Search Results: 'indie roleplaying game'

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55 results for "indie roleplaying game"
Nutshell Role-Playing Game By Mike Steely
Paperback: $7.54
Prints in 3-5 business days
(1 Ratings)
A simple and elegant set of role-playing game rules designed for those who wish to focus on the story/setting without being bogged down by an over-abundance of charts and tables. Nutshell works for... More > virtually any genre or background setting. Nutshell Role-Playing Game is available as a FREE download (and in html format) at http://electricgypsy.info/nutshell.htm< Less
The Mutant Epoch Role-Playing Game By William McAusland
Paperback: $27.99
Prints in 3-5 business days
(1 Ratings)
The Mutant Epoch is about humankind’s attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones. This... More > post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, adventure, savage conflict, and freakish mutants and machines. Player characters make forays into ruined cities, through junk strewn wastelands, twisted forests, and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, cyborgs, beastial humans and synthetic humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical and fast paced.< Less
Universal Roleplaying Resource: Planets By E.S. Wynn
Paperback: $12.00
Prints in 3-5 business days
(1 Ratings)
Ever needed a world, and fast? Universal Roleplaying Resource: Planets has got you covered. With over 100 unique worlds certain to be a hit with players and game masters/referees alike, this book is... More > the only resource you’ll ever need when it comes to populating the universe of any game setting! Each sheet is easy to remove and isolate for referee use (or for use as player handouts) with plenty of room for your own notes and details! What is a URR book? While most source books and game manuals are designed to augment only a single game system, Thunderune URR (Universal Roleplaying Resource) books are designed to work with the system you want to use, whether it be a widely supported commercial system or your own indie homebrew!< Less
Universal Roleplaying Resource: Planets By E.S. Wynn
eBook (PDF): $5.99
(1 Ratings)
Ever needed a world, and fast? Universal Roleplaying Resource: Planets has got you covered. With over 100 unique worlds certain to be a hit with players and game masters/referees alike, this book is... More > the only resource you’ll ever need when it comes to populating the universe of any game setting! Each sheet is easy to remove and isolate for referee use (or for use as player handouts) with plenty of room for your own notes and details! What is a URR book? While most source books and game manuals are designed to augment only a single game system, Thunderune URR (Universal Roleplaying Resource) books are designed to work with the system you want to use, whether it be a widely supported commercial system or your own indie homebrew!< Less
Quill: A Letter-Writing Roleplaying Game for a Single Player By Scott Malthouse
Paperback: $7.34
Prints in 3-5 business days
(1 Ratings)
To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or... More > dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible in order to get a favourable response. You will use words from the Ink Pot to inspire your letter - but be warned, should you roll badly you could end up writing a bad letter. If you're looking to kill some time, Quill is a perfect roleplaying distraction and something completely different from anything else out there. Winner: Best Free RPG of 2016 - Indie RPG Awards< Less
FSpace Roleplaying Rulebook v3.1 By Martin Rait
eBook (PDF): $5.00
FSpaceRPG is a science fiction roleplaying game in the classic mould. This rulebook is a slightly modified version of the one released in 1995 for the KAPCON 95 game convention. It was updated in... More > various places for use with the universe to be used as the basis of the ongoing commercial universe. The noticeable change is the change from the presence of the Silterans to the Aratani. An edition of our rules that gives a glimpse of a indie roleplaying game at the early stages of it's life before the team learnt some of the professional skills to take it to the next level. What you get: The FSpace Roleplaying Rulebook v3.1 is a 157 page rulebook suited for use by GMs or players. Ebook is a mix of scanned pages from original KAPCON 1995 edition with changed pages reset.< Less
FSpace Roleplaying Rulebook v3.1 By Martin Rait
Hardcover: $26.90
Prints in 3-5 business days
FSpaceRPG is a science fiction roleplaying game in the classic mould. This rulebook is a slightly modified version of the one released in 1995 for the KAPCON 95 game convention. It was updated in... More > various places for use with the universe to be used as the basis of the ongoing commercial universe. The noticeable change is the change from the presence of the Silterans to the Aratani. An edition of our rules that gives a glimpse of a indie roleplaying game at the early stages of it's life before the team learnt some of the professional skills to take it to the next level. What you get: The FSpace Roleplaying Rulebook v3.1 is a 156 page rulebook suited for use by GMs or players.< Less
FSpace Roleplaying FED RPG rulebook Original 1991 rulebook edition By Martin Rait
Paperback: $17.50
Prints in 3-5 business days
FED RPG is the first incarnation of the roleplaying rules that developed into FSpaceRPG. This edition contains scans of the original 28 page rulebook assembled in 1991 along with several pages... More > showing the initial artwork and map work done at that stage of the project before a commercial project was ever considered. This edition of our rules gives a glimpse into an indie roleplaying game at the beginning stages of it's life before the team learnt some of the professional skills to take it to the next level. Includes some commentary of how it was put together. This rulebook is a book suited to the GM wanting to use the original game mechanics that founded FSpaceRPG, or for the game writing enthuasiast that just wants to see what a game looks like at the beginning.< Less
Codex: Story Gaming for Creative People By Malcolm Sheppard
Paperback: $13.06
Prints in 3-5 business days
Codex: Story Gaming for Creative People is an RPG for writers and other creators who want to use games as a medium to create a world and share stories within it. In Codex, a picture, short story or... More > poem can simultaneously describe a part of the world and a character attribute. Blue, Green and Red books let players develop a cohesive setting for themselves. A simple yet broad system determines the fates of individuals, groups and even entire nations. The conflict systems cover duels of wit, furious sword fights and massive propaganda campaigns. Although Codex is designed for your own characters and world, the game includes the city of Eight Gates as an example setting. Use it -- or add it to your own world.You can use Codex as a complete RPG or you can use it to manage the fictional content of other games. It's especially suited to text-based games, including those played by forum or weblog.< Less
Codex: Story Gaming for Creative People By Malcolm Sheppard
eBook (PDF): $4.95
Codex: Story Gaming for Creative People is an RPG for writers and other creators who want to use games as a medium to create a world and share stories within it. In Codex, a picture, short story or... More > poem can simultaneously describe a part of the world and a character attribute. Blue, Green and Red books let players develop a cohesive setting for themselves. A simple yet broad system determines the fates of individuals, groups and even entire nations. The conflict systems cover duels of wit, furious sword fights and massive propaganda campaigns. Although Codex is designed for your own characters and world, the game includes the city of Eight Gates as an example setting. Use it -- or add it to your own world.You can use Codex as a complete RPG or you can use it to manage the fictional content of other games. It's especially suited to text-based games, including those played by forum or weblog.< Less

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