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647 results for "Wargame"
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry & Tim Price
Paperback: $18.21
Prints in 3-5 business days
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This book contains 4 ready to use wargames: Game 1: The Sandhurst... More > Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat. This book is part of a series documenting current practice in professional wargaming.< Less
The Matrix Games Handbook: Professional Applications from Education to Analysis and Wargaming By John Curry et al.
Paperback: $23.41
Prints in 3-5 business days
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education,... More > training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.< Less
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry & Tim Price MBE
Paperback: $30.31
Prints in 3-5 business days
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This is the Full Colour Edition of the book. It contains 4 ready... More > to use wargames: Game 1: The Sandhurst Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat.< Less
Terry Wise’s Introduction to Battle Gaming including his unpublished wargaming rules By John Curry & Terry Wise
Paperback: $21.97
Prints in 3-5 business days
Terry Wise was one of the great early wargamers with over 40 books and 400 plus articles to his name. This classic book Introduction to Battle Gaming 'was cited by many people as their entry point... More > into the hobby' Stuart Asquith. The book had chapters to help start wargaming and three straightforward sets of rules on Ancient Warfare, Horse and Musket and World War II. This edition includes the original book plus new material on: Reflections on a lifetime of wargaming An appreciation by Stuart Asquith Three previously unpublished sets of rules by Terry Wise 18th Century Rules Napoleonic Wargaming Rules 1792-1815 Colonial Rules 1874 – 1914 The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.< Less
Phil Barker’s Napoleonic Wargaming Rules 1685-1845 (1979) By John Curry & Phil Barker
Paperback: $18.14
Prints in 3-5 business days
First published in 1971, with a second edition in 1979, these rules were revolutionary for their time. They were written to allow wargamers to replay even the largest battles from the horse and... More > musket era 1685-1845. This popular set of rules were in use primarily for Seven Years War and the Napoleonic Wars for over 25 years. The approximate ratio was 1 figure representing 40-50 men. This scale made it feasible to recreate historical battles upon the table top at the grand tactical level. Wargamers used them for Marlborough’s battles, the Highland rebellions, the battles of Frederick the Great, in addition to the Seven Years War, the War of American Independence, campaigns in India, the French Revolutionary Wars and Napoleonic Wars. They rules included three pages of specimen army lists for Marlburian era, the Seven Years War and the early Indian Wars. The rules are published by the History of Wargaming Project as part of its work to make key developments in the hobby available again.< Less
Andrew Wilson’s The Bomb and the Computer The History of Professional Wargaming 1780- 1968 By John Curry & Andrew Wilson
Paperback: $25.05
Prints in 3-5 business days
Andrew Wilson’s 1968 book was the first to describe for the general reader the evolution of the war game as a serious, and sometimes unreliable, military planning tool. The author was the... More > Defence Correspondent to the Observer Newspaper. He was granted special access to the Pentagon and other secret sources of information and interviewed many leading experts on policy-making on both sides of the Atlantic. The result was an authoritative and readable work on the subject that was directly related to the precarious balance of power in the Cold War. The book demonstrates how crucial war games were in American weapon development, foreign policy and war fighting plans during the dark days of the Cold War. The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the modern enthusiast.< Less
Thomas Allen’s War Games Professional Wargaming 1945-1985 By John Curry & Thomas Allen
Paperback: $24.35
Prints in 3-5 business days
In closely guarded rooms in the Pentagon, in think-tanks and colleges throughout the USA and Europe and deep in the heart of the Kremlin, games are being played. Games with stakes like no other... More > — the fate of the world. Super-sophisticated computers are used to rehearse the wars of the future from small-scale Middle Eastern conflicts to total Armageddon. The results of the WAR GAMES, secret until now, are startling - and alarming. Human players will not step over the nuclear threshold—so the Pentagon has devised games in which computers are the only players In the most realistic war games, NATO always loses to the Soviet bloc. The US Navy never allows its aircraft carriers to he sunk in any game or exercise. WAR GAMES draws on never-before-published secret material to take us into the closed world of those who play at destruction, showing how the games have developed and how they are played.< Less
“Seven Years" wargaming rule set 1.0 By Michael Schneider
Paperback: $13.88
Prints in 3-5 business days
“Seven Years” is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from... More > cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops. For my taste, so called “friction of battle” is a good thing as long as it doesn‘t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre. Let us trust in the discipline and drill these soldiers were exposed to on a daily basis. I hope these might be a set of rules you enjoy. I certainly do. Michael Schneider< Less
First Battle American Army Divisional Level Wargaming in the Cold War (1979) By John Curry
Paperback: $17.79
Prints in 3-5 business days
The FIRST BATTLE simulation system was designed to exercise American divisional commanders and staffs in the control and coordination of combined arms operations. The game was played using 1:50000... More > maps using simple counters. Movement and firing were measured using the 1 km grid squares that were already printed on the maps. The FIRST BATTLE rules are well written, with examples; so it is quite feasible for a dedicated hobby wargamer to recreate a game from the Cold War using these rules. All one needs is a standard 1:50000 or 1:25000 map, some counters, two ORBATS and a simple scenario. Playing a game using these rules is harking back to the days when two huge armies were facing each other across a divided Germany. The rules are published by The History of Wargaming Project that aims to document the development of the hobby.< Less
More Wargaming Pioneers Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames Vol. 4 By John Curry et al.
Paperback: $20.47
Prints in 3-5 business days
This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath,... More > Lionel Tarr and Michael Korns. Tony Bath’s Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr’s 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns’ 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books< Less

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