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93 results for "fantasy wargame"
Legions of Battle - Fantasy Wargame Rules By Mark Sims
eBook (PDF): $9.41
Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races. The basing system has been designed so that fantasy... More > armies used for other rule systems can be fielded without any need to rebase figures. The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel of the rules. Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat. The unit design and points system allows you to create pretty much anything you fancy and remains consistent throughout all races and units. The rules have been designed to allow you to customise armies and create your own fantasy settings by using Legions of Battle.< Less
Aryiki Amazon Fantasy Miniature Wargame By Damian Pooley
Paperback: $15.00
Prints in 3-5 business days
Aryiki is a fantasy miniature wargame where players command armies of female warriors, mythic and fantasy beasts. With Heroines, Princesses, Damsels, Fair Maidens, black Witches, Enchantresses and... More > Sorceresses leading their warriors into battle or engaging in duels of might and magic. Aryiki aims to recreate the swirling melee of hand to hand combat where battle lines quickly turn into a mass of combats and where glamourous Heroines can achieve great fame and glory. The full colour ruleset contains over 60 photos of models in game examples and explanations. To play, a normal six sided die, a ruler and models are required to play. Make sure to view other Aryiki products and the website:Aryiki website< Less
Aryiki Amazon Fantasy Miniature Wargame By Damian Pooley
eBook (PDF): $7.50
Aryiki is a fantasy miniature wargame where players command armies of female warriors, mythic and fantasy beasts. With Heroines, Princesses, Damsels, Fair Maidens, black Witches, Enchantresses and... More > Sorceresses leading their warriors into battle or engaging in duels of might and magic. Aryiki aims to recreate the swirling melee of hand to hand combat where battle lines quickly turn into a mass of combats and where glamourous Heroines can achieve great fame and glory. The full colour ruleset contains over 60 photos of models in game examples and explanations. To play, a normal six sided die, a ruler and models are required to play. Make sure to view other Aryiki products and the website:Aryiki website< Less
Donald Featherstone's Skirmish Wargaming By John Curry & Donald Featherstone
Paperback: $22.02
Prints in 3-5 business days
(1 Ratings)
Skirmish Wargaming is a classic from the history of wargaming It was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside.... More > The book includes: Generic rules for skirmish wargaming Scenarios including period rules for: Vikings! (850AD) Archers in France June (1429) English Civil War Cavalry Action (1643) The Jolly Roger (1715) The 95th Rifles in the Pennisula War (1813) The French Foreign Legion in Mexico (1866) The Massacre at Isandhlwana (1879) The Old West (1888) First World War Trench Raid (1916) Street Fighting in Cassino (1944) This new edition, includes additional scenario’s To Claim our Long-forgotten Gold (Fantasy, Third Age) Mining Station Sigma 9 (Science fiction, Year 3015, the far future) Guidance on how to play solo skirmish wargames Printed as part of the History of Wargaming Project www.johncurryevents.co.uk< Less
Legions of Battle Fantasy Rules By Mark Sims
Paperback: List Price: $14.70 $13.23 | You Save: 10%
Prints in 3-5 business days
Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races. The basing system has been designed so that fantasy... More > armies used for other rule systems can be fielded without any need to rebase figures. The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel of the rules. Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat. The unit design and points system allows you to create pretty much anything you fancy and remains consistent throughout all races and units. The rules have been designed to allow you to customise armies and create your own fantasy settings by using Legions of Battle< Less
Ironwatch: Tales of Fantasy By Austin Peasley
Paperback: List Price: $29.49 $11.80 | You Save: 60%
Prints in 3-5 business days
For over half a decade, Ironwatch has been one of the best sources for amazing stories and legendary epics within the world of Mantica. Now, for the first time, the collection of Ironwatch short... More > stories is now available in collected form, and within you can find tales of deadly battles and cunning revenge, stories of horrifying mysteries and tender reunions, and legendary epics of stalwart heroes and vicious monsters. Follow Argun as he leads his warband into the haunted caves, hear the lament of the Owl as he leads his unHolded people to forge a new homeland, see the Order of Maurice as they attempt to make their fortunes against the arcane dangers of the Star-Struck City, and many, many more. Ironwatch is a fan magazine for the Mantic games and settings, and publishes every other month. Visit our website at ironwatch.wordpress.com, and if you’d like to submit content, please feel free to drop us an email with your story, pictures, or other content at ironwatchmagazine@gmail.com.< Less
Epic Heroes: Skirmish Gaming In the Realms of Fantasy By Robert A. Faust & Andrew N. Davies
Paperback: List Price: $71.20 $49.84 | You Save: 30%
Prints in 3-5 business days
(1 Ratings)
REQUIRES BRINK OF BATTLE MAIN RULES TO USE THIS SUPPLEMENT New Game Rules – There are new game mechanics for Flyers, Exotic Cavalry, Beasts of War, and Magic! This has the most robust Magic... More > rules and Spell lists of any skirmish game with over 60 Spell effects and dynamic Magic rules to bring your games to life! New Traits – Over 275 new Traits to allow Players to create any Fantasy troop or monster type they can imagine! New Trait categories include Champion, Inborn, Power, Prestige, Profile, Vocation, War Beast, Exotic Cavalry, and Gear Traits. New Game Effects – Players can choose from over 130 different effects from Augmentations & Esoteric Traditions. These rules cover Alchemy, Constructs, Magic Spells, Clerical & Druidic Rites, Paladin Virtues, Fellguard Sanctions, Witch Hunter Edicts, and Kung Fu Disciplines! New Gear & Magic Items – Over 100 different pieces of new Gear & Magic Items!< Less
Donald Featherstone’s War Games Battles and Manoeuvres with Model Soldiers The Book That Launched Modern Wargaming By John Curry & Donald Featherstone
Paperback: $21.43
Prints in 3-5 business days
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This... More > revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath’s Ancient Wargaming Rules -Lionel Tarr’s Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.< Less
Iron Falcon Rules for Classic Fantasy Role-Playing (Hardback) By Chris Gonnerman
Hardcover: $21.75
Prints in 3-5 business days
The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less
Iron Falcon Rules for Classic Fantasy Role-Playing (Paperback) By Chris Gonnerman
Paperback: $7.00
Prints in 3-5 business days
The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less

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