Search Results: 'Wargames rules'

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258 results for "Wargames rules"
Crusader Wargames Rules By Mark Sims
Paperback: List Price: $16.18 $12.94 | You Save: 20%
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Crusader is a set of wargames rules that allow you to game some of the greatest battles in history from Biblical times to the Medieval period. Although written with 28mm figures in mind the rules are... More > stand-based and so easily translate to any scale of model. The rules cater for many popular basing methods so there is absolutely no need to rebase your figures to be able to play Crusader. At the heart of the rules is the concept that you are representing units of troops in battle rather than individual warriors. Dispensing with the traditional phases within a turn the unit-based mechanics allow for a fluid game that simulates the quality and training of troops rather than the abilities of a few super characters. The rules have been created with the flexibility to allow armies from widely differing time periods to fight against each other through the use of a consistent points system. So if you want to fight William the Conqueror’s Norman Army against Alexander’s Macedonians feel free!< Less
Rank & File Wargames Rules By Mark Sims
eBook (PDF): $9.42
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Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are designed to be simple and easy to learn with the aim of being able to... More > play large games within a reasonable time frame. While the game itself is easy to pick up there are extensive optional and advanced rules as well as period specific rules that allow the game to cater for all tastes as well as being flexible enough to cope with lots of game sizes, scales, figure availability and numbers of players. While the basic D6 mechanics make Rank and File a 'fast play' system that doesn't mean that important areas of the rules are glossed over or omitted.< Less
Rank & File Wargames Rules By Mark Sims
Paperback: List Price: $16.18 $12.94 | You Save: 20%
Ships in 3-5 business days.
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are designed to be simple and easy to learn with the aim of being able to... More > play large games within a reasonable time frame. While the game itself is easy to pick up there are extensive optional and advanced rules as well as period specific rules that allow the game to cater for all tastes as well as being flexible enough to cope with lots of game sizes, scales, figure availability and numbers of players. While the basic D6 mechanics make Rank and File a 'fast play' system that doesn't mean that important areas of the rules are glossed over or omitted.< Less
Balance of Power Wargame Rules By Mark Sims
Paperback: List Price: $14.59 $11.67 | You Save: 20%
Ships in 3-5 business days.
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. The rules emphasise easy to play game mechanics... More > at the unit level so that a large number of units can be fielded. Balance of Power allows players to fight battles from the French Revolution through to the 1870’s. They keep the detail and enjoyment of fighting with lots of units on table by making the actual game mechanics of combat and firing simple enough so that there is little or no need to refer to charts and tables. Players will find that historical tactics, bombardment, support, reserves and combined arms all go towards achieving victory. The game rules are quickly learned and a few players a side can cope with the largest battles. The aim of the rules is to give players time to develop plans, manoeuvre, conduct preparatory bombardments, all of which sees battles unfold in a historical manner.< Less
Balance of Power Wargame Rules By Mark Sims
eBook (PDF): $7.79
Download immediately.
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. The rules emphasise easy to play game mechanics... More > at the unit level so that a large number of units can be fielded. Balance of Power allows players to fight battles from the French Revolution through to the 1870’s. They keep the detail and enjoyment of fighting with lots of units on table by making the actual game mechanics of combat and firing simple enough so that there is little or no need to refer to charts and tables. Players will find that historical tactics, bombardment, support, reserves and combined arms all go towards achieving victory. The game rules are quickly learned and a few players a side can cope with the largest battles. The aim of the rules is to give players time to develop plans, manoeuvre, conduct preparatory bombardments, all of which sees battles unfold in a historical manner.< Less
Wargamers Collectible Rule Book By timothy lewis
eBook (PDF): $3.00
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Introductory rules for the Wargamers core game. Covers everything needed to play.
Iron Brigade Miniature Wargame Rules By Mike Willegal
eBook (PDF): $2.50
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American Civil War Wargame Rules. Rules for fighting tabletop games using miniature soldiers. See http://www.willegal.net/iron_brigade/iron-first_page.htm for more information on miniature... More > wargaming.< Less
Iron Brigade Miniature Wargame Rules By Mike Willegal
Paperback: $12.50
Ships in 3-5 business days.
American Civil War Wargame Rules. Rules for fighting tabletop games using miniature soldiers. See http://www.willegal.net/iron_brigade/iron-first_page.htm for more information on miniature... More > wargaming.< Less
British Army 1956 Wargame Rules By John Curry
Paperback: $16.81
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British Army Tactical Wargame (1956) These wargaming rules were restricted until recently, when they were released into the National Archives.  Operational set of rules for fighting large... More > battles 1945 - 1970  Can be played with card counters on standard 1: 50:000 Ordinance Survey Maps  Includes rules for tactical nuclear weapon strikes  Based on current military experience of World War II and the Korean War Detailed tables on hard to find information such as: o for tactical movement, casualties, engagement lengths, etc. o battle planning times o engineering tasks o night battles o effects of tactical nuclear weapons This version includes: • Proposed updates to the rules to help modern wargamers play the game on a single table top • Includes the 1952 British Army ORBAT • Introduction to the strategic situation It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk< Less
Great Battles Hex Wargame Rules By Mark Sims
Paperback: List Price: $12.31 $9.85 | You Save: 20%
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Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2"... More > hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.< Less

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