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755 results for "educational games"
An Education By Kev Pickering
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For Jenny and Cassie Craig, it started with a question that came to their minds after watching a Scooby Doo movie - what was it really like to be a damsel in distress, unable to move or speak?... More > Their efforts to answer that question would prove invaluable as they faced robbers and home invaders, as well as the most frightening thing a child can face - making new friends and confronting their enemies. Despite their youth, both Cassie and Jenny discover more about themselves, what they like, and their family as over a year they learn new games, new techniques, and have new experiences - all part of their education of life and what it can bring. In this book, the events are seen through the eyes of innocents, who bring their own perspective to bear on what to some could be terrifying, and to others different experiences.< Less
Having fun with educational games By Carmen José Manzano Bracho
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Games are a very important part of the development of psychological, motor, autonomy, and the social integration capacities of children, as they are resources for motivation - that raise interest and... More > participation as well as integration into the group- and a meaningful learning that leads us to a communicative knowledge of a foreign language. We can define games as activities that contain rules and norms, a clear aim and joyful component. In general, we can say that there are two types of games: those with linguistic purposes and those with communicative purposes. Both can be developed in a competitive or co-operative way. In the first one, players, individually or in groups, participate to be the first ones in obtaining the goal. In the second, players individually or in a group, work collectively to get a common goal.< Less
Having fun with educational games By Carmen José Manzano Bracho
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Games are a very important part of the development of psychological, motor, autonomy, and the social integration capacities of children, as they are resources for motivation - that raise interest and... More > participation as well as integration into the group- and a meaningful learning that leads us to a communicative knowledge of a foreign language. We can define games as activities that contain rules and norms, a clear aim and joyful component. In general, we can say that there are two types of games: those with linguistic purposes and those with communicative purposes. Both can be developed in a competitive or co-operative way. In the first one, players, individually or in groups, participate to be the first ones in obtaining the goal. In the second, players individually or in a group, work collectively to get a common goal.< Less
Designing Educational Computer Games By Kehinde Dunsin
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The book presents the implementation and evaluation of designing educational games using Game Maker. The implementation involves the co-ordination of diverse software and hardware resources to... More > produce a set of educational games as a single software package. A critical comparison between the original objectives of the project as specified in the project investigation report and what was achieved at the end of the project was also undertaken. The report also presents a critical comparison of using educational games in teaching Quantitative and Qualitative reasoning at the primary school level against using traditional teaching methods to achieve the same objectives.< Less
Game Plan for Educators By Becky Parker Geist
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A guideline for educators on the creative process of game development used as a tool for enhancing and reinforcing existing curriculum while developing divergent thinking and problem-solving skills.
Game Plan for Educators By Becky Parker Geist
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A guideline for educators on the creative process of game development used as a tool for enhancing and reinforcing existing curriculum while developing divergent thinking and problem-solving skills.
Journal of Game Design and Development Education By Stephen Jacobs
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The JGDDE is a peer-reviewed journal that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting. We plan to... More > cover a range of work in our emerging field, as well represented by the content in our first issue. For example, Ian Parberry’s piece covers the emergence and growth of his pioneering work in the field teaching game programming in a university setting over the better part of two decades while Beth Lameman’s article looks at an evolving effort to teach game design and development to pre-university indigenous youth as a way of recapturing and owning their heritage while David Schwartz’s effort chronicles the early design of a mixed hardware and software course to create new types of game controllers.< Less
Journal of Game Design and Development Education By Stephen Jacobs
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The JGDDE is a peer-reviewed journal that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting. We plan to... More > cover a range of work in our emerging field, as well represented by the content in our first issue. For example, Ian Parberry’s piece covers the emergence and growth of his pioneering work in the field teaching game programming in a university setting over the better part of two decades while Beth Lameman’s article looks at an evolving effort to teach game design and development to pre-university indigenous youth as a way of recapturing and owning their heritage while David Schwartz’s effort chronicles the early design of a mixed hardware and software course to create new types of game controllers.< Less
Beyond Edutainment: Exploring the Educational Potential of Computer Games By Simon Egenfeldt-Nielsen
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Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years... More > seemed a sure winner, edutainment. These years the area has gained new momentum and labels – game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.< Less
Beyond Edutainment: Exploring the Educational Potential of Computer Games By Simon Egenfeldt-Nielsen
eBook (PDF): $12.35
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Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years... More > seemed a sure winner, edutainment. These years the area has gained new momentum and labels – game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.< Less