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37 results for "WhiteBox"
Swords & Wizardry WhiteBox Rules (hardcover) By Matthew Finch
Hardcover: $18.99
Prints in 3-5 business days
(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Swords & Wizardry WhiteBox Rulebook pdf By Matthew Finch
eBook (PDF): $0.00
(1 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
Prints in 3-5 business days
(6 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
The Nameless City (WhiteBox Rules), softcover By Alphonso Warden
Paperback: $9.95
Prints in 3-5 business days
In the world there are ancient, degenerated remnants still living, survivals from unimaginable antiquity. What happens when the adventurers stumble across one of these deadly places? There must be... More > treasure untold for those willing to brave the long-forgotten perils of ... The Nameless City. This module by Alphonso Warden is loosely based upon the eponymous short story by HP Lovecraft, and is designed for characters level 7-10.< Less
The Nameless City (WhiteBox Rules) pdf By Alphonso Warden
eBook (PDF): $4.95
In the world there are ancient, degenerated remnants still living, survivals from unimaginable antiquity. What happens when the adventurers stumble across one of these deadly places? There must be... More > treasure untold for those willing to brave the long-forgotten perils of ... The Nameless City. This module by Alphonso Warden is loosely based upon the eponymous short story by HP Lovecraft, and is designed for characters level 7-10.< Less
Multiple Engagement By Jhana R Frederiksen
Paperback: $19.95
Prints in 3-5 business days
Architects are challenged to recuperate essential ambiance from building to building. Rather than a ubiquitous global aesthetic, ‘sameness’ or iteration creates a crucial scaffold with... More > which the occupant must engage through individuation. This situation is exaggerated by ephemerality and crisis wherein users cannot simply buy a lifestyle. Instead they must lay claim to space through object and alteration as a sign of occupation and ownership.< Less
Backswords & Bucklers Book One: Basic Rules By Christopher Cale
Paperback: $10.49
Prints in 3-5 business days
Backswords & Bucklers is a new, completely self-contained Swords & Wizardry: Whitebox variant, designed to run games of Elizabethan Fantasy. Inspired by works such as Michael Moorcock’s... More > Gloriana and Sir Walter Scott’s Kennilworth, Backswords & Bucklers is a game of adventure set in Gloriana’s Britain. The basic game contains complete rules for the game with Fighting Man, Scoundrel and Wise Woman classes, and focuses on running games set in the Underworld of London, based out of a tavern. It contains a modified combat system, appropriate weaponry (including matchlocks) and money, sample magic items and tables to inspire the Referee with ideas for jobs; as well as a sample tavern complete with rumours and a short adventure. Stock monsters and magic item tables are abandoned in this game, as not being particularly relevant to the subject matter.< Less
Backswords & Bucklers Book One: Basic Rules By Christopher Cale
eBook (PDF): $0.00
(1 Ratings)
Backswords & Bucklers is a new, completely self-contained Swords & Wizardry: Whitebox variant, designed to run games of Elizabethan Fantasy. Inspired by works such as Michael Moorcock’s... More > Gloriana and Sir Walter Scott’s Kennilworth, Backswords & Bucklers is a game of adventure set in Gloriana’s Britain. The basic game contains complete rules for the game with Fighting Man, Scoundrel and Wise Woman classes, and focuses on running games set in the Underworld of London, based out of a tavern. It contains a modified combat system, appropriate weaponry (including matchlocks) and money, sample magic items and tables to inspire the Referee with ideas for jobs; as well as a sample tavern complete with rumours and a short adventure. Stock monsters and magic item tables are abandoned in this game, as not being particularly relevant to the subject matter.< Less
Knockspell #5 (pdf) By Matthew Finch
eBook (PDF): $4.95
The magazine of old school gaming! Issue #5 contains adventure modules by Bill Silvey and Jason Sholtis, how to generate encounters with Scrabble tiles, "portable" rooms to plug into any... More > dungeon, and more! Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones.< Less
WB1 Golden Eye of the Kobold King (v1.0) By Steven Cook
Paperback: $3.68
Prints in 3-5 business days
GOLDEN EYE OF THE KOBOLD KING is a Swords & Wizardry WhiteBox (or any old-school RPG rule set, really) adventure suitable for 6-10 characters of levels 1-2. Please note that this is simply a... More > printed (black cover) saddle-stitch version of the artless PDF which is available for free. On the fringes of civilization, beneath a great dark cliff at the end of the Forsaken Gorge, loom the Dread Caves of Doom. Greebok the Kobold King occupies the Dread Caves of Doom, using them as a base to launch raids into the civilized lands. Bolstered by his war band, and the aid of a strange enchanted device known as the Golden Eye, Greebok appears unstoppable, and the frontier lands doomed to fall under his murderous rule. However, Greebok and his war band are not the only threats. Hidden within the Dread Caves of Doom is an ancient alien tomb with weird technology, and the crypt of a ghoulish alien noble driven mad by endless years of undeath. Enjoy the mystery and death in … GOLDEN EYE OF THE KOBOLD KING!< Less