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26 results for "Wilderlands"
Supplement VI The Majestic Wilderlands By Robert Conley
eBook (PDF): $7.00
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(1 Ratings)
From the City-State of the Invincible Overlord to the ancient city of Virdistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a... More > campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items can be found within these pages. Also included is a complete overview of the Majestic Wilderlands. Begin your journey into the Majestic Wilderlands and become the next person to carve their mark in the hall of destiny.< Less
Supplement VI The Majestic Wilderlands By Robert Conley
Paperback: $12.00
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(2 Ratings)
From the City-State of the Invincible Overlord to the ancient city of Virdistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a... More > campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items can be found within these pages. Also included is a complete overview of the Majestic Wilderlands. Begin your journey into the Majestic Wilderlands and become the next person to carve their mark in the hall of destiny.< Less
Supplement VI The Majestic Wilderlands (original style cover) By Robert Conley
eBook (PDF): $7.00
Download immediately.
(1 Ratings)
From the City-State of the Invincible Overlord to the ancient city of Virdistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign... More > thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items can be found within these pages. Also included is a complete overview of the Majestic Wilderlands. Begin your journey into the Majestic Wilderlands and become the next person to carve their mark in the hall of destiny.< Less
Supplement VI The Majestic Wilderlands (original style cover) By Robert Conley
Paperback: $12.00
Ships in 3-5 business days
(1 Ratings)
From the City-State of the Invincible Overlord to the ancient city of Virdistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign... More > thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items can be found within these pages. Also included is a complete overview of the Majestic Wilderlands. Begin your journey into the Majestic Wilderlands and become the next person to carve their mark in the hall of destiny.< Less
Fight On! Issue #3 Fall 2008 - PDF Edition By Ignatius Umlaut
eBook (PDF): $4.99
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(1 Ratings)
This is the PDF version of Issue #3. The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! Produced in honor of Bob Bledsaw and in... More > cooperation with Judges Guild, we have new material for the Wilderlands of High Fantasy by James Mishler and Rob Conley and a new circle of Inferno by Geoffrey O. Dale! Also features art and/or articles by David Bowman, Jason Morningstar, Gabor Lux, Len Cain, Jeff Rients, Patrick Farley, Vincent Baker, Baz Blatt, Max Davenport, Steve Zieser, Kevin Mayle, Lee Barber, Del Beaudry, John Miskimen, Age of Fable, Calithena, and many, many more! Whether you started in 1974 or 2008, you won't want to miss this issue. Unlock your imagination, and keep Fighting On!< Less
Hex Cahier - Style A By Jed McClure
Paperback: $6.95
Ships in 3-5 business days
A handy pocket sized notebook with 64 pages of hex paper for sketching out your campaign ideas on the go. The hexes are 1/2 inch, and since it is saddle-stitched, the notebook can be laid flat.
Hex & Quadrille Cahier - Style B By Jed McClure
Paperback: $6.95
Ships in 3-5 business days
A handy pocket sized notebook with 64 pages of hex and graph paper for sketching out your campaign ideas on the go. The hexes are 1/2 inch and the graph paper is 4 squares to the inch. since it is... More > saddle-stitched, the notebook can be laid flat.< Less
Judges Guild's Bob & Bill, 2nd expanded edition (80 pages) By Bill Owen
Hardcover: List Price: $149.95 $119.96 You Save: 20%
Ships in 6-8 business days.
Updated & expanded edition detailing Judges Guild & time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen. Subjects--Background of Bill Owen as an early wargamer in the 60's... More > & 70's--Meeting Bob Bledsaw, our D&D campaign days--false start with the forgotten roleplaying game system that was out of this world--Personal pictures and scans of one-of-a-kind play aids--wild ride on the JG tiger particularly from 76-78--goofs & cautions for other gamer/entrepreneurs--with Bob after JG & favorite games--updating with more text, photos and multi-page full-scale maps of the original color Tegel Manor drawn by Bob in ‘75 & the oldest remaining blueprint draft of City State from ‘76 when it was first called No-Name City, Middle Earth. Details: 80 pages, 25,816 words, 315 black & white/color/duotone photos/scans from 1965-2011 many never seen before publicly, some from Bob Bledaw Jr & JG archive. Most images from the letter sized edition are enlarged. 1st oversize hardback edition Nov. 2011 12.75x10.75".< Less
Lost Man's Trail By Bob Bledsaw
eBook (PDF): $8.00
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Lost Man's Trail (2010) JG1290 Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of... More > encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3814 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel. The trail east from Modron to the Coast, known as Lost Man's Trail, has been a source of mystery for some time. Adventurers have a habit of disappearing from the trail. Are they lured away by some enticement, or waylayed by the legendary Skandik Raiders? The only safe place to stay, The Fat Deer Inn, offers good ale, soft bedding, and an assortment of characters; each having their own reason for being there. This product was written by Bob Bledsaw for use with the Judges Guild Universal System, and contains the latest version of charts to date. Happy Gaming!< Less
Lost Man's Trail By Bob Bledsaw, Bob Bledsaw
Paperback: $16.00
Ships in 3-5 business days
Lost Man's Trail (2010) JG1290 Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of... More > encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3814 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel. The trail east from Modron to the Coast, known as Lost Man's Trail, has been a source of mystery for some time. Adventurers have a habit of disappearing from the trail. Are they lured away by some enticement, or waylayed by the legendary Skandik Raiders? The only safe place to stay, The Fat Deer Inn, offers good ale, soft bedding, and an assortment of characters; each having their own reason for being there. This product was written by Bob Bledsaw for use with the Judges Guild Universal System, and contains the latest version of charts to date. Happy Gaming!< Less