Roach
Paperback: $27.99
Prints in 3-5 business days
Baptism of Fire III is wargame rule set to play skirmish wargames set in WW2. Read reviews and find out more at the TFP Games forum. www.tfpgames.com
Rate of Fire - Vehicle Supplement By Mark Sims
eBook (PDF): $9.95
The AFV supplement Is an expansion for the Rate of Fire World War II skirmish rules. This 48 page book covers tanks, soft vehicles, halftracks, SP guns, artillery, anti tank as well as infantry guns... More > and weapons. New rules cover vehicle hit locations, specific crew positions and survival roles, special ammunition types, HE and small arms against soft targets as well as artillery against AFV’s. Inside you will find over 500 separate vehicle data sets for German, US, British & Commonwealth, Japanese, Russian, Polish and Italian forces. Each vehicle has details of its main and secondary weapons, front and sides/rear armour factors for hull and turret, three speed brackets, crew numbers, positions and tasks as well as special notes and equipment. This Rate of Fire AFV supplement has plenty of information that can be used with other WWII games but it is not a complete set of rules on its own. You’ll need a copy of the main Rate of Fire WWII Skirmish Rules to gain the most from this supplement.< Less
Rate of Fire AFV Supplement By Mark Sims
Paperback: List Price: $14.68 $13.21 | You Save: 10%
Prints in 3-5 business days
The AFV supplement Is an expansion for the Rate of Fire World War II skirmish rules. This 48 page book covers tanks, soft vehicles, halftracks, SP guns, artillery, anti tank as well as infantry guns... More > and weapons. New rules cover vehicle hit locations, specific crew positions and survival roles, special ammunition types, HE and small arms against soft targets as well as artillery against AFV’s. Inside you will find over 500 separate vehicle data sets for German, US, British & Commonwealth, Japanese, Russian, Polish and Italian forces. Each vehicle has details of its main and secondary weapons, front and sides/rear armour factors for hull and turret, three speed brackets, crew numbers, positions and tasks as well as special notes and equipment. This Rate of Fire AFV supplement has plenty of information that can be used with other WWII games but it is not a complete set of rules on its own. You’ll need a copy of the main Rate of Fire WWII Skirmish Rules to gain the most from this supplement.< Less
1944: Combat Shock / Remastered Edition By Neuicon
Paperback: $9.99
Prints in 3-5 business days
1944: Combat Shock is a tabletop miniatures game of 15mm skirmish warfare, offering both basic and advanced rules, a simple, easy to learn system with mechanics revolving around quick gameplay.... More > Originally created using the CPOP classic, GROMM: Fantasy Skirmish rules as a foundation, 1944: Combat Shock features rules for quick, furious and simple, yet tactical gameplay, focused on combat within the very first turn. Playing the game is simple: mount between 2 and 5 World War 2 15mm miniatures from any historical range you wish on a single base to create your forces on tabletops of 2 foot by 2 foot in size, all the way up to 4 foot by 4 foot in size, allowing for easy, quick and involved gameplay. 1944: Combat Shock contains basic and advanced rules, playable forces for the United States, Great Britain, Nazi Germany and the Soviet Union, as well as rules for platoon or company creation, various scenarios, battle conditions, templates, counters and much more.< Less
Apocalypse: Earth By James Martin
Paperback: $13.64
Prints in 3-5 business days
Apocalypse: Earth is a fast and furious table top skirmish game for squad, platoon and company- size battles, suitable for 20mm miniatures. Each model represents an individual trooper, drone or... More > vehicle and an average size battle will last 1 - 2 hours. Combat is fast and lethal, with an alternating units mechanic which encourages fluid tactical play - easy to learn but hard to master, this ruleset ensures fraught battles with mistakes savagely punished! Choose between the noble Atlantic Alliance, the stoic League Of European Nations, the numberless hordes of the Asian Communist Federation or the evil might of the Holy Soviet Empire in a world gripped by a savage and ceaseless war.< Less
GUADALCANAL: Pacific Campaign Book By Dean Wilson
eBook (PDF): $12.50
GUADALCANAL: Op Watchtower 7th Aug '42-9th Feb '43 was the American Marines (& Army) first operation in the Pacific. This book includes a historical section detailing all of the battles &... More > skirmishes of the Guadalcanal campaign, from the initial (opposed) landings on Tulagi, through to the capture of the airfield, Matainaku River, the Japanese attacks on Henderson Field & the Japanese withdrawal & the final assaults on the Japanese positions at Mount Austen! This book includes detailed Table of Organisation & Equipment for the Japanese & US Forces (including the 3rd Kure Naval Force, the American Army, Marines & aviation assets) plus a highly detailed Campaign Section bringing Guadalcanal to life through a series of linked battles covering the first assaults right through to the final battles for Mt. Austen. Included are Naval Gunfire, Amphibious Assaults, Night Fighting & specific scenarios, rules and equipment lists make this a worthwhile addition to your Flames of War Pacific bookshelf.< Less
GUADALCANAL: Pacific Campaign Book By Dean Wilson
Paperback: List Price: $36.61 $32.95 | You Save: 10%
Prints in 3-5 business days
GUADALCANAL: Op Watchtower 7th Aug '42-9th Feb '43 was the American Marines (& Army) first operation in the Pacific. This book includes a historical section detailing all of the battles &... More > skirmishes of the Guadalcanal campaign, from the initial (opposed) landings on Tulagi, through to the capture of the airfield, Matainaku River, the Japanese attacks on Henderson Field & the Japanese withdrawal & the final assaults on the Japanese positions at Mount Austen! This book includes detailed Table of Organisation & Equipment for the Japanese & US Forces (including the 3rd Kure Naval Force, the American Army, Marines & aviation assets) plus a highly detailed Campaign Section bringing Guadalcanal to life through a series of linked battles covering the first assaults right through to the final battles for Mt. Austen. Included are Naval Gunfire, Amphibious Assaults, Night Fighting & specific scenarios, rules and equipment lists make this a worthwhile addition to your Flames of War Pacific bookshelf.< Less

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Paperback: $10.00
 
 
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Paperback: $10.00
 
 
9
What May Come What May Come By Robert Grant
Paperback: $12.71