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407 results for "d20"
Artifacts of Legend By Robert Wheater
Paperback: $24.16
Prints in 3-5 business days
Artifacts of Legend is a d20 sourcebook detailing 14 artifacts for use in your d20 game. The artifacts feature level progressions, so as not to disbalance game play at early levels but still provide... More > more power as the character advances in experience. There are new rules, there are now stigma that govern personalties of artifacts and the impact on those using them. Artifacts of Legend is 64 pages and has two new prestige classes, over a dozen new feats, and special rules for artifacts.< Less
Artifacts of Legend By Robert Wheater
eBook (PDF): $9.99
Artifacts of Legend is a d20 sourcebook detailing 14 artifacts for use in your d20 game. The artifacts feature level progressions, so as not to disbalance game play at early levels but still provide... More > more power as the character advances in experience. There are new rules, there are now stigma that govern personalties of artifacts and the impact on those using them. Artifacts of Legend is 64 pages and has two new prestige classes, over a dozen new feats, and special rules for artifacts.< Less
Modern Options: The Tome Of Talents By Jason Kemp
eBook (PDF): $1.99
Modern Options: The Tome of Talents is a complete compendium of 23 new talent trees for use with your D20-based roleplaying games based on the Modern System Reference Document. This 15-page... More > supplement contains 78 new talents and 10 new feats intended to expand the options in your modern and near-modern D20-based campaigns. It's ideal for GMs and Players alike!< Less
The Painting By David Caffee
Paperback: $7.34
Prints in 3-5 business days
In this d20 Modern adventure, the characters must pursue a lost (stolen?) painting. The path before them will lead them into entanglements with child slavers, Nazi blood cults and worse. This... More > adventure ends with several ideas on how a Gamemaster may pursue the basic premise into the future.< Less
Fury & Frenzy By Michael Todd
Paperback: $14.14
Prints in 3-5 business days
A supplement for d20 fantasy gaming, Fury & Frenzy presents a wealth of content for use with barbarian characters and barbaric campaigns. It includes nine new base classes that are designed to... More > expand the barbaric milieu beyond the conventional limits. F&F also includes thirty three rage and rage-channeling feats and several totemic feats.< Less
Peril and Plunder (Black and White) By Jeff Carpenter
Paperback: $5.99
Prints in 3-5 business days
Peril and Plunder is a rules lite fantasy roleplaying game compatible with almost all versions of classic and modern RPG systems relying on the D20. Peril and Plunder is designed to allow players to... More > create customized characters but still jump into the action quickly. The Peril and Plunder Playing Guide provides rules on building characters and using them in adventures, including rules for combat, casting spells, henchman, advancing in levels, environmental hazards, overland movement, poisons, disease, and the ever popular accidently falling long distances. Peril and Plunder is a trademark of Raven and the Flame Games LLC.< Less
Dept. 7 Technology Update: Synthetic Lycanthropy By Brian Engard
eBook (PDF): $2.99
In 1932, at the direction of Adolph Hitler, Reiner Oswald began research on Project Tier Innen (literally, Project Inner Beast). Oswald, a member of the Thule society and on the payroll of the Nazi... More > party, was a brilliant scientist with a profound knowledge of folklore and the occult. He delved into the myths and stories regarding shape-shifting and lycanthropy, determined to find the kernel of truth hiding within the legend, and to exploit it. By 1942, he was ready to put his theories into practice. Learn what happened after the re-discovery of Dr. Oswald�s work, and how you can include Synthetic Lycanthropy in your D20 Modern game with six Were-animal Templates, Transformation Classes for PC versions of Synthetic Lycanthropes, as well adventure hooks and rules for Catalyst 13!< Less
Dept. 7 Technology Update: AAP/CPR Med Kit By Mark Cathro & Brian Engard
eBook (PDF): $2.99
The Automated Aid Package (AAP) and the Casualty Preservation and Recovery Kit (CPR Kit) are two pieces of advanced, life saving medical technology. AAP’s are for treating wounded and dying... More > characters, while CPR Kits (sometimes referred to as a "Zombie Kit") are for those unfortunate or unlucky characters who have died in the service of Department 7. Included in this PDF are rules for using these devices in various D20 Modern games including near-future, Sci-fi, modern-day and Apocalypse settings. Also included are adventure hooks utilizing this advanced and cutting edge technology, as well as variant progress level AAP/CPR Kits. Buy this PDF; it just might save your (characters) life! Written by Mark Cathro and Brian Engard, Artwork by Anthony Cournoyer.< Less
Peril and Plunder By Jeff Carpenter
Paperback: $13.99
Prints in 3-5 business days
Peril and Plunder is a rules lite fantasy roleplaying game compatible with almost all versions of classic and modern RPG systems relying on the D20. Peril and Plunder is designed to allow players to... More > create customized characters but still jump into the action quickly. The Peril and Plunder Playing Guide provides rules on building characters and using them in adventures. Including rules for combat, casting spells, henchman, advancing in levels, environmental hazards, overland movement, poisons, disease, and the ever popular accidently falling long distances. The Playing Guide does not contain spells or monsters, Peril and Plunder Appendix One: Sample Patrons contains Divine Spells and Peril and Plunder Appendix Two: Arcane Magic contains Wizards Spells. WWW.PERILAND PLUNDER.BLOGSPOT.COM for more information Raven and The Flame Games LLC< Less
Unusual Core Classes: The Spellweaver By Steven Trustrum
Paperback: $11.23
Prints in 3-5 business days
An alternate magic system that relies on the caster’s skill more so than just about anything else. Using the new Spellweaving skill, the Spellweaver is able to manipulate the threads of magic... More > that cover existence like an infinite web of arcane energy. Spells of any level may be cast so long as the character is willing to risk the repercussions of failure, repercussions that can prove to be more hazardous with more powerful spells or when failing magic of a particular type. Inside you’ll find instructions on how to integrate this new form of magic into your game setting, or how to replace the existing magic system outright, along with simple rules—presented in easy to read tables—on converting third party spells to Spellweaving DCs, new classes, feats, creatures, and more!< Less

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Cardboard Cardboard By Patrick G. Redford
Paperback: $40.00