Search Results: 'ancient war games'

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83 results for "ancient war games"
Dark Wars, (Ancient board game, translated by Forfyv) By 45 Mike Anderson
eBook (PDF): $3.00
Dark Wars is a board game, similar to chess, but much faster and very brutal. Played on a 5x6 board, with 8 pieces per player. Complete rules, and a sample board with example pieces included.
Tony Bath's Ancient Wargaming By Society of Ancients et al.
Paperback: $26.69
Prints in 3-5 business days
(3 Ratings)
Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all... More > wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming Rules The complete book, Setting up a Wargames Campaign The Legend of Hyboria (including notes on the conclusion of that climactic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement,Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book' This book has been produced in partnership with the Society of Ancients. The History of Wargaming Project is edited by John Curry.< Less
Hammerax - The Ancient World RPG By Shane Garvey
eBook (PDF): $4.72
Hammerax is a fantastical, imaginary world full of adventure, magic, war and turmoil. It is a world where might makes right, where the powerful prosper and the weak perish. It is a world similar in... More > many ways to Dark Ages Earth; the nobility rule with an iron fist and live lives of leisure, while the poor villagers who struggle to make a living due to heavy taxes struggle to sustain themselves and their families, often dying of starvation or sickness before reaching middle age. Bandits and outlaws ambush travellers, and while the rulers of the many kingdoms make a show of trying to wipe these practices out, in reality they are fighting a losing battle. War is common place, with even an imagined slight from a neighbouring land often leading to full scale battle. With this book, you and your friends will embark upon many adventures in this world, gaining power and wealth in the process. Hammerax is based on the popular QUERP game system.< Less
Hammerax - The Ancient World RPG By Shane Garvey
Paperback: $15.20
Prints in 3-5 business days
(1 Ratings)
Hammerax is a fantastical, imaginary world full of adventure, magic, war and turmoil. It is a world where might makes right, where the powerful prosper and the weak perish. It is a world similar in... More > many ways to Dark Ages Earth; the nobility rule with an iron fist and live lives of leisure, while the poor villagers who struggle to make a living due to heavy taxes struggle to sustain themselves and their families, often dying of starvation or sickness before reaching middle age. Bandits and outlaws ambush travellers, and while the rulers of the many kingdoms make a show of trying to wipe these practices out, in reality they are fighting a losing battle. War is common place, with even an imagined slight from a neighbouring land often leading to full scale battle. With this book, you and your friends will embark upon many adventures in this world, gaining power and wealth in the process. Hammerax is based on the popular QUERP game system.< Less
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Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules 3000 BC to 1485 AD By Phil Barker & John Curry
Paperback: $23.53
Prints in 3-5 business days
The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from... More > 1969 until replaced by DBM in 1993. This edition includes the classic Airfix Guide to Ancient Wargaming This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics Guide to sources How ancient wargaming began Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.< Less
Life is a Great Game By Salvatore Cottone & Susan Mannino
eBook (ePub): $9.99
Life is a Great Game is a work of historical fiction based on real people and events embedded in a powerful work of fantasy. The story describes an actual event- a soccer match that occurred in... More > Sicily on the same day that the Allied Forces invaded Sicily during WWII. Numerous captivating layers of politics, social and economic issues, including the timely topic of war and its consequences, are interspersed with timeless matters of sports, politics, love and camaraderie. This novel includes many factual details on ancient mythology, art history, literature and the sociological bases and consequences of emigration across many decades. Real life and its complications are portrayed through a story rife with intrigue and built around a soccer game in which the two teams on the field are not the only players. The portrayal of heroes and villains, many of whom are based on actual individuals, is a representation of the roles and positions played by all people in the game of life, itself.< Less
Mahabharata: Matsyanyaya Game of Power By Indrajit Bandyopadhyay
eBook (ePub): $7.99
"Matsyanyaya" is an ancient Indian word that connotes roughly "Law of Fishes." "Law of Fishes" means a System of Fishes in which Big-Fishes kill Small-Fishes at will for... More > Food or for Pleasure. It is a Struggle for Existence for the Small Fish which is less in Power to the Big Fish. It has to survive with Policy. Then there is the Fisherman who is apparently 'outside' the System, but in fact, very much part of it. The Matsyanyaya Imagery is actually an Imagery of Power and is a part of our Existential Reality. In this book I will show how Mahabharata exemplifies that System through the Kuru-Pandava political war. The Pandavas are the Small Fish, and it is Krishna who take their side to suggest and implement Policy that ultimate enable the Pandavas to defeat the Big Fish Kauravas. However, there is more to the Imagery. It is also a Spiritual Imagery. Krishna shows how one needs to be "Fisherman" in both Internal-External Reality to win in the battle of Survival. That is Vyasa's central message in Mahabharata.< Less
Donald Featherstone’s War Games Battles and Manoeuvres with Model Soldiers The Book That Launched Modern Wargaming By John Curry & Donald Featherstone
Paperback: $21.43
Prints in 3-5 business days
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This... More > revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath’s Ancient Wargaming Rules -Lionel Tarr’s Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.< Less
Joseph Morschauser's How to Play War Games in Miniature A forgotten wargaming pioneer Early Wargames Vol 3 By John Curry & Bob Cordery
Paperback: $21.25
Prints in 3-5 business days
(1 Ratings)
Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book... More > was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.< Less

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