Originally published in 1703, "Iter Lunaire" is one of the first books to discuss the real possibility of exploring space, the methods of doing so and what might be found there. Taking... More > Cyrano De Bergerac's classic "Comic History" as its jumping-off point, author Russen discusses the pros and cons of the French writer's fanciful methods of space travel...and adds some of his own, including what may be the most unusual method of traveling to the Moon ever suggested. Along the way, Russen anticipates such modern scientific developments as the germ theory of disease and hyperlinked reference books.
The only concessions to modern readers has been in the use of quotation marks and the substitution of the lower-case "s" for the "long s" of the original, which is too often confused for "f".< Less
Communication is key in information technology. Without it, systems do not work. But, iTERS is not about the machines and software; it is about another form of communication: between IT pros and... More > their clients, colleagues, and bosses.
iTERS is a compilation of reference items, real world examples of polished, professional documents, and top-shelf IT templates that enable the IT professional, and any business professional involved in IT-related initiatives, to develop their own stellar IT documents. They provide an excellence guide for creating professional business documents that will get noticed, get read, and be understood.
With almost 25 years of IT management experience and a relentless attention to concise content and high-end style, in iTERS, broad Thinking uniquely combines aesthetics with highly-relevant IT topics and subjects to provide an invaluable spark and model to create your own exceptional IT document.< Less
Studies of Free and Open Source Software (FOSS) have generally focused on the programmers who write the code, the economic consequences of giving away code, and the legal and moral basis for FOSS... More > licenses, in relation to copyright. However, the act of building FOSS applications, or, rather, the very act of programming, is fundamentally mediated by computer interfaces, including programming languages. In the pursuit of an understanding of FOSS development, these interfaces – and the material practices which they both derive and are derived from – cannot be ignored.
This book is an exploration of iteration and abstraction in the practices of programming, as these concepts relate to the politics and production of FOSS projects. Iteration, in this context, refers to the writing of software through incremental changes, leaving it ever subject to further modifications. Abstraction, on the other hand, refers to the use of interfaces to hide complexity, thereby enabling new relations between code and people.< Less
Studies of Free and Open Source Software (FOSS) have generally focused on the programmers who write the code, the economic consequences of giving away code, and the legal and moral basis for FOSS... More > licenses, in relation to copyright. However, the act of building FOSS applications, or, rather, the very act of programming, is fundamentally mediated by computer interfaces, including programming languages. In the pursuit of an understanding of FOSS development, these interfaces – and the material practices which they both derive and are derived from – cannot be ignored.
This book is an exploration of iteration and abstraction in the practices of programming, as these concepts relate to the politics and production of FOSS projects. Iteration, in this context, refers to the writing of software through incremental changes, leaving it ever subject to further modifications. Abstraction, on the other hand, refers to the use of interfaces to hide complexity, thereby enabling new relations between code and people.< Less
The goal of this book is twofold: to ease your entry into mobile design and development
with examples and case studies, and to encourage and inspire you to start
doing mobile work today, iteratively... More > and in baby steps, by mobilizing web sites
that you already work on.
So this book is not on the bleeding edge of mobile design approaches and techniques.
Rather, it was inspired by many other designers, writers, and speakers who
have informed my approaches to mobile design, content strategy, usability, and
product management over the past several years. To document and pay homage
to these sources of inspiration and best practices, I’m grateful that a number of
them were willing to coordinate and contribute ideas and interviews about their
work in mobile design and development: Ethan Marcotte, Colleen Jones, Luke
Wroblewski, and the following people at Happy Cog—Rawle Anders, Stephen
Caver, Greg Hoy, Mark Huot, Jenn Lukas, Yesenia Perez-Cruz, Greg Storey, Russ
Unger, and Jeffrey Zeldman.< Less
Agile software development is a group of software development methodologies based on iterative and incremental development, where requirements and solutions evolve through collaboration between... More > self-organizing, cross-functional teams. The Agile Manifesto introduced the term in 2001.
This book is your ultimate resource for Agile software development. Here you will find the most up-to-date information, analysis, background and everything you need to know.< Less
The Power of the Prototype is a survey of objects made by engineers, artists, museum designers, and furniture makers. This unique book about the power of iteration, covers 18 case studies from... More > designers, artists, and engineers. These objects show how humbly complex ideas begin, and how makers of all backgrounds use prototyping to create.
The Power of the Prototype was created in conjunction with an exhibit by the same name at the MakerFaire in 2008.
Maria Mortati is a Museum Exhibit Developer who specializes in experimental exhibits. For more information, see mortati.com.< Less
The Power of the Prototype is a survey of objects made by engineers, artists, museum designers, and furniture makers. This unique book about the power of iteration, covers 18 case studies from... More > designers, artists, and engineers. These objects show how humbly complex ideas begin, and how makers of all backgrounds use prototyping to create. The Power of the Prototype was created in conjunction with an exhibit by the same name in 2008. The exhibit and book were reviewed at Dinosaurs + Robots. Maria Mortati is a Museum Exhibit Developer and Independent Curator who specializes in experimental and community exhibits.< Less