Search Results: 'Wargames'


640 results for "Wargames"
Fletcher Pratt's Naval Wargame Wargaming with model ships 1900-1945 By John Curry & Fletcher Pratt
Paperback: $24.71
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The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an... More > enduring fascination as a simulation of the ‘big gun era’ 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.< Less
The Pentagon’s Urban COIN Wargame (1966): A Wargaming Counter Insurgency Megagame By John Curry
Paperback: $15.99
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This is an example of an early professional counter insurgency game written for the Pentagon to explore an urban uprising. It is a multi-player megagame representing a growing urban crisis. The... More > government have their police and the general support of the population. The key is to position the guards at the threatened critical urban infrastructure to increase the chance of detecting bomb threats. They also use their secret police to uncover the insurgents. The players representing the public have roles from factory owners to middle class shop-keepers. They have to maintain their income, in the face the growing insurgent threat. Their support decides who wins the game. The insurgents have sway the population, but also disrupt the cities economy. Of course, they can only do this if they remain undiscovered. Included are detailed player briefings, after action reviews, along with analysis of 20 key uprisings. This book is published by the History of Wargaming Project.< Less
British Army 1956 Wargame Rules By John Curry
Paperback: $16.81
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British Army Tactical Wargame (1956) These wargaming rules were restricted until recently, when they were released into the National Archives.  Operational set of rules for fighting large... More > battles 1945 - 1970  Can be played with card counters on standard 1: 50:000 Ordinance Survey Maps  Includes rules for tactical nuclear weapon strikes  Based on current military experience of World War II and the Korean War Detailed tables on hard to find information such as: o for tactical movement, casualties, engagement lengths, etc. o battle planning times o engineering tasks o night battles o effects of tactical nuclear weapons This version includes: • Proposed updates to the rules to help modern wargamers play the game on a single table top • Includes the 1952 British Army ORBAT • Introduction to the strategic situation It is published as part of the History of Wargaming Project at< Less
Iron Brigade Miniature Wargame Rules By Mike Willegal
eBook (PDF): $2.50
American Civil War Wargame Rules. Rules for fighting tabletop games using miniature soldiers. See for more information on miniature... More > wargaming.< Less
Iron Brigade Miniature Wargame Rules By Mike Willegal
Paperback: $12.50
Prints in 3-5 business days
American Civil War Wargame Rules. Rules for fighting tabletop games using miniature soldiers. See for more information on miniature... More > wargaming.< Less
Great Battles Hex Wargame Rules By Mark Sims
Paperback: List Price: $15.14 $13.63 | You Save: 10%
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Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2"... More > hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.< Less
Paddy Griffith's Napoleonic Wargaming for Fun By Paddy Griffith
Paperback: $24.46
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The wargaming rules in this book have been designed by the well-known military historian, Paddy Griffith, and combine simplicity with fun and speed. No less than seven types of wargame are... More > explained: the traditional skirmish and Divisional games, the brigade game and army level game, which all involve the use of model soldiers in battles of varying scales; the generalship game, which is concerned with how a general on campaign divides his time; and finally, a map kriegsspiel and a tactical exerise without troops.< Less
Modern Crises Scenarios for Matrix Wargames By John Curry & Tim Price
Paperback: $18.32
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“In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence”. Peter Perla Since the book Matrix Games for Modern... More > Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.< Less
Donald Featherstone's Wargaming Airborne Operations By John Curry & Donald Featherstone
Paperback: $25.49
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Crete and Arnhem – the two major airborne operations of World War two form the basis for this imaginative and exciting book on wargaming. Airborne dropped by parachute or landed by glider... More > created completely new and different aspects in warfare; tactics, placement, the element of surprise, the mere psychological effect of the threat that must be taken into account. In this book, Donald Featherstone shows how to re-stage the major operations of the war to make many fascinating games. No aspect is neglected: how airborne forces came into existence, their uniforms, equipment, weapons, vehicles and aircraft, British, German and American. He discusses in detail several major engagements., including the two mentioned above, and then goes on to suggest how to adapt these for table-top games, with advice on rules, models and terrain. This edition contains a new set of rules Tarred and Feathered that have developed the original rules of Tarr and Featherstone for the modern wargamer.< Less
Legions of Battle - Fantasy Wargame Rules By Mark Sims
eBook (PDF): $9.41
Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races. The basing system has been designed so that fantasy... More > armies used for other rule systems can be fielded without any need to rebase figures. The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel of the rules. Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat. The unit design and points system allows you to create pretty much anything you fancy and remains consistent throughout all races and units. The rules have been designed to allow you to customise armies and create your own fantasy settings by using Legions of Battle.< Less

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