Search Results: 'Xcode'

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18 results for "Xcode"
Xcode Tools Sensei By Mark Szymczyk
Paperback: $35.00
Prints in 3-5 business days
A powerful set of developer tools ships with every copy of Mac OS X. Xcode Tools Sensei teaches you how to use these tools to create Mac OS X applications. Some tasks you'll learn in this book... More > include using Xcode to write applications, creating user interfaces with Interface Builder, profiling programs with Shark, finding memory leaks with MallocDebug, and writing OpenGL shaders with OpenGL Shader Builder. Xcode Tools Sensei has been updated for Xcode 2.4, allowing you to make the transition from PowerPC to Intel processors. You’ll learn how to create universal binaries that run on both PowerPC and Intel Macs. There's something for every Mac OS X developer in Xcode Tools Sensei.< Less
The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps By John Bura et al.
Paperback: List Price: $89.99 $36.00 | You Save: 60%
Prints in 3-5 business days
(2 Ratings)
Have you always wanted to create your own iOS application? In this book, you will learn how to build an app from scratch using Xcode. We use real-life, practical examples that you will be able to use... More > when developing your own apps. Your first app will be up-and-running in no time! This is the largest iOS and Swift book ever released! Buy it today!< Less
Ultimate Ios 10, Xcode 8 Development Book: Build 30 Apps By John Bura et al.
eBook (ePub): $19.26
(1 Ratings)
Even if you have never coded before, you can learn how to build an app from scratch using Xcode. This book takes you step-by-step through designing, coding, and testing different iOS... More > applications. The code in this book is easy to follow along with. The book's numerous screenshots ensure that no learner is left behind. Playground – In Part 1, you learn the foundations of Xcode using Swift 3.0's Playground. The Playground is the perfect place to test code in real-time. We use the Playground to introduce coding topics like variables, functions, and loops. UI Elements – Apps are made up of User Interface (UI) elements. In Part 2, you create Projects to test common UI elements, including labels, buttons, and text fields. With code, you learn to implement the objects to give them functionality. Example Apps – In Part 3, we create functioning apps. To build an app, we design its layout and implement its functionality. You learn how to test your apps by running them in the Simulator.< Less
Learning iOS Programming through a Simple Example By Ignacio Iborra Baeza
eBook (PDF): $3.25
This book is a brief guide about how to develop an iPhone / iPad application with Xcode, by implementing a step-by-step application. It is not a complete guide about Xcode and iOS applications, but a... More > small manual that shows the basics. You will learn the most important concepts of the iOS development environment, how to add some functionalities to your application, and how to test it and publish it on the App Store.< Less
Make Money-Making Apps By Jesse Lane
eBook (PDF): $14.99
The gold-rush to the iTunes App Store has been one of the biggest news stories to rock the software development world in the past ten years. But just how much of the talk of overnight success is... More > real, and how much is hype? Can you really strike it rich? What does it take to publish an App that will make the Top 25? This book takes the mystery out of App Store success and offers sound, practical tips to make any App stand out from the crowd.< Less
Testing By R. Christopher Harshman
Paperback: $4.66
Prints in 3-5 business days
Just testing to ensure the PDFs I'm generating will work with Lulu when the book is done.
Testing By R. Christopher Harshman
eBook (PDF): $0.00
Just testing to ensure the PDFs I'm generating will work with Lulu when the book is done.
iOS Programming for .NET Developers By Josh Smith
Paperback: $39.99
Prints in 3-5 business days
This book is a field guide for .NET developers exploring the foreign world of native iOS programming. It explains the iOS development platform by comparing and contrasting it with tools, APIs, and... More > concepts familiar to .NET developers. The author, Josh Smith, was a Microsoft MVP for four years thanks to his technical and written contributions in the Client Application Development community. He has worked on enterprise iOS applications since 2010. This is the book he wished had existed when he started learning iOS.< Less
Build 6 Games in Unreal By John Bura, Alexandra Kropova, Glauco Pires
Paperback: $31.62
Prints in 3-5 business days
In this book, you learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of Mammoth Interactive's "Introduction to Unreal" book. You set up each... More > game's design, thus learning to create video game levels. Then you learn how to use C++ scripts to give your game custom functionality. By the end of this book, you know how to create games that respond to user input through keyboard controls. This book makes creating your own game easy and efficient. You understand the different skills needed to make a game. You are familiar with both the coding and artistic sides to game development. Therefore, you have a unique perspective. We make the following games: • Coin Collector Game • Shooter Game • Platform Switcher Game • First Person Shooter Game • Turret Game • Runner Switcher Game< Less
Build 6 Games In Unreal By John Bura, Alexandra Kropova, Glauco Pires
eBook (ePub): $19.23
In this book, you learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of Mammoth Interactive's "Introduction to Unreal" book. You set up each... More > game's design, thus learning to create video game levels. Then you learn how to use C++ scripts to give your game custom functionality. By the end of this book, you know how to create games that respond to user input through keyboard controls. This book makes creating your own game easy and efficient. You understand the different skills needed to make a game. You are familiar with both the coding and artistic sides to game development. Therefore, you have a unique perspective. We make the following games: • Coin Collector Game • Shooter Game • Platform Switcher Game • First Person Shooter Game • Turret Game • Runner Switcher Game< Less