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640 results for "Wargames"
Peter Perla’s The Art of Wargaming A Guide for Professionals and Hobbyists By John Curry & Peter Perla
Paperback: $24.14
Prints in 3-5 business days
This book provides the most comprehensive and coherent discussion and analysis of wargaming ever written. It starts by looking at the history of wargaming from both the professional and hobby... More > perspectives. It then goes on to discuss how wargaming can and should be used as part of decision making and training by the military. The first edition sold 15,000 copies.< Less
Donald Featherstone's Advanced War Games ideas for wargaming By John Curry & Donald Featherstone
Paperback: $25.28
Prints in 3-5 business days
(1 Ratings)
This was the most original wargaming book of its day and it had a major impact on the way the hobby was being developed. The aim of the book was to bring to together some of the best ideas from the... More > most original wargaming thinkers and make them widely accessible.< Less
Peter Perla's The Art of Wargaming A Guide for Professionals and Hobbyists By John Curry & Peter Perla
Hardcover: $44.09
Prints in 3-5 business days
This book provides the most comprehensive and coherent discussion and analysis of wargaming ever written. It starts by looking at the history of wargaming from both the professional and hobby... More > perspectives. It then goes on to discuss how wargaming can and should be used as part of decision making and training by the military. The first edition sold 15,000 copies.< Less
Contact! The Canadian Army Tactical Training Wargame 1980 By Captain Donnelly & John Curry
Paperback: $17.80
Prints in 3-5 business days
(2 Ratings)
CONTACT! The Canadian Army Tactical Training Wargame (1980). The wargame accurately models the potential battles in Europe between the Canadian Army and the advancing Soviets. In addition to... More > being fun to play, CONTACT aimed to be worthwhile training in Canadian and Soviet combined armed tactics Weapons capabilities and effects The correct employment of indirect fire, such as artillery and mortars The use of terrain The use of smoke The use of obstacles. This version has been updated by John Curry to include: weapon cards for British and American vehicles Canadian Army ORBAT for 1980s Introductory notes comparing these rules with the 1979 WRG version Extensive detailed notes on Soviet tactics 1950 - 2000< Less
Donald Featherstone’s Complete Wargaming Revised Edition By John Curry & Donald Featherstone
Paperback: $28.19
Prints in 3-5 business days
The whole wonderful world of wargaming is vividly brought to life in this ultimate of books by the doyen of the subject's authors. Full of passion, inspiration, practicality, it suggests ideas,... More > improvements, and anecdotes that jump from the pages of the substantial and beautifully illustrated work. There are entertaining and practical main chapters, shorter features, and scores of snippets, with tips and anecdotes ... a great depth of writing and illustration to harness the enthusiasm of newcomers to the hobby and sharpen that of old hands. Details, new methods, and general stimulation come across in a variety of enterprising ways. All the obvious ingredients are here such as each period and battle is described as a significant example of the art of warfare and development of tactics through the ages. This book has been extensively revised. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.< Less
Iron Brigade Miniature Wargame Battle Book By Mike Willegal
eBook (PDF): $2.50
Battle Book to go along with Iron Brigade Miniature Wargame Rules. See http://www.willegal.net/iron_brigade/iron-first_page.htm for more information on miniature wargaming.
Iron Brigade Miniature Wargame Battle Book By Mike Willegal
Paperback: $12.50
Prints in 3-5 business days
Battle Book to go along with Iron Brigade Miniature Wargame Rules. See http://www.willegal.net/iron_brigade/iron-first_page.htm for more information on miniature wargaming.
Paddy Griffith’s Counter Insurgency Wargames (1980) By John Curry & Paddy Griffith
Paperback: $15.94
Prints in 3-5 business days
Paddy Griffith (1947- 2010) was a leading British military theorist and historian, who used wargaming as part of his tool set to critically analyse operational and tactical military history. This... More > book includes two previously unpublished COunter-INsurgency (COIN) wargames from 1976 to 1980 and an example of a British Army live-roleplaying COIN from 1980. The first COIN game, Longreagh Village, is about a security force base facing a particularly challenging week of supporting the local police in a border village. The second COIN game, summer in Dogem-on-Sea, is set in ORANGELAND. The local police are facing a two pronged threat against the local population. The third COIN game is an outline of a British Army live-roleplaying exercise, to allow the officer cadets of Sandhurst to gain practical experience of COIN. The foreword is by Brian Train, a well-known current game designer, who specialises in producing games about irregular warfare.< Less
Great Battles - Hex Based Wargame Rules By Mark Sims
eBook (PDF): $9.95
Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2"... More > hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.< Less
Tiger Wargames rules for World War II By Ian Shaw
Paperback: $14.81
Prints in 3-5 business days
Rules for 1/300th scale Battalion level games.

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