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201 results for "basic roleplaying"
M-SPACE By Clarence Redd
Paperback: $25.00
Prints in 3-5 business days
(1 Ratings)
M–SPACE is a d100-based rules system for science fiction roleplaying. Everything needed to play sci-fi games is included here. With this book, a pencil and some paper, you will be able to... More > create imaginary universes and play characters from a variety of cultures and careers. They can pilot starships, meet strange alien lifeforms and visit fantastic worlds. The game engine used for all this is Mythras Imperative. If you are familiar with any closely related d100 game, you will feel right at home. All book purchases include a free PDF version. Visit our webpage for more information on how to claim your download.< Less
The Secret of Whispering Wood By Stuart Marshall
Paperback: $12.95
Prints in 3-5 business days
(1 Ratings)
Stuart Marshall, one of the creators of OSRIC, presents us with “The Secret of Whispering Wood,” the first fantasy-genre adventure for the GORE system. For more information about GORE,... More > the “Generic Old-school Role-playing Engine,” visit www.goblinoidgames.com/gore.htm The Secret of Whispering Wood is the premiere fantasy adventure using Goblinoid Games' G.O.R.E.™ system. Naturally, it is also compatible with any other systems which are themselves completely compatible with G.O.R.E.™ The Secret of Whispering Wood is designed for a group of starting adventurers and is suitable for most fantasy campaign settings with a Western European style. Tantalizing dreams become a horrible reality as the characters pass through a mysterious, sylvan wood. What dark forces and degenerate races live deep in the woods?< Less
The World of Thennla By Jonathan Drake
Paperback: $9.99
Prints in 3-5 business days
(1 Ratings)
A fantasy world of ancient cultures, living gods, ambitious empires, crumbling dreams and powerful magic. On the continent of Taygus the mighty Taskan Empire and the cunning Jekkarene Theocracy vie... More > for control, while the decaying city-state empire of the Korantines seeks to extend its life by founding new cities and creating new goddesses. The Assabians watch with interest, their sorcerers extending their knowledge of the universe while the gods observe all with cool detachment. Thennla is a world of magic and adventure. This introductory booklet gives an overview of the world that is further explored in the Mythras supplements Shores of Korantia and The Taskan Empire. Learn about the continent of Taygus, the magic of Thennla and even create your first adventurers from any of the ten cultures provided. Fully compatible with the Mythras and Mythras Imperative rules, available separately.< Less
Waypoint LARP Rulebook Version 3.0 By Kiel Reid
Paperback: $10.00
Prints in 3-5 business days
The Waypoint LARP version 3.0 rulebook contains everything a player needs to know to make a character. It's basically the best thing since sliced bread.
Telling the Perfect Story By Joshua Kingery
eBook (PDF): $5.00
Wally and his friends enjoy a game of fantasy, adventure, and some questionable behaviors. This story is about kids who like to role-play, Geekdom at its best. The book goes back and forth from... More > reality and their story. There story represents any basic fantasy game with Orcs, witches, warriors, dragons and fair maidens.< Less
Adventure Anthology 1 (coil bound) By Chris Gonnerman
Paperback: $6.75
Prints in 3-5 business days
This is the first Adventure Anthology Series multi-adventure module for the Basic Fantasy Role-Playing Game! Herein you will find a collection of small adventure modules, playable in a session or... More > two, written by various authors. The adventures in this collection are in varied styles and are suitable for characters from first level to eighth.< Less
Dungeonslayers By Christian Kennig
Paperback: $26.36
Prints in 3-5 business days
(1 Ratings)
Welcome to Dungeonslayers, the role-playing game, in which the characters are slaying monsters and looting dungeons in an archaic and old-fashioned way. The rules of Dungeonslayers were designed to... More > be very basic and simple on purpose, to bring the charming flair of old-school gaming back to life. Dungeonslayers is not about having elaborate, realistic rule mechanics nor about playing out pseudointellectual drama filled with egomaniac monologues. Instead it’s about straight-forward plots in your traditional fantasy world, where evil is still evil, where monsters have to be killed mercilessly, where devious traps strike and where phat loot awaits, while pencil and graph paper work their own special magic around the gaming table. So, let’s put on the chainmail once again, draw your blade or dig up the spell book, the next dungeon and its monstrous hordes await your return.< Less
4C System By Public Domain
Paperback: $6.30
Prints in 3-5 business days
(3 Ratings)
The 4C System -- including both Basic and Advanced rules -- is a public domain work inspired by a classic superhero roleplaying game. This complete RPG system can be used as presented or as the basis... More > for an RPG of your own creation.< Less
4C System By Public Domain
eBook (PDF): $0.00
(3 Ratings)
The 4C System -- including both Basic and Advanced rules -- is a public domain work inspired by a classic superhero roleplaying game. This complete RPG system can be used as presented or as the basis... More > for an RPG of your own creation.< Less
CHIEFS By Matt West
eBook (PDF): $0.00
These five-ish pages contain the rules and basic concepts for the 1st edition of the CHIEFS storygame:- Collaborative Hippy-Indie Eco-Friendly Storytelling. This game uses lots of twelve-sided dice.... More > It's NOT a roleplaying game. Despite what some may think. But it may involve roleplaying.< Less

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