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590 results for "city game"
Finish the Game: The City of Light By Ian Jolly
Paperback: $24.95
Ships in 3-5 business days
Unaware of the consequences, 12-year-old twins, Marcus and Rosie click “YES” to play their father’s interactive computer game. Chaos prevails as gale force winds swirl viciously... More > around the room sucking the children into the game. They learn the only way home is to fulfil their destiny. Armed with shields and weapons, they begin their perilous journey to the City of Light. Deadly encounters with the dark army along the way prepare them for the battle ahead. Lord Theda, the Lord of the Dark Kingdom, an evil and ruthless warlord, stands in their way. Returning from exile he intends to steal the powerful energy crystals lying beneath the City of Light. Marcus strides out to face Lord Theda. The battle is intense. The fate of this world lies in their hands.< Less
Town: A City-Dweller's Look at 13th to 15th Century Europe By Cumberland Games
Paperback: $40.00
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The author of Fief returns to the middle ages with this new self-contained volume exploring medieval town and city life, from the workings of mercantile guilds to crime & punishment, from the... More > urban church to prostitution, from university life to preparations for war (along with appendices exploring medieval Paris, Venice, and York in more detail). Visit cumberlandgames.com to learn more about this book in its original digital form (PDF sampler available). Researched & written by Lisa J. Steele. Produced & indexed by S. John Ross.< Less
City Trooper: A game of future warfare By Sampo Lemminkainen
Paperback: $11.67
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This is an innovative board game, using no playing pieces, only a map where you write down identifiers for your troops as they move about. You play as a future army faction, intent on conquering the... More > entire city. Apart from this rules booklet, all you need is graph paper, pen, pencil, note paper, eraser, a 12-sided die, a 20-sided die (optional) and a friend or two to play against.< Less
City Builder Volume 1: Communities By Jim Clunie, Skirmisher Game Development Group, Michael J. Varhola
Paperback: $11.14
Ships in 3-5 business days
(1 Ratings)
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places... More > within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.< Less
City Builder Volume 1: Communities By Jim Clunie, Skirmisher Game Development Group, Michael J. Varhola
eBook (PDF): $3.99
Download immediately.
(1 Ratings)
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places... More > within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.< Less
Free Cities By A. Dude
eBook (PDF): $5.99
Download immediately.
-Free Cities is our RPG. What sets Free Cities apart is it's layout. Before you say "What? That's lame," let me explain. In the Free Cities manual, each chapter can be viewed as a set of... More > easy to use Random Event/Entity Generators, which can be used sequentially or discretely to generate as much or as little of the materials as is required at only a moments notice, in addition to having normal story and setting layout. Free Cities provides a fun setting while also fitting literally every single piece of information into a useful, universal tool for players and GM's.< Less
Free Cities By A. Dude
eBook (PDF): $5.99
Download immediately.
-Free Cities is our RPG. What sets Free Cities apart is it's layout. Before you say "What? That's lame," let me explain. In the Free Cities manual, each chapter can be viewed as a set of... More > easy to use Random Event/Entity Generators, which can be used sequentially or discretely to generate as much or as little of the materials as is required at only a moments notice, in addition to having normal story and setting layout. Free Cities provides a fun setting while also fitting literally every single piece of information into a useful, universal tool for players and GM's.< Less
Free Cities By A. Dude
Paperback: $20.00
Ships in 3-5 business days
-Free Cities is our RPG. What sets Free Cities apart is it's layout. Before you say "What? That's lame," let me explain. In the Free Cities manual, each chapter can be viewed as a set of... More > easy to use Random Event/Entity Generators, which can be used sequentially or discretely to generate as much or as little of the materials as is required at only a moments notice, in addition to having normal story and setting layout. Free Cities provides a fun setting while also fitting literally every single piece of information into a useful, universal tool for players and GM's.< Less
Free Cities By A. Dude
Hardcover: $25.00
Ships in 6-8 business days.
-Free Cities is our RPG. What sets Free Cities apart is it's layout. Before you say "What? That's lame," let me explain. In the Free Cities manual, each chapter can be viewed as a set of... More > easy to use Random Event/Entity Generators, which can be used sequentially or discretely to generate as much or as little of the materials as is required at only a moments notice, in addition to having normal story and setting layout. Free Cities provides a fun setting while also fitting literally every single piece of information into a useful, universal tool for players and GM's.< Less
City Builder Volumes 1-11 By Jim Clunie, Skirmisher Game Development Group, Michael J. Varhola
eBook (PDF): $19.89
Download immediately.
This download includes all 11 volumes of the “City Builder” series, a collection of complementary books designed to help Game Masters create exciting and compelling urban areas and places... More > within them for their campaigns. The series is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Each volume in the series includes an Introduction that describes how to use the material it contains, specific sections devoted places covered by the theme of the book, and one to four adventure hooks tying in with each of those places.< Less