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407 results for "d20"
Rule Supplement 1: Mounted Combat (E-Book) By Justin Alexander
eBook (PDF): $9.99
Rule Supplement 1: Mounted Combat is the most complete and authoritative resource for mounts and mounted combat in the D20 System. It includes rules for: Flying mounts; burrowing, climbing, and... More > swimming mounts; large and small mounts; intelligent mounts; multiple riders; riding platforms; cavalry maneuvers; warpacks; contest jousting; and more! Inside you’ll find new equipment, new uses and expanded listings for the Handle Animal and Ride skills, more than 50 feats, and all the rules you’ll ever need for riding a mount -- no need to flip back and forth between the core rulebooks! Each Rule Supplement is designed to expand your personal D20 toolbox. They give you a plethora of options, broaden the scope of your campaigns, and make the game more fun for everyone. Each supplement also features an innovative new lay-out of sidebar cross-references, making these the easiest rules you'll ever use! Also available in print.< Less
Rule Supplement 1: Mounted Combat By Justin Alexander
Paperback: $19.41
Prints in 3-5 business days
Rule Supplement 1: Mounted Combat is the most complete and authoritative resource for mounts and mounted combat in the D20 System. It includes rules for: Flying mounts; burrowing, climbing, and... More > swimming mounts; large and small mounts; intelligent mounts; multiple riders; riding platforms; cavalry maneuvers; warpacks; contest jousting; and more! Inside you’ll find new equipment, new uses and expanded listings for the Handle Animal and Ride skills, more than 50 feats, and all the rules you’ll ever need for riding a mount -- no need to flip back and forth between the core rulebooks! Each Rule Supplement is designed to expand your personal D20 toolbox. They give you a plethora of options, broaden the scope of your campaigns, and make the game more fun for everyone. Each supplement also features an innovative new lay-out of sidebar cross-references, making these the easiest rules you'll ever use! Also available as an e-book.< Less
Caverns of Discovery By Paul Partington
eBook (PDF): $2.36
Are you ready for adventure? You can play as a fighter, wizard or rogue in this introductory adventure to the world of d20 role-playing. Hone your combat expertise, learn how to use skills and... More > discover the power of magic in this exciting solo gamebook for novice players. Your first mission is to find a missing dwarf, but you will also encounter many monsters, find treasure and navigate your way around a trap filled dungeon – will you survive the Caverns of Discovery? Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the coast, Inc.< Less
Caverns of Discovery By Paul Partington
Paperback: $9.85
Prints in 3-5 business days
Are you ready for adventure? You can play as a fighter, wizard or rogue in this introductory adventure to the world of d20 role-playing. Hone your combat expertise, learn how to use skills and... More > discover the power of magic in this exciting solo gamebook for novice players. Your first mission is to find a missing dwarf, but you will also encounter many monsters, find treasure and navigate your way around a trap filled dungeon – will you survive the Caverns of Discovery? Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the coast, Inc.< Less
Classes of the Sword and Song Adventuring Guild By T. Scott Barnes
eBook (PDF): $1.99
Explore the exotic, powerful, and unique character options encountered during the many adventures of the Sword and Song Adventuring Guild! Classes of the Sword and Song Adventuring Guild introduces... More > two new class options compatible with the 3.5 revision of the d20 System: Master and shape the magical energies of the universe with the awe-inspiring Channeler! Bend the elements to your will and control the fundamental forces of reality itself! Or discover the playful and adventurous Fey Trickster! Utilizing the wild magic inside themselves, the descendants of the fey can learn to use magic items beyond all limits!< Less
Mini-Adventure 2: The Black Mist By Justin Alexander
Paperback: $11.27
Prints in 3-5 business days
When a city is wracked by a magical plague that cannot be cured, the PCs are trapped inside the walls by the seal of quarantine. Death breeds death, and before this mist-born plague has passed the... More > entire city will be placed in a crucible of riot and fire and necromancy... The Black Mist, a complete adventure designed for four characters of 3rd to 5th level, can be used as an exciting adventure by itself or as the dramatic backdrop for any city-based campaign! It also features full-color handouts; diseased undead; rules for crowds, fires, mobs, and plague; necromantic magic items; and new spells. Each Adventure Supplement provides a complete adventure suitable for use with the D20 System. Mini-Adventures are designed to be fast and simple additions to a campaign - the perfect fit for a short session, quick interlude, or random encounter. Also available as an e-book.< Less
Mini-Adventure 2: The Black Mist (E-Book) By Justin Alexander
eBook (PDF): $4.99
When a city is wracked by a magical plague that cannot be cured, the PCs are trapped inside the walls by the seal of quarantine. Death breeds death, and before this mist-born plague has passed the... More > entire city will be placed in a crucible of riot and fire and necromancy... The Black Mist, a complete adventure designed for four characters of 3rd to 5th level, can be used as an exciting adventure by itself or as the dramatic backdrop for any city-based campaign! It also features full-color handouts; diseased undead; rules for crowds, fires, mobs, and plague; necromantic magic items; and new spells. Each Adventure Supplement provides a complete adventure suitable for use with the D20 System. Mini-Adventures are designed to be fast and simple additions to a campaign - the perfect fit for a short session, quick interlude, or random encounter. Also available in print.< Less
Odyssey Prime: Southern Discomfort By Christina Stiles
Paperback: $9.08
Prints in 3-5 business days
Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but... More > a Coast Guard informant confirmed something big and “odd” is indeed swimming about the harbor. Since a gate mishap caused the last known dinosaur, Nessie, in fact, to appear, the Project’s leaders want this claim investigated. If the creature does exist, Dam Con is to capture and contain it, leaving no evidence for the curious to question. Southern Discomfort is a beginning-level Odyssey Prime Modern d20/Unisystem ™ adventure written by Christina Stiles for both Dam Con and Odyssey Teams. The adventure includes possible tie-ins with Goodman Games’ Broncosaurus Rex, proving that most games/game worlds are compatible with Odyssey Prime. Southern Discomfort is a joint Misfit Studios and Eden Studios production.< Less
The Modern Path - Heroes of the Modern World By GRC Team
Hardcover: $49.99
Prints in 3-5 business days
We did not want to reinvent the wheel; we just wanted to make it roll smoother on the modern highway (maybe with some low-pro bling 22’s). The rules system in the Modern Path – Heroes... More > of the Modern World RPG is, what we feel, an evolutionary step forward for a system that has already proven to be excellent in another genre. Now go on, grab those core rules, get your dice ready & boot up that laptop…quit wasting time reading intros!< Less
The Psychic's Handbook (Perfect-Bound) By Steve Kenson
Paperback: $19.95
Prints in 3-5 business days
Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to... More > your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic's Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.< Less

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