Search Results: 'ancient wargaming'

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15 results for "ancient wargaming"
Tony Bath's Ancient Wargaming By Society of Ancients, Tony Bath, John Curry
Paperback: $26.69
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Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all... More > wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming Rules The complete book, Setting up a Wargames Campaign The Legend of Hyboria (including notes on the conclusion of that climactic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement,Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book' This book has been produced in partnership with the Society of Ancients. The History of Wargaming Project is edited by John Curry.< Less
Charlie Wesencraft's Practical Wargaming By John Curry, Charlie Wesencraft
Paperback: $22.16
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Charlie Wesencraft's Book is a real classic from the early days of the growth of the hobby. It developed the ideas of Donald Featherstone and others with the aim of making a more realistic wargame.... More > It contained a straightforward set of 'common' rules then modified them for the different periods. The book has rules seven sets of rules from ancients to the Franco Prussian War.< Less
Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules 3000 BC to 1485 AD By Phil Barker, John Curry
Paperback: $23.53
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The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from... More > 1969 until replaced by DBM in 1993. This edition includes the classic Airfix Guide to Ancient Wargaming This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics Guide to sources How ancient wargaming began Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.< Less
More Wargaming Pioneers Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames Vol. 4 By John Curry et al.
Paperback: $20.47
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This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath,... More > Lionel Tarr and Michael Korns. Tony Bath’s Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr’s 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns’ 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
Paperback: $25.51
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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles. Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists. The History of Wargaming Project is edited by John Curry.< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
Paperback: $22.79
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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists< Less
Joseph Morschauser's How to Play War Games in Miniature A forgotten wargaming pioneer Early Wargames Vol 3 By John Curry, Bob Cordery
Paperback: $21.25
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Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book... More > was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.< Less
Donald Featherstone's Lost Tales including Wargaming Rules 300 BC to 1945 By John Curry, Donald Featherstone
Paperback: $23.70
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'Donald Featherstone was one of the dozen or so people who, in the 20th century, turned wargaming into both a hobby and a more useful tool for military professionals.' James F. Dunnigan Through forty... More > books on wargaming and military history, literally thousands of magazine articles and countless talks, Don’s energetic efforts made wargaming widely available, even respectable. However, despite this proliferation of writing, some areas remained hidden. 'Lost Tales' covers some of these omissions. This book covers diverse material from a lifetime’s experience of wargaming including: 'My War - Sergeant Featherstone 7893763' 'Modern Wargaming – How it all Began in the 1960’s.' No less than twelve sets of Don’s favourite rules from ancients to World War II, including two unpublished sets. The History of Don’s unit, the 51st Tank Battalion The Royal Tank Regiment. This History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.< Less
Antiquity By Damian Pooley
eBook (PDF): $5.00
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Fast play ancients miniature wargames rules.
Song of Shadows and Dust By Nic Wright
Paperback: $14.00
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This is a standalone miniatures wargame based on the Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple,... More > play-as-you-want, no-book-keeping-required spirit of the Ganesha family. Easy to learn in just one game. Fast: Games can be finished in an hour allowing campaigns to be completed in a single sitting. Inspired by the breakdown in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges. Includes 57 unique characters – henchmen, assassins, punch-drunk boxers, street urchins, elder statesmen and courtesans. Players can create characters choosing from among 46 special rules. Eleven different faction objectives allow for 121 different tabletop scenarios. Easily supplemented by special rules and scenarios from other books by Ganesha Games.< Less