Search Results: 'Wargames'


640 results for "Wargames"
Over Open Sights Early Naval Wargaming Rules 1873-1904 Early Wargames Volume 6 By John Curry
Paperback: $20.48
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Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The... More > book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby. The heart of the book is the reproduction of the early wargames, with period commentary from various RUSI sessions. The naval wargames included are: Lieutenant Castle R.N.: The Game of Naval Tactics (1873) Captain Colomb R.N.: The Duel: A Naval Wargame (1879) Lieutenant H. Chamberlain R.N.: Game of Naval Blockade (1888) The Launch of the Fred Jane Naval Wargame at RUSI (1898) The First Edition of The Fred Jane Naval Wargame (1898) The book also includes further material on the Fred Jane Wargame.< Less
Donald Featherstone’s Wargames Through the Ages: Volume 3: A Wargaming Guide to 1792 to 1859 By John Curry & Donald Featherstone
Paperback: $21.27
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Wargames Through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of what was loosely called the Napoleonic period and beyond. Each... More > chapter assesses the techniques and fighting methods of the opposing forces and indeed, the battle descriptions are often sufficiently colourful to inspire reconstruction. In discussing how this can best be simulated on a table-top battlefield the author gives comprehensive information as to contemporary styles of warfare which provides a basis for the formulation of rules. The period under review is extensive, and beginning with The French Revolutionary wars, it carries the reader through the Napoleonic Wars, then onto later conflicts with the Mexican War 1846-48, the Crimean War 1854-1855 and the Austrian/ French Wars of 1859.< Less
The British Army Desert War Game: MOD Wargaming Rules (1978) By John Curry
Paperback: $19.45
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These rules were written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970’s. They are a piece of wargaming... More > ‘archeology.’ The Land Rules for a Wargame in a Desert Setting in 1978 are an example of a military map based wargame. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers. Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules. Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map.< Less
Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945 By John Curry & Phil Dunn
Paperback: $27.77
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'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone – author of over 40 books on wargaming and military history This book covers all aspects of naval... More > wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn’s concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at< Less
George Gush’s Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) By John Curry & George Gush
Paperback: $16.81
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George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are... More > the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today’s standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.< Less
Donald Featherstone's Lost Tales including Wargaming Rules 300 BC to 1945 By John Curry & Donald Featherstone
Paperback: $21.17
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'Donald Featherstone was one of the dozen or so people who, in the 20th century, turned wargaming into both a hobby and a more useful tool for military professionals.' James F. Dunnigan Through forty... More > books on wargaming and military history, literally thousands of magazine articles and countless talks, Don’s energetic efforts made wargaming widely available, even respectable. However, despite this proliferation of writing, some areas remained hidden. 'Lost Tales' covers some of these omissions. This book covers diverse material from a lifetime’s experience of wargaming including: 'My War - Sergeant Featherstone 7893763' 'Modern Wargaming – How it all Began in the 1960’s.' No less than twelve sets of Don’s favourite rules from ancients to World War II, including two unpublished sets. The History of Don’s unit, the 51st Tank Battalion The Royal Tank Regiment. This History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.< Less
Small Wars New Perspectives on Wargaming Counter Insurgency on the Tabletop By John Curry et al.
Paperback: $17.64
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The author has been a wargamer since the 1970s, member of Wargame Developments and a serious rule writer since the early 1990s. His long standing interest in asymmetric warfare led him to develop a... More > series of wargames to reflect the individual characteristics of such conflicts. All except one of these sets of rules are written to portray the operational/ campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not ‘fair’; they each aim to give the wargamer a greater understanding of the particular conflicts they represent. The games include: Boots on the Ground: Company Level Actions in the early 21st. Century An Isolated Outpost: Six Months in the Sahara Eight Years in a Distant Country: Soviet involvement in Afghanistan Ovambo: Counter- insurgency in South West Africa Flying Column: The Irish Troubles 1920-21 Good Morning Vietnam: LBJ’s War 1965-68< Less
The Coast Artillery War Game (1916) Early Naval Wargaming By John Curry & Major William Chamberlaine
Paperback: $20.17
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Chamberlin’s Coast Artillery Wargame (1916) was designed to train the coastal defence batteries of the United States in the procedures necessary to direct fire. It was a derivative of the... More > better known Fred Jane Naval Wargame. The foreword is written by Al Nofi. The game was played over a large floor based model of a harbor. The players looked down on this area from cubicals at the back of the room. From there, they could practice identifying ships, locating the enemy and giving appropriate fire control orders. The book has notes on locations of fortifications, batteries, reserve ammunition and tactical use of searchlights. It gives an example of planning of an assault on coastal batteries and how they should be used in defence. One of the key considerations is knowing when to hold one’s fire to avoid giving away batteries locations prior to the main attack.< Less
Donald Featherstone’s Naval War Games wargaming with model ships By John Curry & Donald Featherstone
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This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This... More > book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society< Less
Little Cold Wars Wargaming the Cold War Using Toy Soldiers By John Curry et al.
Paperback: $17.92
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Possibly the sort of wargame H.G Wells might have developed if he had been a child in the 1970s. But perhaps not. Written by Tim Gow (shown left) and Bertrand Plastique, the book recreates battles... More > from the era of the Cold War. Based on the original ideas of H.G. Wells, this book brings the original toy soldier rules up to date to recreate wars from the time of the Cold War onto the wargamer’s table top or preferably, his lawn. The rules grasp the essentials of Cold War combat; movement, close assault, direct fire, artillery and air support. They also include additional rules to cover the complexities of engineering, smoke and the wider air battle. They do so in a style reminiscent of Little Wars, just with tanks and aircraft. These rules are straightforward, but comprehensive toy soldier rules that allow the wargamer to experience the battles, actual and potential, from those days.< Less

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