Search Results: 'computational art'

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695 results for "computational art"
My Computer Art By John Parsons
Paperback: $59.00
Prints in 3-5 business days
I bought my first computer in 2001 just before I retired (38 years in the textile industry). I bought my computer thinking that I could earn some money by doing some freelance designing in my... More > retirement. It wasn’t long before I got frustrated with selling and enticed by straight computer art, that is to say, “art for art’s sake.” The computer opened many "visual opportunity doors" for one who had an addiction to such things and I quickly immersed myself in the joys and depths of non-commercial work. I have participated in several exhibits (both solo and group) over these past few years and I’ve now decided to take stock of what I have done by putting some of my better works together under one cover.< Less
Before and The Computer Art Now By Corina Dawson
Paperback: $16.00
Prints in 3-5 business days
Art before sxu, up till first semester of being at sxu. All work from sxu is computer art.
Art of Computer Programming - Volume 2 By Dr. Knuth
Paperback: $65.00
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Volume 2 of Donald Knuth's classic series The Art of Computer Programming covers Seminumerical Algorithms, with topics ranging from random number generators to floating point operations and other... More > optimized arithmetic algorithms. Truly comprehensive and meticulously written, this book (and series) is that rarest of all creatures--a work of authoritative scholarship in classical computer science, but one that can be read and used profitably by virtually all working programmers.< Less
Art of Computer Programming - Volume 1 By Dr. Knuth
Paperback: $65.00
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Fundamental Algorithms begins with mathematical preliminaries. The first section offers a good grounding in a variety of useful mathematical tools: proof techniques, combinatorics, and elementary... More > number theory. Knuth then details the MIX processor, a virtual machine architecture that serves as the programming target for subsequent discussions. This wonderful section comprehensively covers the principles of simple machine architecture, beginning with a register-level discussion of the instruction set. A later discussion of a simulator for this machine includes an excellent description of the principles underlying the implementation of subroutines and co-routines. Implementing such a simulator is an excellent introduction to computer design.< Less
Art of Computer Programming - Volume 3 By Dr. Knuth
Paperback: $65.00
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How are good algorithms discovered? How can given algorithms and programs be improved? How can the efficiency of algorithms be analyzed mathematically? How can a person choose rationally between... More > different algorithms for the same task? In what senses can algorithms be proved ''best possible''? How does the theory of computing interact with practical considerations? How can external memories like tapes, drums, or disks be used efficiently with large databases?< Less
Computer Graphics: Art Using Technology By Kristen Abney
Paperback: $18.50
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This is a magazine about art using Adobe Illustrator.
Computer Graphics: Art Using Technology By Kristen Abney
eBook (PDF): $0.00
This is a magazine about art using Adobe Illustrator.
RICOCHET BELLTONES OF THE CUPCAKE POLICE By COMPUTER ALIEN
Paperback: $12.04
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A computer that shits poetry attempts to teach you how to create your own excercise routine based on yr brain waves by spouting dirty words at you in real-time. all randomly generated.
Physical Computing By Brock Craft, Eleanor Dare
Paperback: $25.16
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A showcase of student work from the Physical Computing module at Goldsmiths, University of London.
In Your Computer By Domenico Quaranta
eBook (PDF): $0.00
«There is this hacker slogan: “We love your computer.” We also get inside people's computers. And we are honored to be in somebody's computer. You are very close to a person when... More > you are on his desktop.» Jodi, 1997 This book is a collection of texts written by Domenico Quaranta between 2005 and 2010 for exhibition catalogues, printed magazines and online reviews: a pocket version of what the author would save from the universal flood, in a world without computers. Most of the fields of research he has developed are represented: from Net Art to Software Art and videogames, from biotechnologies to the debate around curating and the positioning of New Media Art in the contemporary landscape, and back to Net Art again.< Less